Crazy Frenzy by cavejohnson332
You play as a crazy person in a crazy person’s dream. Every 10 seconds a new gun appears in your hands. You notice enemies. It is up to you to do the rest.

https://youtu.be/QJDUHXep99o
| Link | https://l1der32.itch.io/crazy-frenzy |
| Link | https://l1der32.itch.io/crazy-frenzy |
| Original URL | https://ldjam.com/events/ludum-dare/51/crazy-frenzy |
Ratings
| Overall | 743th | 3.354⭐ | 26🧑⚖️ |
| Fun | 628th | 3.333⭐ | 26🧑⚖️ |
| Innovation | 1137th | 2.5⭐ | 26🧑⚖️ |
| Theme | 567th | 3.667⭐ | 26🧑⚖️ |
| Graphics | 696th | 3.458⭐ | 26🧑⚖️ |
| Humor | 221th | 3.563⭐ | 26🧑⚖️ |
| Mood | 1065th | 2.804⭐ | 25🧑⚖️ |
| Given | 35🗳️ | 25🗨️ |
Some of the weapons dont feel great however, it kinda sucks to get one of the single use weapons as you have to wait a while before you get the next one, kinda breaks the chaotic feeling of the game. Having a sound effect or visual to show when you are about to change weapon would be nice too, I got myself killed a few times when it switched to a rocket launcher while i was using a melee weapon.
It's a great game though and feels really polished, nice work!
not having an indicator was a design choice, it seemed to add to the chaos)
Needs:
-less downtime after using a weapon
-more enemies
-the hammer to not suck
Good entry well done

Got bored with my route and tried to win with a burger - it did not end well :D
The RNG is okay, but I think having a limit to prevent the same weapon from showing up twice in a row would help. Using the hammer also seemed like a death trap, so I just started running away when I got it and waited for the next weapon. Kiting the enemies around until I get a hand grenade or a catzooka seems like the winning strategy, until I died by my own grenade. It was worth it.
Decently fun, and I like being forced to use different weapons. Good work!