{"author_link":"\/users\/rvenson","author_name":"rvenson","author_uid":1065150,"comments":[{"id":850013,"author_name":"eyezzzick","author_uid":"eyezzzick","epoch":1664845196,"text":"Not sure if the pixelation was on purpose but if it was it was kinda cool.","format":"md","likes":0,"spam":"N"},{"id":863107,"author_name":"Jean-Baptiste","author_uid":"jean-baptiste","epoch":1664934037,"text":"Interesting theme!\n\nI like the art style and the low poly vibe, i don't know if it's a bug but the global pixel effect is really nice, maybe a bit too prominent.","format":"md","likes":0,"spam":"N"}],"format":"md","images":["ldjam-media\/sha256\/4b\/4b8ce9bca6379c5825efe9d6ec6113ebaf0507b44310249e5714597666281d82.png"],"links":[{"url":"https:\/\/gitlab.com\/rVenson\/ld51","text":"Link"},{"url":"https:\/\/rvenson.itch.io\/stay-away-from-them","text":"Link"},{"url":"https:\/\/rvenson.itch.io\/stay-away-from-them","text":"Link"},{"url":"https:\/\/rvenson.itch.io\/stay-away-from-them","text":"Link"}],"metadata":{"g_key":"84823","g_author":"1065150","g_event":"LD51","g_eventkey":"114","g_subevent":"JAM","g_urlkey":"393461","g_title":"Stay Away From Them","g_status":"WAYBACK","g_place":"99999","g_commentcount":"2","g_site2_node_id":"302182","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"302182","n_urlkey":"393461","n_parent":"296586","n_path":"\/events\/ludum-dare\/51\/stay-away-from-them","n_slug":"stay-away-from-them","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"65150","n_created":"1664540806","n_modified":"1778588116","n_version":"949069","n_status":"WAYBACK"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD51","removed_author":false},"_superparent":9,"_trust":3,"author":65150,"body":"Stay Away From Them is a quick game\/interactive fiction about a character alone in a park at night and being disturbed by an unknown guy. This was my first failure to finish a game for the Compo category in Ludum Dare, so I decided to polish it better and submit it to the Jam category (24 hours longer).\n\nI tried to recreate some visual feelings from old games (especially PSX-era). The resolution was intentionally reduced and the models were kept very simple.\n\nDISCLAIMER: There's a setting in the options menu to disable Strong Language from the game dialogues. The dialogue lines are really simple and it's not a big deal, but I decided to create this option if any people have any issues with swearing. The main theme of the game can be sensitive to some people too, but I guess it was not too developed in the gameplay (if you need, read more explanations below).\n\n## How To Play\n\n* Mouse - Camera movement\n* AWSD - Character movement\n\n## Features\n\n* Low poly models\n* Old aesthetic\n* No jump-scares\n\n## Assets\/Tools\n\nAll the assets are created during the game jam with open\/free software (with exception of the fonts).\n\n* Game Engine: Godot\n* Code: GDScript\/Godot\n* 3D Models: Blender\n* Model Animations: Blender\n* Sounds: LMMS and Audacity\n* Textures: GIMP and Krita\n* Font: November (by tepidmonkey)\n\n## Game Objectives\n\nThe main objective is to escape from the park before any \"masked man\"  has the chance to catch you. This is not really hard, but I prefer that you try to figure it out by yourself.\n\n## Game Theme\n\nThe theme is about being harassed by men in public places (in this case, a park). It was a really quick attempt to make something using a more sensitive theme. There are no references to the character genre (maybe some lines can suggest it) in the gameplay, so all the ambient is completely open.\n\n## Jam Theme\n\nThe first idea was to invoke the LD51 theme (every 10 seconds) to make a game about something that happens often in the world (not necessarily every 10 seconds). But I actually don't know if this game can fit well with the theme, and as the only reference to it is the action\/dialogues being played every 10 seconds, I decided to opt out of the theme category.