Anti-Apophis Wristwatch by Trouv

[raw]
made by Trouv for Ludum Dare 51 (COMPO)

The asteroid Apophis is approaching Earth. It will land in 10 seconds...

Luckily, Malcolm has his trusty anti-Apophis wristwatch! Wield physics, platforming, and time-bending to help Malcolm survive.

Made in 48 hours for Ludum Dare 51 (compo), with the theme Every 10 Seconds.

Made with the bevy game engine and LDtk level editor.

Play it on itch.io

Screenshots

gameplay-start.png

gameplay.png

gameplay-end.png

Ratings

Overall 129th 3.684⭐ 21🧑‍⚖️
Fun 120th 3.632⭐ 21🧑‍⚖️
Innovation 76th 3.789⭐ 21🧑‍⚖️
Theme 77th 4.026⭐ 21🧑‍⚖️
Graphics 280th 3.342⭐ 21🧑‍⚖️
Audio 219th 3.237⭐ 21🧑‍⚖️
Humor 62th 3.632⭐ 21🧑‍⚖️
Mood 178th 3.421⭐ 21🧑‍⚖️
Given 10🗳️ 25🗨️

Feedback

LDJam user 293046
02. Oct 2022 · 23:10 UTC
Way to go with all the mechanics!
jaykayey
03. Oct 2022 · 04:05 UTC
Awesome idea! Espeically loved the way the skies turned more and more orange as the asteroid nears the earth
thedashdude
03. Oct 2022 · 04:21 UTC
Really neat mechanics. Music wasn't my thing. I hope I can buy an anti-apophon watch from my own local bass pro shop.
Grif_in
04. Oct 2022 · 01:09 UTC
Awesome! Really love the theme and mechanics. The controls were a bit cumbersome, they definitely added to the difficulty for better or worse. It would be really interesting to see what a more fleshed out game with these mechanics could look like. The music did get a bit repetitive. Great job overall!
lbrande
04. Oct 2022 · 05:56 UTC
Nice looking hardcore physics-based puzzle platformer with time travel, what is there not to like here.
LDJam user 234567
04. Oct 2022 · 16:49 UTC
The character is funny and well animated.

Very good idea to have 10 seconds to finish the level and to play back the time :thumbsup:
PurpledArtFrog
05. Oct 2022 · 15:13 UTC
Really nice idea with the mechanics and this was really easy to understand - so very nicely designed. The theme was a bit repetetive... but hey if you're anthing like me.... Mine (the music) actually doesn't even work :smile:

:purple_heart: :dart: :frog:
LDJam user 280624
06. Oct 2022 · 19:49 UTC
I'm so proud of that. Great work!

![Снимок.PNG](///raw/038/44/z/52930.png)
aligator
07. Oct 2022 · 16:18 UTC
Very cool game idea, however the last level was too hard for me^^
But the game idea is really nice!
TechnoNugget
09. Oct 2022 · 02:01 UTC
I helped Malcom escape :smile:

This is a really nicely executed mechanic. It stands out especially to me since I've tried making similar mechanics in a previous game but I ended up giving up because getting time control and physics to play nicely together is very complex, it turns out. So I think it's very impressive, great job!!!
TechnoNugget
09. Oct 2022 · 02:01 UTC
also - the music being rewinded when time was going backwards was a nice touch :)
Jeff Kerman
09. Oct 2022 · 11:34 UTC
Always good to see a well made bevy game. I have not seen LDtk before and it looks like a useful tool. Great job!
Likirus
09. Oct 2022 · 11:36 UTC
I love the idea and the game is very well made and looks and sounds great. Unfortunately, I'm struggling a lot of the controls. Normally, I'm a WASD person, but pressing WASD and XY (it's Y instead of Z for a German keyboard layout) below WASD is impossible with the timing required for some of the momentum based jumps. It worked a bit better when I switched to the arrow keys, but still wasn't great. I would have liked something like K and L for the time controls, so it could be one hand for WASD and Jump and the other to control the clock.
Samuli
09. Oct 2022 · 11:36 UTC
Cool game. Got stuck with apex jump arc physics as I couldn't get a good handle on them.
jlindell
09. Oct 2022 · 11:43 UTC
Getting some Braid meets Portal vibes from this game - and that is a good thing! The time mechanic works well with the theme, the puzzle design is great and challenging and the physics-based gameplay was unexpected but exciting when rolled out. The only issue I had was that the physics-based gameplay also feels a bit unreliable and a bit hard to control versus more direct input. But with the very fast restart functionality and short and focused levels, I still got to the end!

Great entry for the jam, good job!
PhoenixofForce
09. Oct 2022 · 12:33 UTC
Nice idea. Sadly i couldnt figure out how to get past the second(?) level, with the sliding door. Still a great job :)
Doccrazy
12. Oct 2022 · 16:10 UTC
Love your take on the theme, and the combination of physics and game time mechanics. Really enjoyed playing your game, though it was getting very hard in the final levels.
🎤 Trouv
14. Oct 2022 · 02:28 UTC
@technonugget yeah, time manipulation + physics was definitely the hardest part of making this. I spent a lot of time on my first day figuring out how that should work to make it not a buggy mess. I wanted to add some more complicated time-sensitive objects, like a box you could push around and make fall by pushing off edges, but I didn't have time.