OVERLOADED! by busisen

[raw]
made by busisen for Ludum Dare 51 (COMPO)

In OVERLOADED!, you relinquish your duties as a human being and instead take on those of a warehouse delivery robot. Your goal is to deliver as many packages as robotanly possible until you physically are unable to continue. Remember, robots that don't do their job get replaced.

Controls: wasd/arrow keys to move, spacebar to unload your packages.

Itch link if you can't start it in on this web page: https://busisen.itch.io/overloaded

mpv-shot0005.jpg mpv-shot0002.jpg mpv-shot0003.jpg mpv-shot0004.jpg

Ratings

Overall 51th 3.986⭐ 37🧑‍⚖️
Fun 124th 3.629⭐ 37🧑‍⚖️
Innovation 35th 4⭐ 37🧑‍⚖️
Theme 67th 4.071⭐ 37🧑‍⚖️
Graphics 13th 4.4⭐ 37🧑‍⚖️
Audio 132th 3.543⭐ 37🧑‍⚖️
Humor 176th 2.883⭐ 32🧑‍⚖️
Mood 86th 3.719⭐ 34🧑‍⚖️
Given 34🗳️ 47🗨️

Feedback

LDJam user 305869
02. Oct 2022 · 22:34 UTC
This is really epic, very satisfying lighting and menus. But some colours are hard to tell the difference between. Nice work! :)
LDJam user 278827
03. Oct 2022 · 02:41 UTC
This game looks and feels amazing to play, super polished!! Really impressive stuff. The start is a bit slow, but once it gets going its quite hard lol
Really great entry!
Serxiolas
03. Oct 2022 · 23:47 UTC
Stunning visuals and nice audio. Smooth controls. Loved it!
LDJam user 280036
04. Oct 2022 · 01:08 UTC
Great visuals, some of the nicest I've seen in a compo game. Controls great. I saw there was a leaderboard feature, too. High level of polish.
Aes1
04. Oct 2022 · 01:24 UTC
super cool, nice leader board got 20 boxes, the graphics where cool, the game fits with the theme well. I think if you get a tall tower and knock the top off going fast into the wall you might not lose a life but I didn't try that. Great Game :)
🎤 busisen
04. Oct 2022 · 15:55 UTC
@aes1 thank you so much for the nice comment, and wow 20 is a great score :) If you score 15 or more you actually unlock the "pro mode" that's also accessible via the "PLAY" menu, if you wanted to try that out! And yes, it's possible to knock off the top of the stack like you described. I could've just increased the height of the colliders but I thought it was a fun feature, sometimes packages get lost in the mail! :P
🎤 busisen
04. Oct 2022 · 16:00 UTC
@bosco thank you! Yeah, the insane ramp in difficulty was a pretty big concern and I never found a good enough solution to combat it, so scores above 25 and 30+ are very very difficult to achieve lol
Igor Morgun
04. Oct 2022 · 16:56 UTC
I like game concept,very interesting
LadyMeow
04. Oct 2022 · 16:57 UTC
Very cool game! The menu is awesom!
LDJam user 11093
04. Oct 2022 · 19:51 UTC
Very nice entry, graphics, controls and game-play are very good 😊👍
SomeCodingGuy
05. Oct 2022 · 00:22 UTC
enjoyed it, would love to see where it goes if you had more time! one thing - kinda hard to see the blocks underneath or see them while they were falling but should be a minor thing!
🎤 busisen
05. Oct 2022 · 00:34 UTC
@somecodingguy thanks! And I agree, the first block on the bottom kinda gets obscured by the rest. Didn't really have time to find a solution to it, sadly. Thanks for the feedback :)
Tero Pulkkinen
05. Oct 2022 · 05:23 UTC
the gaming logic looks pretty ok. I had trouble figuring out which colours of packages go to which hole in the field. But otherwise the game looks nice.
Climbing Dolphin
05. Oct 2022 · 07:56 UTC
Great concept! Graphics and music are cool too! It's just a bit hard to manage packages of different colors. Overall this is an awesome game, congrats!
LDJam user 43351
05. Oct 2022 · 08:51 UTC
I love the concept and the gameplay feels very smooth. The mechanic is very easy to learn but has a high skill ceiling. I have the highscore on pro so I can basically say I'm a pro at this game. Amazing game, well done!!
XOREAXEAX
05. Oct 2022 · 12:35 UTC
Nice visuals and gameplay :) I had some trouble getting multiple boxes into the delivery spot but I guess thats kind of the gameplay idea? :D At first I thought it would be too easy to deliver everything in 10 seconds but when the box count increases it gets substantially harder :)
PBG
05. Oct 2022 · 12:38 UTC
Really cool! Clever game - would make for a fun mobile game! Looks great and runs great. I liked being prompted for my name - kind of added a little bit of personalization that you dont see in LD games. I agree with some commenters above that the colors are not always easy to differentiate - maybe use some blues in there?. Well done!
jk5000
05. Oct 2022 · 12:53 UTC
This is a pretty well made little puzzle game. The visuals is really good, and the music was also pretty good. The idea is fun, but it get really difficult when you have more one package. Overall a good compo game. Well done.
🎤 busisen
05. Oct 2022 · 13:57 UTC
@xoreaxeax thanks for the comment! yeah strategically I think it's best to do them one at a time, even if you get two of the same colour stacked. and yes, sometimes they can be a bit hard to drop into the spots/get a bit stuck, but it is possible to minimize that risk if you play a certain way, which I think is a nice feature :) it does start pretty slow but gets hard quickly! a bit too quickly probably, but I couldn't figure out a solution to that in time. thanks a lot for playing!
🎤 busisen
05. Oct 2022 · 14:03 UTC
@pbg thank you so much :) didn't even think about the possibility of turning it into a mobile game, but you're right - the controls would be pretty fitting. and thanks, I've never implemented a highscore system before and had some extra time over so I figured why not, and the name prompt is obv because of that. I didn't give the colours THAT much thought but rather looked for a colour theme that I liked, that went well with the environment. probably could've adjusted the colours slightly. thanks for the feedback!
Grandblood
05. Oct 2022 · 14:09 UTC
Wow, well polished. Visuals are great. Movement feels great. I like how you have to judge when to let go of space to limit the packages released. Clever menu system also. Great job!
Angrybeard
05. Oct 2022 · 14:59 UTC
great visuals and integration of the menu and ingame mechanics. Gets hard realy fast but had great fun with it!
Golin
05. Oct 2022 · 15:10 UTC
I don't know what to say. This doesn't look like a 48h compo game... The gameplay is solid, the graphics and audios are perfect. Incredible job.
Matt Green
05. Oct 2022 · 20:49 UTC
This game is so beautiful. I appreciate anyone who tries a 3D game for LD, but especially a 3D that actually looks semi-realistic (and not just pill shooting other pills).

