Crazy Frenzy by cavejohnson332

[raw]
made by cavejohnson332 for Ludum Dare 51 (JAM)

You play as a crazy person in a crazy person’s dream. Every 10 seconds a new gun appears in your hands. You notice enemies. It is up to you to do the rest. 02.jpg

https://youtu.be/QJDUHXep99o

Ratings

Overall 743th 3.354⭐ 26🧑‍⚖️
Fun 628th 3.333⭐ 26🧑‍⚖️
Innovation 1137th 2.5⭐ 26🧑‍⚖️
Theme 567th 3.667⭐ 26🧑‍⚖️
Graphics 696th 3.458⭐ 26🧑‍⚖️
Humor 221th 3.563⭐ 26🧑‍⚖️
Mood 1065th 2.804⭐ 25🧑‍⚖️
Given 35🗳️ 25🗨️

Feedback

ThatANoNoWord
03. Oct 2022 · 22:29 UTC
It's a cool game. Switching between weapons gives the game a lot of variety. The environment also creates a lot of fun chaos. Perhaps some of the weapon felt very weak compared to others. A bit more balance can improve the game!
wheelsx
03. Oct 2022 · 22:32 UTC
I really like that when you use up your bullets, there's no reloading, you just have to wait. I wish I had the option to invert the mouse though.
Eric Nguyen
03. Oct 2022 · 22:33 UTC
Love the music. Would have appreciated some extra UI indicating when the next weapon would appear, one time the weapon swapped right when I was spam clicking a melee weapon, and I blew myself up with a rocket launcher! Overall, a fun horde shooter!
Weston Goggins
03. Oct 2022 · 22:33 UTC
Hilarious game. And the weapon variety was impressive!
William Wells
03. Oct 2022 · 22:35 UTC
Pretty cool game! Some balancing to the weapons could make things more fun but overall I found the chaos fun.
muzakefron
03. Oct 2022 · 22:36 UTC
yo this goes hard. LOVE IT!!
Jonas Michael
03. Oct 2022 · 22:36 UTC
Very interesting concept with a lot of variety. I had fun, but only while I had actual weapons in hand. I don't know, if it was on purpose, but I had periods where I had no weapon and was just running away from the enemies. That part didn't feel as satisfactory to me. Maybe consider some balancing - other than that I enjoyed your game, keep up the good work!
LDJam user 0
03. Oct 2022 · 22:37 UTC
Felt bad getting the same weapon multiple times in a row. Was confusing at first where to go. Would've really preferred a timer for how long until your next weapon, and an indicator of how many uses your current weapon has left. Different models for NPCs would add a nice touch.
AstronautGuy
03. Oct 2022 · 22:37 UTC
This is a lot of fun! I got killed by the kitty rocket launcher too many times, and melee weapons felt rather deadly to use. I feel like the attackers don't scale in numbers quite enough.
dollcoded
03. Oct 2022 · 22:40 UTC
Nice game, I had a lot of fun playing it, I really like the graphics and themeing, it was also really funny in lots of ways with the ragdolls and things like the cat rocket launcher. Watching the enemies fly really far from the grenade explosion made me giggle a lot.

Some of the weapons dont feel great however, it kinda sucks to get one of the single use weapons as you have to wait a while before you get the next one, kinda breaks the chaotic feeling of the game. Having a sound effect or visual to show when you are about to change weapon would be nice too, I got myself killed a few times when it switched to a rocket launcher while i was using a melee weapon.

It's a great game though and feels really polished, nice work!
hammerfrenzy
03. Oct 2022 · 22:41 UTC
Pretty goofy! I liked the variety in the weapons, they all felt different to use. I wanted to be able to reload though, since some of the single-use weapons left me waiting for quite a while before the next swap.
🎤 cavejohnson332
03. Oct 2022 · 22:43 UTC
@thatanonoword thank you!)
🎤 cavejohnson332
03. Oct 2022 · 22:46 UTC
@eric-nguyen thank you)
not having an indicator was a design choice, it seemed to add to the chaos)
Chan Gim
04. Oct 2022 · 07:27 UTC
I loved using the katana. Felt very smooth. Burger was funny.
Phillip Scott
04. Oct 2022 · 23:30 UTC
Needs more burger! Was a funny game nice looks too.

Needs:
-less downtime after using a weapon
-more enemies
-the hammer to not suck

Good entry well done

![image_2022-10-05_003005925.png](///raw/123/b3/z/5230a.png)
Got bored with my route and tried to win with a burger - it did not end well :D
Maaack
06. Oct 2022 · 03:49 UTC
Nice game! The graphics were nice, it had some personality and humor to it, plus the controls felt good.

The RNG is okay, but I think having a limit to prevent the same weapon from showing up twice in a row would help. Using the hammer also seemed like a death trap, so I just started running away when I got it and waited for the next weapon. Kiting the enemies around until I get a hand grenade or a catzooka seems like the winning strategy, until I died by my own grenade. It was worth it.

Decently fun, and I like being forced to use different weapons. Good work!
🎤 cavejohnson332
06. Oct 2022 · 06:48 UTC
@maaack thank you! and I think "RPG with a cat" has a new name now)) catzooka sounds way better. Love it!