Face the Weird Worms! by Brovovar
They came from the outer space and now you have to fight them. Kill every worm to protect your cactuses. But don't underestimate those creatures: they are able to change inner properties of the universe to make you feel bad.

Controls:
- W - go forward
- A - turn left
- D - turn right
- S - shoot (if you have at least one gun and some ammo)
- Space - throw gun (if you have one). It could deal damage to your enemies

Made with:
- Home made game engine based on C++, OpenGL and SDL
- Blender for 3d-models
- Gimp for texturing
- Audacity for sound recording
Ratings
| Overall | 1130th | 2.864⭐ | 24🧑⚖️ |
| Fun | 1070th | 2.773⭐ | 24🧑⚖️ |
| Innovation | 993th | 2.841⭐ | 24🧑⚖️ |
| Theme | 1119th | 2.795⭐ | 24🧑⚖️ |
| Graphics | 1051th | 2.614⭐ | 24🧑⚖️ |
| Audio | 683th | 2.864⭐ | 24🧑⚖️ |
| Humor | 217th | 3.575⭐ | 22🧑⚖️ |
| Mood | 868th | 3.119⭐ | 23🧑⚖️ |
| Given | 27🗳️ | 20🗨️ |
I'm a big fan of the music, it fits the mood of the game perfectly. That goes for the sounds and aesthetic in general. I found it a little difficult to both find and run towards a gun at first, but once I did, it was surprisingly satisfying to use. It also provides a reason to travel between levels besides increasing the difficulty -- getting ammo -- which I find elegant.
The graphics are crude (but fitting, so that's not necessarily bad) and the game could be a little more polished (perhaps the worms could telegraph that they're going to jump, for instance). I wonder if a turn based approach could be interesting here -- it would become more of puzzle then, e.g. can I reach the gun and the ammo in 10 turns?
I'm glad I played this for my first game this jam :)
Classic.
Really funny, great ambiance. Well done! I did wish I could move backwards, and one of the starts of the levels felt like a trap (the one where you're in a tight room with people). Good job overall, incredible job making a game engine. Really nice!