\n\n## Screenshots\n\n![screen003.png](\/\/\/raw\/e7e\/f\/z\/50f73.png)![screen005.png](\/\/\/raw\/e7e\/f\/z\/50f76.png)![screen006.png](\/\/\/raw\/e7e\/f\/z\/50f79.png)","comments":2,"comments-timestamp":"2022-10-05T01:40:37Z","created":"2022-09-30T12:26:46Z","files":[],"files-timestamp":0,"grade":{"grade-01":9,"grade-02":8,"grade-03":8,"grade-05":8,"grade-06":8,"grade-08":8},"id":302182,"love":0,"magic":{"cool":69.843029576958,"feedback":6,"given":2.5,"grade":8.1666666666667,"grade-01-average":2.929,"grade-02-average":2,"grade-03-average":3.583,"grade-05-average":3.25,"grade-06-average":3.417,"grade-08-average":3.417,"smart":-17.934819335171},"meta":{"author":[65150],"cover":"\/\/\/content\/e7e\/f\/z\/50f4c.png","grade-04-out":"1","grade-07-out":"1","link-01":"https:\/\/gitlab.com\/rVenson\/ld51","link-01-tag":[50],"link-02":"https:\/\/rvenson.itch.io\/stay-away-from-them","link-02-tag":[42336],"link-03":"https:\/\/rvenson.itch.io\/stay-away-from-them","link-03-tag":[42337],"link-04":"https:\/\/rvenson.itch.io\/stay-away-from-them","link-04-tag":[42341]},"meta-timestamp":"2026-05-12T12:15:16Z","modified":"2026-05-12T12:15:16Z","name":"Stay Away From Them","node-timestamp":"2022-10-03T21:34:59Z","parent":296586,"parents":[1,5,9,296586],"path":"\/events\/ludum-dare\/51\/stay-away-from-them","published":"2022-10-03T21:34:59Z","scope":"public","slug":"stay-away-from-them","subsubtype":"jam","subtype":"game","type":"item","version":949069},"text":"Stay Away From Them is a quick game\/interactive fiction about a character alone in a park at night and being disturbed by an unknown guy. This was my first failure to finish a game for the Compo category in Ludum Dare, so I decided to polish it better and submit it to the Jam category (24 hours longer).\n\nI tried to recreate some visual feelings from old games (especially PSX-era). The resolution was intentionally reduced and the models were kept very simple.\n\nDISCLAIMER: There's a setting in the options menu to disable Strong Language from the game dialogues. The dialogue lines are really simple and it's not a big deal, but I decided to create this option if any people have any issues with swearing. The main theme of the game can be sensitive to some people too, but I guess it was not too developed in the gameplay (if you need, read more explanations below).\n\n## How To Play\n\n* Mouse - Camera movement\n* AWSD - Character movement\n\n## Features\n\n* Low poly models\n* Old aesthetic\n* No jump-scares\n\n## Assets\/Tools\n\nAll the assets are created during the game jam with open\/free software (with exception of the fonts).\n\n* Game Engine: Godot\n* Code: GDScript\/Godot\n* 3D Models: Blender\n* Model Animations: Blender\n* Sounds: LMMS and Audacity\n* Textures: GIMP and Krita\n* Font: November (by tepidmonkey)\n\n## Game Objectives\n\nThe main objective is to escape from the park before any \"masked man\"  has the chance to catch you. This is not really hard, but I prefer that you try to figure it out by yourself.\n\n## Game Theme\n\nThe theme is about being harassed by men in public places (in this case, a park). It was a really quick attempt to make something using a more sensitive theme. There are no references to the character genre (maybe some lines can suggest it) in the gameplay, so all the ambient is completely open.\n\n## Jam Theme\n\nThe first idea was to invoke the LD51 theme (every 10 seconds) to make a game about something that happens often in the world (not necessarily every 10 seconds). But I actually don't know if this game can fit well with the theme, and as the only reference to it is the action\/dialogues being played every 10 seconds, I decided to opt out of the theme category.