Black Zen White by BoOdbarbak
Black Zen White
Game made in 48h for Ludum Dare #51 Compo "Every 10 seconds"

My first game jam. \o/
Black Zen White is a puzzle/platformer game.
I didn't have time to make all the levels I had in mind but this was sure a great and fun experience. I hope you'll enjoy playing the game as much as I enjoyed making it. Please give me some feedback in the comments ;)

Credits
Made with Unity 2021.3.11f1
All sprites were made with Aseprite 1.3-beta14
All sounds were recorded and/or generated with Audacity 3.2.0
Font Thaleah by Tiny Worlds
| Link | https://boodbarbak.github.io/black-zen-white/WebGLBuild/ |
| Link | https://github.com/Boodbarbak/black-zen-white |
| Original URL | https://ldjam.com/events/ludum-dare/51/black-zen-white |
Ratings
| Overall | 52th | 3.981⭐ | 29🧑⚖️ |
| Fun | 14th | 4.185⭐ | 29🧑⚖️ |
| Innovation | 74th | 3.796⭐ | 29🧑⚖️ |
| Theme | 41th | 4.185⭐ | 29🧑⚖️ |
| Graphics | 203th | 3.556⭐ | 29🧑⚖️ |
| Audio | 84th | 3.685⭐ | 29🧑⚖️ |
| Humor | 39th | 3.778⭐ | 29🧑⚖️ |
| Mood | 136th | 3.537⭐ | 29🧑⚖️ |
| Given | 36🗳️ | 33🗨️ |
I also got to the bonus level but didn't get to the end of it... Time to back and try again.
Graphics were good and the controls were smooth. Along with the sound effects and the physics when pushing sleepy there was a nice feel to it.
Only thing I missed was music.. but not too much the quiet was kind of relaxing.
Would love to see even more levels, could see this game on Steam :)
Keep it up!
@pandamander, my initial plan was to keep the big block plain white. 12 hours after the beginning of the compo, I had a working prototype with 2 plain white blocks in a medium sized level (that would became the bonus level). I showed it to @srynetix. When he saw the big block he said "oh you got a buddy there!". I thought it was a great idea! Then I thought he was not doing much so I made him asleep :P
@oadt, @pincushion and @resacagames, I am truly happy that you find the sounds hilarious, adorable or on point. ^_^ I tried my best to make them this way.
@reevest2, @vidarn and @kosmosael, I have planned to work on more levels after the end of the jam. I have a few ideas that I'd like to explore :)
@cogcomp and @pincushion, the sprites looks simple (and they are) but it took me quite a long time to get them right! I'm not much of an artist but I like simple cute and funny arts. Many of my attempts on the block design looked really weird or ugly XD In comparison, making and recording the sounds was pretty straight forward!
@thaprofesional, I wish I had more time to make a few more levels... but now I think maybe it would have been too much as an entry for the jam. I wanted to make some music... but again no time.
@oadt, @thaprofesional, @vidarn and @resacagames, I tried to emphasized my effort on controls' feeling, game mechanics, cute arts and fun level design. I've spent quite some time on game designing and play testing to make the level feels right. I thought that long levels could be a pain in the neck with those game mechanics (I am not a big fan of platform games in reality). I thought that short levels with a simple unique trick could be fun.
@kosmosael Wow! Very kind of you to compare this tiny little game to the great Ibb and Obb! I'll let you know if it ever grows big enough to find its way to Steam XD
Would've been nice to be able to see the other side before it switches to be able to react in time and not have to learn the level first.
Anyways, great job, especially since this is your first game jam \o/
I like the level switching mechanic and you did a lot with it! The puzzles increased in difficulty a good amount each time which kept it interesting and fun. I love the snoring box, the snoring sound is a great touch.