Gigabite by CocaPasteque

The Monster King died and now there is a new baby monster to replace it.
Baby Belzebubb needs to be fed every 10 seconds or he will be really, really hungry...
We must take care of our new king!
Controls
Check on the top of the screen what the baby monster wants to eat and drag and drop the food items into its mouth before the 10 seconds timer runs out.
Leaderboard
This game uses leaderboards to keep track of the best players, so don't hesitate to play again to try and dominate the board with your amazing score!
Credits
- Art and Idea by @vein
- Programming by @stefan-laimer
- Music, sounds and leaderboards by @cocapasteque
| Source Code | https://github.com/cocapasteque/ld-51 |
| HTML5 (Web) | https://cocapasteque.itch.io/gigabite |
| Original URL | https://ldjam.com/events/ludum-dare/51/gigabite |
Ratings
| Overall | 458th | 3.633⭐ | 66🧑⚖️ |
| Fun | 632th | 3.328⭐ | 66🧑⚖️ |
| Innovation | 799th | 3.086⭐ | 66🧑⚖️ |
| Theme | 492th | 3.758⭐ | 66🧑⚖️ |
| Graphics | 433th | 3.841⭐ | 65🧑⚖️ |
| Audio | 303th | 3.621⭐ | 64🧑⚖️ |
| Humor | 245th | 3.508⭐ | 63🧑⚖️ |
| Mood | 566th | 3.468⭐ | 64🧑⚖️ |
| Given | 52🗳️ | 110🗨️ |
Maybe get rid of the Quit Button in the HTML-Export, it makes the game freeze :)
One thing was that sometimes it felt a bit hard to click the food items, perhaps making the items bigger or making the clickable area bigger would have made it feel just a bit better.
Great overall!
Still, great game. Would recommend uploading the webgl version to Ludum Dare as well (it can now show embedded games), so it's easier to play the game.
Got first place on the leaderboard at the time of writing this comment :smile:

Fun: Took some hits as I felt I was losing to hit boxes not registering my clicks versus my ability to identify part quickly. Made me a bit frustrated. Otherwise very fun!
Innovation: Fun idea executed pretty well.
Theme: Must feed every 10 seconds :ballot_box_with_check:
Graphics: Top tier! Very polished!
Audio: The sounds effects were sufficiently gross and spooky haha. Well done!
Humor: I think the idea of this game was very fun and really leaned into scary season.
Mood: Spooky Scary Beelzebub sends shivers down your spine.
@chris-plummer yes we are, I developed a quick leaderboard solution in .net core for the previous jams already and we use this usually with some tweaks here and there from jam to jam.
Sometimes I had issues with grabbing smaller items. Maybe adding some highlight when you hover over an item (bodypart :smiling_imp: ) would improve the experience a bit.
If you’d like to rewatch the playthrough, you can find it here: https://www.twitch.tv/videos/1609823066?t=00h54m59s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin

I Also liked the leaderboard very much
That aside, the graphics and animations were very polished! The limbs were pretty annoying to grab at the end when the conveyor belt was speeding along, but I assume that was the point.
It is really dead simple but so effective and easy to deploy with the help of Github Actions and Docker :)
nice spooky ambiance and sound!
ReferenceError: AbortController is not defined
_JS_WebRequest_Create@https://v6p9d9t4.ssl.hwcdn.net/html/6599826/WebGl/Build/WebGl.framework.js.gz:3:59152
wasm-function[46205]@https://v6p9d9t4.ssl.hwcdn.net/html/6599826/WebGl/Build/WebGl.framework.js.gz:15705634:1
wasm-function[46182]@https://v6p9d9t4.ssl.hwcdn.net/html/6599826/WebGl/Build/WebGl.framework.js.gz:15702565:1
wasm-function[46180]@https://v6p9d9t4.ssl.hwcdn.net/html
I also appreciated the fact that I didn't have to click directly even on smaller parts like the brain, when I clicked a little bit next to it, the game forgave me and I picked up the food, which is a great thing.
I liked the challenge of the smaller items, it really forces some precision. Great art and sounds too!
I'll have to give it a few more attempts to move up the leaderboard!
Obviously it makes sense that the difficulty has to increase as the rounds go on further, but I do wish the difficulty came from something other than precision mouse movement over small objects at high speed. That's just me personally, I'm sure others loved it. Regardless, I think your difficulty curve is good because anyone can enjoy the game and pass the early levels, and then they'll start losing when the game passes their skill level. Can't be mad about that, great design!