Shock by Shadowcast

Play in full screen for the optimal experience.
You are a prisoner. Your job: press a button every few seconds to shock a beast.
That is, until a mysterious message appeared on your console...
If you are having trouble keeping up with the text logs, you can actually scroll/drag on it to see history logs! Scroll wheel can be buggy, so draging is recommended! :smile:
**Since my progression balancing is really scuffed, here's a list of story event triggers (measured in total shocks performed):
!> 5 10 20 50 55 60 65 75 100 110 125 130 149 !> Some of these events require other conditions to trigger, including unlocking certain panels/buttons. !> Also there's one that only requires you to exhaust the inspect button.
Have fun!
This game is made in around 30 hours. Had to rush it out ._.
| Link | https://quin7et.itch.io/shock |
| Original URL | https://ldjam.com/events/ludum-dare/51/shock |
Ratings
| Overall | 574th | 3.525⭐ | 22🧑⚖️ |
| Fun | 966th | 2.925⭐ | 22🧑⚖️ |
| Innovation | 278th | 3.675⭐ | 22🧑⚖️ |
| Theme | 83th | 4.25⭐ | 22🧑⚖️ |
| Graphics | 1062th | 2.579⭐ | 21🧑⚖️ |
| Mood | 40th | 4.325⭐ | 22🧑⚖️ |
| Given | 39🗳️ | 16🗨️ |
what a great, really engaging game. The writing was really good.
Like it
More sounds of screaming or some ambient and it is actually hard to read so many messages and do your zombie job xd
Like the story didnt press the wait button wanted to be zombie until the end
Nice job
Love the concept, and you made really good used of the theme. I don't think I've seen any other clicker style games so far, either. Really liked how this one unfolded and revealed it's little micro mechanics... and... the other things it revealed. Good work!
I think that the monster that is trying to sleep and wakes up when the Player shocks it in the background would make a deal.
At one point the game told me to stop shocking the beast. I shocked about 5 times after that but then went ahead and stopped and that seemed to have ended and reset the game. Not sure if that was intentional but it was a very surreal ending.
I tried to scroll but it was super slow for me on Chrome (like a couple of pixels every time I scroll), not sure how Unity handles it but at least in a custom engine browsers can report scrolling in different units (lines, pixels, pages) so might have something to do with that. Also balance-wise in the end I ended up relying on the buffer and just buying everything on cooldown after investing early in the resource gathering upgrades :D but that's probably pretty much intentional with the focus on the story.
In the end I'm really happy that I went back, really moody entry with great writing, super impressive for 30 hours!
Congrats!
I also felt that the game was missing a bit of feedback to know if the game is still progressing. For example when the bar to load electricity appears, and I use the button to load it, it takes a while with no more new things happening. I didn't know if there was more to the game, there was a few lines of text that seemed different but wasn't sure it that mattered. After looking at the comment I went back to the game because they appeared to be more and I got to the point were there is a big rectangle on the top right with text in it, which I didn't really grasp what it was about and failed to press the button while reading it.
So I liked it, but since it seems like it's story driven (with the gameplay making everything resonate) I would have liked some checkpoints or at least not a complete failure state for missing to press the button once.