Disarm It (before time runs out) by FreeRunner
You just stated working at the bomb disarmament facility, where there is no shortage of bombs or jobs. At your station you have the tools you need to disarm the bombs. As the new guy, you get the bombs which are close to detonation, they roll in on a conveyer belt pass your station, where you have to disarm them before the timer runs out and the bomb blows you up.
first game jam, first attempt at pixel art, which took way longer than anticipated I might add. Great fun, 10/10 will participate again.
Project is working, but lacks audio amongst other things. The idea was to have different kinds of bombs, animations and audio, however rl time conflicts severely limited time dedicated for this.
All feedback appreciated :)
/FreeRunner
| Link | https://ectocat.itch.io/disarmit |
| Original URL | https://ldjam.com/events/ludum-dare/51/disarm-it-before-time-runs-out |
Ratings
| Overall | 1198th | 2.603⭐ | 31🧑⚖️ |
| Fun | 1163th | 2.534⭐ | 31🧑⚖️ |
| Innovation | 1075th | 2.672⭐ | 31🧑⚖️ |
| Theme | 807th | 3.414⭐ | 31🧑⚖️ |
| Graphics | 1021th | 2.724⭐ | 31🧑⚖️ |
| Humor | 678th | 2.661⭐ | 30🧑⚖️ |
| Mood | 1133th | 2.571⭐ | 30🧑⚖️ |
| Given | 29🗳️ | 44🗨️ |
was a bit confused where to click whith the tools equipped but i managed to dissarm all the bomb , mechanic is pretty straight foward.
Go on, you can do something with this
I haven't spotted any bug, and I managed to play to the end. Good work!
> LD51, first game jam, first attempt at pixel art, which took way longer than anticipated. Great fun, 10/10 will participate again.
Yay! The first LD is a really special experience. I'm glad you enjoyed participating. And yeah, it is hard, and things can take more time than anticipated, that's part of the fun!
> My first attempt at Ludlum Dare, any game jam really. Im expecting to learn a great deal, fail miserably and have fun :)
You did'nt fail: you managed to release a playable game! And that is awesome.
I like the interpretation of the theme, and the bombs showing up on a conveyor lined up with the theme interpretation and really helped me get into the mood.
Elements like audio, diversity and annoyingly the pointer, albeit it increases the difficulty of the game by its poor collision precision kinda got cooked down to an mvp to meet the deadline. I am definitely considering improving on all elements of the game post mortem, but must admit, looking for more jams are in the scope too, if but the hours a day :)
Fun game otherwise tho and cool grafics
- Text is a bit difficult to read.
- Simple Some instructions could be added. Perhaps just a title screen with instructions.
- It was a bit difficult to select the tools. Hitbox or cursor was off.
- Perhaps some kind of feedback on what is interactable on the bomb with the tool? For example the cursor could become larger when hovering over the target area.
- More puzzles :)
Nevertheless very well done for first entry!
It was certainly a learning experience, especially with the restrictions I put upon myself. I’m very glad I set out with such a simple idea, and focused on getting the basic game loop to work, hence being able to deliver something. It was hard work but immensely fun and rewarding.
This is my first game released and amongst the first 5 done, not counting the plethora of unfinished projects lying around. All I hear “your first 10 games are gonna suck, get them out of the way quickly” which has pushed me towards next project, instead of improving on this. I have however released an upgraded version, with audio, better colliders, hopefully smoother animations and a duck. It is uncertain whether I will work more on this particular game, but one thing is certain, the whole weekend January 6th is reserved this time 😊 Looking forward to LD52 😁
So long everyone, and thanks for all the fish 😁
PS oh, if anyone cares enough to get in touch, I can be reached at my itch.io page or on Twitter @ectocatdev