Shopping spree by Khullag
HOTFIX
Added windows build, since web build wasn't working for everyone.
You can download it from Ludum Dare (link is down below), or here
DESCRIPTION
Have you ever experienced anxiety at the cash registry when cashier handles your groceries so fast that you can't keep up? Well this game is about the opposite situation :)
Will you be able to handle stress as a cashier in this physics-based game with new goods hitting the conveyor every 10 seconds? Also all this weighing and scanning must be done by someone ;)
Would you try to process every item with care and in time to avoid penalties? Or would you throw out cheap items and wait for the more expensive ones to boost your balance? Choice is yours :)

P.S.
This is my first ever Ludum Dare. I should've participated earlier - it was fun :) - ideas were brainstormed by me and my wife - developed in Unity (by me with some spaghetti sprinkled here and there) - all assets were created in Blender by an incompetent 3D-artist (me) - sounds and ambient music were purchased - game was play-tested by me and my wife
| Link | https://github.com/Khullag/shopping_spree/releases |
| Original URL | https://ldjam.com/events/ludum-dare/51/shopping-spree |
Ratings
| Overall | 795th | 3.3⭐ | 32🧑⚖️ |
| Fun | 803th | 3.133⭐ | 32🧑⚖️ |
| Innovation | 709th | 3.183⭐ | 32🧑⚖️ |
| Theme | 672th | 3.567⭐ | 32🧑⚖️ |
| Graphics | 662th | 3.517⭐ | 32🧑⚖️ |
| Humor | 515th | 2.964⭐ | 30🧑⚖️ |
| Mood | 876th | 3.107⭐ | 30🧑⚖️ |
| Given | 19🗳️ | 36🗨️ |
Regarding end goal, I've tried multiple variants but it made the game worse, so I've decided to cut it out for the jam and make it just endless. I need to think about it without the time pressure :)
However, it looks like it would be a really fun game if it worked - nice graphics, good placement of the instructions to play, and sounds like Papa's Pizzeria (a game that I also enjoy)!
Small but funny game. After some minutes I even managed to get a positive balance, although I had to struggle with the 3D-Physics a bit: Sometimes my character was throwing cheese and milk around the room...
Overall good work!
I was debugging the input issue (I very rarely notice it on my PC, but it still happens), but so far no solution :(
I had really big problems to scan the eggplant, it was always rolling off the barcode
funny game and well made mechanics
I think the game would benefit from having an ultimate goal, like finishing your shift after a certain amount of products and getting a paycheck, but for a 72 hours game jam that's not actually a big problem.
You implemented the base mechanics really well, weighting and scanning products works flawlessly!
Overall it's a fun little game!
Unfortunetely, I didn't have time to implement 2 other mechanics apart from weighing and scanning, so I had to make a balance choice.


Missed having some music (or it wasn't running), but the SFX does its job by giving the required feedback. I don't think I have much fun playing physics games, but this was one where I can figure out how to do things fairly easily.
The apples were hard to scan, since they would just roll around, and I was wondering if it would work to stack all the incoming fruits of the same kind on the weight machine and then scan them all?
Also, a lot of things to read on the board, but the game starts straightaway! Would be nice to give the player a moment to absorb the rules somehow.
Thanks for making this!