Lab Slime by Cheville
Lab Slime is a game where you are meant to navigate a maze, designed to test the player's reaction and input speed. Scientists orchestrated an ever increasing maze that you're meant to accomplish within 10 seconds. For every successful completion of the maze, the maze will increase by one tile, increasing until you slip up or fail to reach the end within the time limit. As you progress the game, the variety of tiles shall increase. There are 3 gamemodes, one being the previously styled gamemode, another that is without the tile variety and one more where the tiles increase instead of reaching a goal. Recorded Highscores are only temporary due to LD limitations, should you want to have saved high scores, then I recommend playing the downloadable version.
Credits:
Art and Sound: Vatx
Programming, QA and Project Lead: Cheville
Controls:
WASD - Navigate/Move
Enter - Confirm
Escape - Pause/Cancel

| Link | https://cheville.itch.io/lab-slime |
| Original URL | https://ldjam.com/events/ludum-dare/51/lab-slime |
Ratings
| Overall | 342th | 3.732⭐ | 30🧑⚖️ |
| Fun | 248th | 3.768⭐ | 30🧑⚖️ |
| Innovation | 775th | 3.107⭐ | 30🧑⚖️ |
| Theme | 493th | 3.75⭐ | 30🧑⚖️ |
| Graphics | 603th | 3.607⭐ | 30🧑⚖️ |
| Audio | 454th | 3.37⭐ | 29🧑⚖️ |
| Mood | 750th | 3.268⭐ | 30🧑⚖️ |
| Given | 23🗳️ | 36🗨️ |
Hey, bro. Although the genres are different, we both made games with slimes.
But I managed to navigate with WASD and Enter.
I made it to level 13 on my 5th try:

As others have already mentioned, the camera movement is really abrupt. I can feel my eyes straining if I move too quickly. Just a very slight smoothing would make it feel a lot better, I think.
Great game, guys, really fun!
I know it was mentioned by somebody else but I'm just gonna quickly echo - that camera jump is really intense.
It can really mess up the day of people with various health issues.
(No worries on my end though - I'll be fine within 3 minutes =) )
Other than that it seemed fine.
When I first fell off the edge I was SHOCKED, and then it was like oh so that's how we're playing... and I was hooked.
I loved how it kinda looked like Chip's Challenge. And I also love slimes.
All around this is a great entry, accessibility issues aside. =)
One thing that was not clear at first was the scene depth the color of the outside floor tiles is on the same tone of the level itself, making it hard to understand the depth, making it a bit darker and increasing a bit the gradient on the level walls would make it clearer that you can potentially fall.
Also the fall animation could be done respecting the world perspective.
Other than that, great game, very addictive.
Very nice!
the level generation is trully impressive, I'm guessing it's procedural which is something to be proud of as you really nailed that aspect! I wish the text in the menu buttons wasn't green, it makes it really hard to see with the green background, I had to look really close to understand lol, other than that I think the game is pretty well made, great work!
And for all those who are wanting to enjoy the game as is, we will be making some small tweaks (particularly on some sprites and camera) in case anyone wants to enjoy it. We'll be making Linux and Mac builds too (though I can't guarantee they shall work as I have no device to test them no). The Linux/Mac version will be on the new build and I DISCOURAGE that you rate the game based on the patches as they are not within the gamejam limit. They will most likely all be posted on the itch.io page too!
The art is consistent, and pleasant to look at.
The camera moving sharply on each move is a bit annoying and disorienting. I think it would benefit your game a lot to improve the camera.
Thanks for sharing! I enjoyed this.
[Stream vod here!](https://www.twitch.tv/videos/1611166734?t=00h20m20s)
Occasionally found my movement doubling on some levels that have no arrow tiles which got frustrating, though I was playing in the web player and most games have been performing poorly for me there, so I wonder if it had to do with my inconsistent framerate.
Here are the patches as follows:
- Options tab, able to change resolution and mute game
- Reworked high score menu and increased limit to 10 scores per category
- Changes to the Normal Mode and Endless mode text
- Adjustments to menu formatting
- Reworked red tiles
- Heavy improvements to the jump tiles, changing their camera movement, sprite movement and sprite animations
- Improved the in-game camera
- Can no longer walk off the goal tile after landing on it with a jump pad
- New sound effects for select tiles
- Guide menu, featuring tiles, how to play and controls
- Increased time for Fall Tiles
- Linux and Mac releases
- Arrow key support
I must clarify again, please do not rate the game based on the patch we will released on itch.io as this patch was not made within the Ludum Dare time limit and exists purely for players to enjoy more of the game if they wish to do so.
We were also unable to find testers for Linux and Mac so there is no absolute guarantee they will work but if you let me know, I will attempt to work on them.