Gravity by Asue
Hello =D
Your goal is to survive as long as possible by jumping from planet to planet and dodging asteroids. Be careful, every 10 seconds, a modifier is applied to the player.

Credits
-> Planets : hmc
-> Asteroids : Norma2D
-> Background image : Deep-Fold
-> Musics : Chiphead64

| Link | https://asue.itch.io/gravity |
| Link | https://asue.itch.io/gravity |
| Original URL | https://ldjam.com/events/ludum-dare/51/gravity |
Ratings
| Overall | 488th | 3.611⭐ | 38🧑⚖️ |
| Fun | 595th | 3.371⭐ | 37🧑⚖️ |
| Innovation | 301th | 3.639⭐ | 38🧑⚖️ |
| Theme | 847th | 3.375⭐ | 38🧑⚖️ |
| Mood | 87th | 4.129⭐ | 37🧑⚖️ |
| Given | 27🗳️ | 51🗨️ |
It seems like sometimes if I miss (or fly through a planet), I can just keep on flying forever, while just collecting infinite points?
I can somewhat easily get many hundreds of points, once I kan start flying infintely. It probably adds up to thousands if I just leave it running for long enough.
The concept is really string though - if you could balance it out so it's more "fair", I think it'd be a really satisfying game to play.
Great job, i did encounter the, i missed a planet, and now im yeeted out into space, decided to let it run abit,
and i DID end up smashing into a planet again, at around 150 points.
Again great job, i really like this one

Agreeing with some feedback that has been given already. I like the game idea, I personally would like to always get presented a valid option to jump to the next planet with increasing difficulty as the game progresses. Overall impressed with what you achieved during the jam. Keep it up! :)
A super interesting game, and great mood/atmosphere. Good job!
- The atmosphere and art are amazing (it's honestly beautiful)
- I really like the concept
Cons :
- The atmosphere (especially with the music) is very peaceful, which contrasts greatly with the urgency that should be felt with a ten-second timer. (I really like the atmosphere, thought)
Bugs :
- Sometimes the background texture disappear :(
- If you miss your shot, you can just fly away infinitely (which is nice to look around, but no so much to play xD)

A - Spawn a planet in front of them with at least a second of safety to respond to asteroids
B - Have an asteroid come and kill the player immediately. Basically making it so you HAVE to aim your shots toward nearby planets in order to survive
Other than that little critique, very nicely done!
A game with a lot of potential! you could do a lot with a post-jam version of this game!
Would love to see more information on what kind of modifiers I got and maybe a minimap!
Good job!
J'ai vu que les planètes apparaissent de manière aléatoire au fur et à mesure autour de nous, cela nous permet de scorer tout en étant dans la même zone en attendant que les planètes respawn. Je me demande s'il n'y aurait pas moyen de ne pas faire apparaître les planètes sous les yeux du joueur tout en ayant toujours une planète à destination sur l'écran. Cela permettrait d'inciter à explorer la galaxie ce qui je pense collerait bien à l'ambiance du jeu. Et après on pourrait imaginer pleins de chose, comme par exemple: plus on s'éloigne de notre point de départ, plus l'environnement change ce qui inciterait à vouloir aller encore plus loin pour découvrir.
Gros bravo c'est une superbe réalisation, et ça fait plaisir de revoir un de tes jeux car ça fait un petit moment qu'on s'est pas croisé en jam :)
Je pense que tu pourrai trouver un système pour afficher le modificateur en cours, pour le moment, il est globalement invisible, je n'ai vu que le changement de rotation, l'élargissement de l'orbite ou une planète aléatoire qui explose.
J'ai aussi essayé de rester sur la planète de départ le plus longtemps possible et au final, j'ai surement tenu aussi longtemps que quand je me balade et que je me prends un astéroïde sans faire gaffe :D Tu pourrais peut être trouver quelque chose qui pousse le joueur à changer de planète plus souvent. GG!
Overall, well done! Definitely one of my favourite entries!