Labyrinth of Darkness by lonagi
Quickstart
In this game, you need to complete the maze as it changes every 10 seconds. You can go through the maze (level) as many times as you like.
This game is a prototype demo for Ludum Dare 51 Jam. Our team has many ideas about new features for this game. So if you would like support us, leave a feedback, share this game and follow us on social media.
Story
The main hero ended up in the dungeons and must find a way to escape. Alone, he sets off in search of a way out, while avoiding the enemies and traps that stand in his way.
Use WASD to move
Use LMB to Attack enemies!
And REMEMBER...The maze will change every 10 seconds!
Screenshots

Escape



Destroy enemies!


Gameplay Video
https://youtu.be/EhihyRpw07s
Arts




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| WebGL | http://nvg.li/jam1 |
| Itch.io Windows | https://lonagi.itch.io/labyrinth-of-darkness |
| Itch.io Apple Mac OS | https://lonagi.itch.io/labyrinth-of-darkness |
| Original URL | https://ldjam.com/events/ludum-dare/51/labyrinth-of-darkness |
Ratings
| Overall | 962th | 3.128⭐ | 41🧑⚖️ |
| Fun | 1022th | 2.846⭐ | 41🧑⚖️ |
| Innovation | 693th | 3.192⭐ | 41🧑⚖️ |
| Theme | 421th | 3.821⭐ | 41🧑⚖️ |
| Graphics | 1007th | 2.795⭐ | 41🧑⚖️ |
| Audio | 640th | 2.974⭐ | 40🧑⚖️ |
| Humor | 907th | 2.197⭐ | 35🧑⚖️ |
| Mood | 760th | 3.25⭐ | 40🧑⚖️ |
| Given | 61🗳️ | 75🗨️ |
Besides lagging/getting stuck, I had fun with the game and appreciated that the first level had no monsters so I could get the hang of the mechanics.
I noticed that i started getting some lag spikes when i got into level 2. I think maybe its when enemies spawn and die? I was playing the WebGL version so that might be why, not gonna take anything away from the rating due to the spikes.
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I played again, but not in the WebGL and it seemed fine this time. To anyone coming in here, i recommend downloading the zip and try it again.
This game was fine at the start, not that exiting. But then at the next level, there is a lag spike that happens every 3 seconds or so. It was a pain to get, and the monsters aren't even that much of a challenge either.
Exit is always above, make an exit in different places, has reached 13 level
Please give my game a try if you have some time!
Excellent work so far, really hope you keep going and I hope to check it out when you have a new version :)
Congratulations for the hard work, the mechanic of keep switching the environment of the level was very creative and fine.
Apart from that good job!
I was also having a bit of a lag issue with the web build sadly :(
Thanks for sharing and making it, was fun to play a few levels of it!
Graphics were good, I laughed when your hair flipped when you changed directions. The swinging animation mas a little misleading as it was an arc but the real damage seemed to be full circle.
I played to level 30 and saw no mentionable change between levels... Except, why was the player faster on some levels than others? The game seemed to lag more after each run (I played the windows version).
Possible upgrades to future versions:
- The enemies were too easy, they should have done more damage at least. As someone said, health should probably not reset after every run.
- There could have been sounds for swinging the sword, hitting an enemy and getting hit, as well as the labyrinth switching.
- There could be a visual warning what blocks will change before they change, maybe a second or so before the actual changes. Also visual cues for taking damage and maybe some knockback on the enemies would be nice. And they could leave bodies when killed, or have some kind of dying animation.
- A difficulty/advancement curve would make the game interesting. Enemies could get harder or there could be more of them. And there could be loot as weapons, power ups, health potions etc. the possibilities are endless :)
Anyways, good start for a game! It piqued my imagination for many things it could turn into if you continue to work on it.