It's all in a day by ruthiepee

Play in the web browser!
They told you life would go by a lot faster when you moved to the city. What they didn't tell you is that in the city, a day goes by in just 10 seconds!

HOW TO PLAY
Rent is due in just 2 weeks -- how will you spend your time? Will you binge cheap pizza while working on your degree? Or put your nose to the grind in the office? It's up to you, as long as you keep your energy, health, and hunger in check.
CONTROLS
Mouse only. Click the buttons to do different activities like sleep, eat, etc.
ABOUT
Game developed in Unity, art designed in Asesprite, music created in Garageband using an Arturia Keystep keyboard. Special thanks to RVA Game Jams for keeping me company + helping me troubleshoot. :)
| Link | https://ruthie.itch.io/its-all-in-a-day |
| Original URL | https://ldjam.com/events/ludum-dare/51/its-all-in-a-day |
Ratings
| Overall | 60th | 3.95⭐ | 22🧑⚖️ |
| Fun | 137th | 3.6⭐ | 22🧑⚖️ |
| Innovation | 133th | 3.575⭐ | 22🧑⚖️ |
| Theme | 35th | 4.2⭐ | 22🧑⚖️ |
| Graphics | 8th | 4.475⭐ | 22🧑⚖️ |
| Audio | 54th | 3.825⭐ | 22🧑⚖️ |
| Humor | 52th | 3.694⭐ | 20🧑⚖️ |
| Mood | 34th | 3.95⭐ | 22🧑⚖️ |
| Given | 14🗳️ | 15🗨️ |
@mcnuttys Totally agree. Given more time, I would have implemented better feedback throughout the game overall -- sound, animation, etc. to show what actions and consequences are taking place. That was the original intention with the art but the scope was probably too big for me to finish in compo. Thanks for playing. :)
Amazing submission - great job!
Really liked the artwork and the music is repetitive but nice to hear!
Thanks for this submission, very intense life simulator :D
The memory it has of how you died is really cool. I figured out the trick in the 2nd run - was kinda easy since you can get max education before needing to sleep/eat. But was fun to do the plate spinning to get to the end anyway! I never figured out how to buy a suit or play the lotto though.
Also where's that damn taxi??
The most important improvement I can suggest is the game could've felt a lot better if each action gave you clear feedback.
Surviving ended up being quite hard! I'm not enough of a mathematician to understand the balancing just by observing so I ended up testing various methods of combining the available activities. I found education to be the key to "victory" - it opens up the level 2 job which nets you more money per second.
Graphic and audio wise the game is gorgeous! The mood of an autumn spend in the city is beautifully rendered and having to stress about your stats makes it even more bittersweet.
Life in the city moves fast and even if you pay your rent this month the grind never ends. Maybe the sequel will be set in the countryside with a big emphasis on pressing the "do nothing" button.
Misc. bug I found:
I died of hunger and with the HTML5 build on itch the restart button didn't work.
Succeeded?
Nice entry! Charming art, cheerfully presented sinister theme, and the mid-tempo music did a good job of setting the mood without overstaying its welcome.
I never did find my bootstraps though.
I liked the music, but I wish there were some sound effects. Like a little munch when you eat salad, or a snore when you sleep. All around, nicely done.
[testing navigator version]
0. description: concept is interesting, BUT I am afraid 10 seconds will be super fast… We shall see
1. music and art seem top notch
2. on the field: yes, it *does* go fast! :o XD
3. is ‘Do nothing’ really useful or not? Seems to only increase hunger!
4. this seems super hard!! :o $1,000, really?! I am fighting to merely keep alive not dying out of hunger and lack of sleep! XD
5. as Mcnuttys (and you ;)), I think animations matching the actions would have been great to better understand, especially seeing how the buildings match the various activites
6. checking what happens when reaching zero for some bar: yes, you DO die! Out of exhaustion here, and the text mentions pizza, so does it really change depending on the player’s choices? (I DID often choose pizza X) By the way, I just realize the gigantic coincidence with having played [*Pizza Ninja*](https://ldjam.com/events/ludum-dare/51/pizza-ninja) right before!)
7. no key to restart?
8. tried a run to see what happens when filling the education bar, but now dying out of hunger before XD Oh, a "Restart" button! I may have missed it for the exhaustion defeat :S Oh, but it does not work! Ah, weirdly, only detects the mouse for a brief moment, sometimes; this may be a navigator issue. (does not work either in windowed mode nor fullscreen) (later: happened to Tatu Heinämäki too) (later: checking, no button for exhaustion defeat)
9. tried education again, closer, but failed; this is HARD!
10. **[spoiler]** third attempt at education: only choosing this activity right from the start: oh, I did not notive work level 2; unlocked by this! And then, everything gets easier! Working my way up to more than a grand even before there are three days left! I feel like this is almost a puzzle game where the solution to the riddle is ‘First go to school, kids!’; sounds like a cheesy punchline XD
11. how do the lotto and suit options unlock??
12. Won! I like the irony of the end, I get the same vibe as in [*10 Seconds To Avoid Death*](https://ldjam.com/events/ludum-dare/51/10-seconds-to-avoid-death). X)
13. agreed with Rein (and you again!) on possibly keeping previous activity ongoing
14. testing ‘Health’ defeat: same as ‘Energy’, apparently (message + missing button!)
**Takeaway:** a rather abstract (because of time reasons :p) but cute time management game, that makes me think of a real-time version of *Gods Will Be Watching*. At first overwhelming, but when getting the hang of it, way simpler if you get the trick! The take on the theme is interesting story-wise, but only now do I realize that it is not so useful mechanically, since days only serve as a global countdown, not as anything else except resetting your current action (unless I am mistaken!). Despite its sobriety, the game had me immersed in the context; also liked the funny (yet tragic!) ending messages for losing (and winning…). Too bad for the missing sounds, but music and ambient sounds already do quite a lot! (By the way, are the crowd sounds made from samples, or personal?)
I had a charming time solving the quasi-riddle, thank you! :)
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@arachnid56
> I don’t know if it’s possible to beat this game
See the spoiler above. ;)
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@kosmosael
> a game about the lives of most of us :)
Glad not to be a big city slave, then. XD Closer to what Tatu Heinämäki describes, but with ‘Do work and activities you love’ instead of ‘Do nothing’. ;)