The game concept was cool (although I am bad at it) and the music was nice. What a wonderfully elegant entry.
🎤 busisen
05. Oct 2022 · 22:52 UTC
@golin wow, I don't know what to say, what a kind comment. It is my first ever game jam and I really surprised myself with how much I managed to do in just 48 hours. First ever finished unity project/game! Thank you again!
🎤 busisen
05. Oct 2022 · 22:53 UTC
@matt-green thank you so much, I'm really glad you liked it. really thankful that you gave it a try!
NeneChico
05. Oct 2022 · 23:05 UTC
love the idea of the menu systm like the game for tutorial goal, nice job and idea.
LDJam user 226027
06. Oct 2022 · 09:54 UTC
Nice job! I liked how the game teaches you how to play starting from the menu. :thumbsup:
Gonzalol
06. Oct 2022 · 10:04 UTC
Cool game, very original mechanics
Srynetix
06. Oct 2022 · 14:05 UTC
Nice game, with really polished graphics!
The "game in the menu" approach is really great. :wink:
Flightless
06. Oct 2022 · 17:35 UTC
Loved the menu system :smile: very innovative! Got really busy when three blocks started dropping.
Savolae
06. Oct 2022 · 21:24 UTC
Great graphics, nice responsive controls, very satisfying to play! I really liked this, great work!
kromeboy
06. Oct 2022 · 22:40 UTC
Work really well and the graphics is well done.

I consider only moving the first part where you ask the name to the end of the first play to streamline the experience
🎤 busisen
06. Oct 2022 · 23:02 UTC
thanks to everyone for all the kind words, it means a lot to me and I'm really glad you liked the game :)

@kromeboy I considered that too, but I think I kind of like having it before playing. this way the player is more engaged in the game before it even starts because their username is connected to the outcome of the game and a potential placement on the hiscores. I would've changed it if I hadn't implemented an easy way to start the game over like you can with pressing space now. thanks for the feedback anyways, I always appreciate it.
Douwe_Ravers
08. Oct 2022 · 10:55 UTC
I really like the graphics and the smoothness of the game.
Nice concept! The soundtrack was very LudumDary which is a plus in my opinion.
badoomtch
08. Oct 2022 · 13:16 UTC
I like the graphics, the gameplay was fun. Very nice concept.
digital bacon
16. Oct 2022 · 02:51 UTC
Cool game, looks and plays very polished! Well done!
rightearphone
21. Oct 2022 · 07:13 UTC
very good game!
1. Great UI idea, I love it
2. Was confusing that I need to hold the spacebar but I had to understand it before starting the game
3. Visuals are just great
4. Struggled a bit with controls because it felt not responsive enough
Congrats on a lovely game!