Hymn of the Sages by PowerSpark
You are the most dangerous and feared demon known to man. Man has done everything possible to seal you and keep you from harming anyone. Break the seal.
Time lapse on YouTube: https://www.youtube.com/watch?v=79OKuuKmVd0
Expect a few small bugs. Have fun!
EDIT: Play the post jam version if you haven't! Thanks!
Time lapse on YouTube: https://www.youtube.com/watch?v=79OKuuKmVd0
Expect a few small bugs. Have fun!
EDIT: Play the post jam version if you haven't! Thanks!
| Web (POST JAM) | http://gamejolt.com/games/hymn-of-the-sages/88559 |
| Windows/Mac (POST JAM) | http://gamejolt.com/games/hymn-of-the-sages/88559 |
| Version Win 1.1.0 (Original) | http://www.mediafire.com/download/d6as44dt4dhqauh/Hymn+of+the+Sages.zip |
| Timelapse (YouTube) | https://www.youtube.com/watch?v=79OKuuKmVd0 |
| Post Mortem | http://ludumdare.com/compo/2015/09/04/post-mortem-hymn-of-the-sages/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=38755 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.70 | 163 |
| Fun(Jam) | 3.35 | 322 |
| Graphics(Jam) | 3.97 | 239 |
| Humor(Jam) | 2.25 | 795 |
| Innovation(Jam) | 3.71 | 103 |
| Mood(Jam) | 3.81 | 117 |
| Theme(Jam) | 4.02 | 110 |
But I fell into a hole in level after final ability is obtained, and I keep falling with no end :(
- Lovely atmosphere
- Awesome graphics
- Nicely fits the theme
I had some problems sometimes hitting the monks with the "possess" skill, since the aiming was a little fidgety. Oh, and I had a bug in which you fell through the wall into the void endlessly if you posessed a monk too close to a wall.
All in all, a very solid entry!
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I got the same error uploading my WebGL port of my game, then I decided WebGL is crap lol. Anyway, nice graphics, and fun to play.
- graphics are good
- having trouble figuring out what to do, i am on the stage that says "keep your body away from the light"
- can you put up some tips on how to play?
Good work!! :)
For having been made in 72 hours, this is brilliant. Everything from gameplay to graphics were interesting, and the level design is pretty good. Great job ;)
i have seen it's gifs at the homepage a few days ago~~
but my vpn not worked these day(thus can't use gamejolt that time) ,want to play for a long time..
so fated to meet again today,this genius game
recalled long ago that there was an old game i have read in my game magazine ...(i forgot the name... mesih? i am not sure..)
this time i can play it~~
the best game and the most challenging game in these days~~!
i spent so many time at this~ Ambient and LevelDesign very genius~!
Look at our hero a little bit of growth,feels so good(the first time i know he can growth ,fells very exciting!)
Level2 is the hardest....Challenged many times(more than 10's)orz....it tech me "Whenever it is,don't treat yourself lightly" just the terminal point...ToT (really careful,consolidate step by step...)
Level3 a little bit easy and short,but the desgin very enjoyable and innovative,also fitting the theme/mechanism very well(control/lead..)
When i think the game is over after level...The Final scene's coming really Full of surprises! (/≥▽≤/) ahha~~ so exciting! I finally got my revenge~~
take measures!~~Destroy them~~~~~
although,still unsatisfied pleasuregood to the last drop...
in my mind, How wonderfull if only there were a BigBoom!!( explosion) i think,this progress also like sublimation~~
now the final stage only like a revenge...(good but not enough?) my feeling gets good but the Emotional still not release completely...ಥvಥ so that is why i hope a bigboom of this evil castle;may be also some picture imply our hero flying to the cloudy sky ....balabalabala.....all just for the final sublimation~ perfect...
otherhand,there are a small bu in level3:sometimes the priest may drop in to the pit..(and they were not killed...)
All in all,very awesome game in 72h,Timelapse is also cool! hope to see this more iterations on this!☆
I means that the final scene is good,just the final panel is so static, may be not fit enough with the epic feeling which i feels from the final scene? (i am not sure enough)
only feel it stop right away let me feel the feedback are not enough for my just stage-clear~~? otherwise,the final lab can't jump back mainmenu more or less made me confused(just a little.. after all so many games also not return...>u< but really waiting a long time for some more thing happend haha~~)
oh~the level room also let me recalled <Shadow of the Colossus〉 How cool they are~~i love this design~~
In short, it's awesome,worth to play everylevel~~
But the gameplay was a bit frustrating at some part, especially when you have pattern of lights to go into and you have to possess monks. They could spot you straight away and it is a timing execution you must require in order to not get frustrated.
Hope you could fix it because i would like to play it really much!
Well done!
the graphics are cool (especially the texture), and the atmosphere too (Sounds are immersive)
I captured the second monk' mind, because I don't understand what to do (really, a monk turning back before the second door). When I let him go he went back across the chasm.
Then I decided to restart level and fell into a chasm, but the game didn't do anything.
I liked it very much! The story and the addition of new abilities is very cool.
I found a couple of bugs.
I captured the second monk' mind, because I don't understand what to do (really, a monk turning back before the second door). When I let him go he went back across the chasm.
http://i.imgur.com/zeDm62R.png
http://i.imgur.com/5Kzxx8l.png
Then I decided to restart level and fell into a chasm, but the game didn't do anything.
http://i.imgur.com/wxTejNp.png
The game is very nice. But for complete enjoyment is not enough cool graphics. Maybe add lighting and post-effects? For example, when the player captures the mind of the monk, the around color becomes darker. Conversely, when coming to light all the color becomes lighter. Else can to replace the light sprite object. Else can replace the sprite of light on 3D objects, like this http://i.imgur.com/IFbazw0.png . But it is better to change the shader and texture to the blurry border.
@uchiro I'm glad you enjoyed the game! Thank you so much for the bug report, I wouldn't have caught that problem on my own.
Please take a look, I've changed a few levels, fixed bugs, created a whole ending cut scene, and more! Enjoy, and thanks for making this LD awesome!
I do not know whether you will fix, but I found a few bugs.
The monk doesn't fall into the abyss.
http://i.imgur.com/UK7bK1Z.png
I played in Windows version and I couldn't exit to the menu.
http://i.imgur.com/mSyHkTF.png
If a monk standing back to the wall, then came out of his body, player can get stuck in the wall. The worst thing is when monk doesn't see the player and the player can not return to him. The player will have to restart the game. Maybe add a restart key? :)
http://i.imgur.com/aToQlzS.png
http://i.imgur.com/2iyZOdG.png
http://i.imgur.com/OFFAITN.png
The previous version had a normal animation, and now there are artifacts.
http://i.imgur.com/UV3Ftjc.png
http://i.imgur.com/b4TforC.png
It would be wonderful if you added support for gamepad! Unity3D the UI can be used with a gamepad.
The movement can be written on the vertical and horizontal axis.
http://docs.unity3d.com/ScriptReference/Input.GetAxis.html
A key can have multiple actions.
http://docs.unity3d.com/ScriptReference/Input.GetButton.html
If anyone can follow it that would help my small page out. ;3
http://gamejolt.com/games/hymn-of-the-sages/88559/news/1-2-3-patch-changes/96071