The Zero Countdown by kromeboy

A mysterious storm ad brought the USS Enterprise back trough time from 1981 to December 7, 1941. Is now your chance to stop the attack on Pearl Harbour!
Not really... the game is actually endless ;)
Arrow keys or ASWD to move, spacebar to Shoot.
Jump aboard your F14 and shoot down as many Zeros as you can!
GOOD HUNTING!
This game is inspired by the classic coin op 1942 and the movie The Final Countdown A new waves of Zeros every 10 seconds.
Audio is classic 8bit noise and you can disable it with the button on the lower right
Online Scoreboard and High Score.
Ratings
| Overall | 388th | 3.057⭐ | 37🧑⚖️ |
| Fun | 373th | 2.929⭐ | 37🧑⚖️ |
| Innovation | 483th | 2.229⭐ | 37🧑⚖️ |
| Theme | 451th | 2.829⭐ | 37🧑⚖️ |
| Graphics | 345th | 3.086⭐ | 37🧑⚖️ |
| Audio | 316th | 2.814⭐ | 37🧑⚖️ |
| Humor | 331th | 2.05⭐ | 32🧑⚖️ |
| Mood | 370th | 2.788⭐ | 35🧑⚖️ |
| Given | 38🗳️ | 46🗨️ |
I found a more or less consistent strategy and actually set the WR.
The online leaderboards were a nice touch: more LD games should have one!
The aircraft sprites are nice and the game feels complete - good entry!
Brings back the same atmosphere of the old games :)
The sounds are well chosen. And adding a leader board is a great solution
Yea the scoreboard is a staple of my last Ludum Dare games. Once implemented is fairly easy to replicate it in every game you make, and is the single best thing to keep people playing
The gameplay is cool, though if I had to nitpick, I would say that it would have been nice to have a portrait resolution rather than landscape, so that you have more time to see the enemies coming ... then again, maybe it would have made the game too easy ?
Anyway, nice game :)
Portrait resolution is kind of a problem on PC and web, but the scroll down to up is a key element of the 1942 style games
Nice simple game. It was a chill experience, despite the subject matter :sweat_smile:
The only problem I've had with the game is enemy projectiles. It's really hard to see them (because of their color and size), and it took me several death to even notice them on the screen.
Enemy projectiles are a little hard to see, and the initial voice over isn't muted if you press 'Audio Off'.
Otherwise, great stuff!
I didn't mute the voice because is not repeated in successive games (or at least it shouldn't repeat)
Thanks for Playing!
I second that the bullets should be more visible and maybe zooming out a bit would allow for more varied enemy patterns.
Solid entry!