Meepocalypse by kvanderlaag
Made in Unity 5 Personal Edition. All assets created during the jam timeframe.
Programming: Keegan van der Laag (Sorry.)
Graphics: Andrew Stewart
Music/Sound: Christopher Tammik
The original goal was to have the player control a tiny, cute ball of fluff that jumped around eating bugs and worms and snails and things (which you can sort of see), and to have eating things result in the player growing larger (and more menacing) until they could eat mammals and people and things.
Art created using pencils, a scanner, and Game Maker Studio's sprite tools, exported as PNGs.
Music created using Ableton Live, sound effects created in Reaper. Sound and music integration in Unity using FMOD Studio.
Developed (badly) in Unity 5.
Programming: Keegan van der Laag (Sorry.)
Graphics: Andrew Stewart
Music/Sound: Christopher Tammik
The original goal was to have the player control a tiny, cute ball of fluff that jumped around eating bugs and worms and snails and things (which you can sort of see), and to have eating things result in the player growing larger (and more menacing) until they could eat mammals and people and things.
Art created using pencils, a scanner, and Game Maker Studio's sprite tools, exported as PNGs.
Music created using Ableton Live, sound effects created in Reaper. Sound and music integration in Unity using FMOD Studio.
Developed (badly) in Unity 5.
I absolutely love the art haha. It's freaking adorable, and it's incredibly consistent. EVERYTHING is drawn in that style, even the health bar. Wow. I even like the roughness where you can see some of the parts that were erased haha, it's just brilliant.
It seems like the programmer had their hands full but what's in here is still very good. The movement is nice and has some subtleties to it. The platforming is decent and at the very least handled collisions and whatnot well. The jumping felt perhaps a bit over exaggerated but works nicely with the block sizes.
Last but not least the audio work was also on par with everything else. Nice little jumping and "hurt" sounds give extra impact to actions and the background track is cheery and matches with the tone of the art.
I dunno, maybe the animations and stuff just really make this thing for me but everything has a nice feel to it and makes me smile. I would gladly return back and play and give additional feedback on a post-jam version if that became a thing.
Also consider creating a Unity webplayer version, I've noticed other people are also still uploading webplayer versions even though it won't be compatible with chrome soon and they're working fine on my end.
- Dylan
I didn't really feel like the theme was accurately portrayed here, and I couldn't figure out how to get past the end. That could just be my lack of ability showing.
Good stuff!
I had difficulties to download the game, the link leads to broken zip ?
I could play it by cloning the github repo. Here : https://github.com/kvanderlaag/LudumDare33-Unity/tree/master/Windows
Cool entry, keep it up !