\n\n## Screenshots\n\n![screen003.png](\/\/\/raw\/e7e\/f\/z\/50f73.png)![screen005.png](\/\/\/raw\/e7e\/f\/z\/50f76.png)![screen006.png](\/\/\/raw\/e7e\/f\/z\/50f79.png)","title":"Stay Away From Them","wayback_recovered":true,"wayback_source":{"capture":{"original":"https:\/\/api-jam.ludumdare.com\/vx\/node2\/get\/302001+302002+302003+302004+302005+302006+302007+302008+302009+302010+302011+302012+302013+302014+302015+302016+302017+302018+302019+302020+302021+302022+302023+302024+302025+302026+302027+302028+302029+302030+302031+302032+302033+302034+302035+302036+302037+302038+302039+302040+302041+302042+302043+302044+302045+302046+302047+302048+302049+302050+302051+302052+302053+302054+302055+302056+302057+302058+302059+302060+302061+302062+302063+302064+302065+302066+302067+302068+302069+302070+302071+302072+302073+302074+302075+302076+302077+302078+302079+302080+302081+302082+302083+302084+302085+302086+302087+302088+302089+302090+302091+302092+302093+302094+302095+302096+302097+302098+302099+302100+302101+302102+302103+302104+302105+302106+302107+302108+302109+302110+302111+302112+302113+302114+302115+302116+302117+302118+302119+302120+302121+302122+302123+302124+302125+302126+302127+302128+302129+302130+302131+302132+302133+302134+302135+302136+302137+302138+302139+302140+302141+302142+302143+302144+302145+302146+302147+302148+302149+302150+302151+302152+302153+302154+302155+302156+302157+302158+302159+302160+302161+302162+302163+302164+302165+302166+302167+302168+302169+302170+302171+302172+302173+302174+302175+302176+302177+302178+302179+302180+302181+302182+302183+302184+302185+302186+302187+302188+302189+302190+302191+302192+302193+302194+302195+302196+302197+302198+302199+302200+302201+302202+302203+302204+302205+302206+302207+302208+302209+302210+302211+302212+302213+302214+302215+302216+302217+302218+302219+302220+302221+302222+302223+302224+302225+302226+302227+302228+302229+302230+302231+302232+302233+302234+302235+302236+302237+302238+302239+302240+302241+302242+302243+302244+302245+302246+302247+302248+302249+302250+302251+302252+302253+302254+302255+302256+302257+302258+302259+302260+302261+302262+302263+302264+302265+302266+302267+302268+302269+302270+302271+302272+302273+302274+302275+302276+302277+302278+302279+302280+302281+302282+302283+302284+302285+302286+302287+302288+302289+302290+302291+302292+302293+302294+302295+302296+302297+302298+302299+302300+302301+302302+302303+302304+302305+302306+302307+302308+302309+302310+302311+302312+302313+302314+302315+302316+302317+302318+302319+302320+302321+302322+302323+302324+302325+302326+302327+302328+302329+302330+302331+302332+302333+302334+302335+302336+302337+302338+302339+302340+302341+302342+302343+302344+302345+302346+302347+302348+302349+302350+302351+302352+302353+302354+302355+302356+302357+302358+302359+302360+302361+302362+302363+302364+302365+302366+302367+302368+302369+302370+302371+302372+302373+302374+302375+302376+302377+302378+302379+302380+302381+302382+302383+302384+302385+302386+302387+302388+302389+302390+302391+302392+302393+302394+302395+302396+302397+302398+302399+302400+302401+302402+302403+302404+302405+302406+302407+302408+302409+302410+302411+302412+302413+302414+302415+302416+302417+302418+302419+302420+302421+302422+302423+302424+302425+302426+302427+302428+302429+302430+302431+302432+302433+302434+302435+302436+302437+302438+302439+302440+302441+302442+302443+302444+302445+302446+302447+302448+302449+302450+302451+302452+302453+302454+302455+302456+302457+302458+302459+302460+302461+302462+302463+302464+302465+302466+302467+302468+302469+302470+302471+302472+302473+302474+302475+302476+302477+302478+302479+302480+302481+302482+302483+302484+302485+302486+302487+302488+302489+302490+302491+302492+302493+302494+302495+302496+302497+302498+302499+302500?authors&parents&superparent"},"object":"objects\/sha256\/79\/79960dff5a25a517e300b2500dbb12345bcc4b8a3c2159a59522f49937848a38","record":"shard-1\/json-live-urgent-v3\/records\/fcdac343b525fe39e12838221daa89f58227ecf6bf90d6b5ca4458b834c58aa6.json","sha256":"79960dff5a25a517e300b2500dbb12345bcc4b8a3c2159a59522f49937848a38","source":"https","stored_at":1784022440}}