PALEO by RIPPorkins
Life in the Stone Age is hard. If you're not losing your finger in a freak flint-knapping accident, you're getting stomped on by a woolly mammoth. You need energy. You need the Paleo Diet! (Paleolithic folks just call it "the Diet.") Hunt and gather all the fish, berries, and meat you need to keep your tribe healthy. Bring down the mighty mammoth and your troubles will be over! (Note: The concept for PALEO was developed while eating Oreos.)
Brought to you by Questwood Studio, the game company that has come to save us from the Everdark, as was foretold in the prophecy!
PC: Play in 1024x786 resolution for optimal graphic performance!
Web: Refresh if you get blank screen. If you don't see the intro text, refresh again!
MAC VERSION NOW AVAILABLE
Code: @ripporkins
Art: @blogofholding
Sound: @chefelf
CHANGELOG
- Fixed most performance issues in web version
- Log no longer scrolls like a crazy person
Brought to you by Questwood Studio, the game company that has come to save us from the Everdark, as was foretold in the prophecy!
PC: Play in 1024x786 resolution for optimal graphic performance!
Web: Refresh if you get blank screen. If you don't see the intro text, refresh again!
MAC VERSION NOW AVAILABLE
Code: @ripporkins
Art: @blogofholding
Sound: @chefelf
CHANGELOG
- Fixed most performance issues in web version
- Log no longer scrolls like a crazy person
| Web | http://questwoodstudio.com/ld36/web/ |
| Windows | http://questwoodstudio.com/ld36/paleo-v0.16.zip |
| OS/X (post-LD bug fixes) | http://questwoodstudio.com/ld36/paleo-pc-v0.17.5.zip |
| Windows (post-LD bug fixes) | http://questwoodstudio.com/ld36/paleo-osx-v0.17.5.zip |
| Linux (post-LD experimental) | http://questwoodstudio.com/ld36/paleo-linux-experimental-v0.17.5.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=111142 |
I wish it had any kind of sound. Also, it's annoying that the log keeps resetting and going up and back to the newest entry.
Overall it's a nice game, and the idea is fantastic. I'd love to see a more polished version of this.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description. (you can already find several games from the jam there)
If you'd color the left half of the background you could also easily remember which action they took in the last turn.
@TeamKawaiiju: many cavemen died for your review, we salute you!
@tintreas: the mammoth has a low probability of appearing, but once it does, you better make sure you have your master spears ready!
@PeachTreeOath: we fixed the performance bug! turns out rendering a huge 100x100 grid when you can only see a couple of squares is slightly overkill...
@hermetic: yes, yes, yes! we ran out of time, but will definitely be adding some more info on each tile once you select it, and show different portraits for each of your minions
@Guennor: Thank you! We completely ran out of time for any kind of sound effects. it's on our post-LD list!
@DaleP: thanks! we are working on some new activity indicators
@steph88: will do, thanks!
@nille: we definitely wished we had a couple of hours extra to do some bug hunting. couple mammoth ones slipped into the release!
@pierrec / @geruhm: stealing your ideas! we were hoping to have time for a tutorial, but got stuck trying to fix a WebGL bug. thanks for the feedback!
In the screen the text area is too big, it should be hide while im sending instructions, also i dont know why but i managged to survive without gathering food or there was a bug because i always had 0 food
I had a bug (or I think that was a bug) with a deer meat. I had that there to be gathered for almost 5 days. And I was sending 3 ppl to gather every day. Anyways...
Cool game, something that could be explored... ;)
But I appreciate the graphics.
Turn by turn allow to think about what to do. You have done a nice work.
But I'm too bad at this kind of game ;)
Congrats!
A few suggestions:
- The turn end log should mention any settlers who died and for what reason.
- Settlers collecting meat should always visually carry something back to the village. Now it seems like they are doing nothing, while in reality the food amount does increase.
- Sometimes the settlers die on a longer trip seemingly out of no reason, i.e. they had enough HP for the trip. Do different tiles and actions cost different amount of HP?
- Played for 35 (simulation) days and the mammoth just didn't show up. Had enough supplies for the kill, but not enough HP to explore further. An explore command could solve that (costs less HP to move) or some craftable item with similar effect. The mammoth could also have a movement pattern.
I really enjoy these kind of simulations (reminds me of my first LD!). Good job.
- Sohakes