Shock by Shadowcast

[raw]
made by Shadowcast for Ludum Dare 51 (JAM)

screenshot.png

Play in full screen for the optimal experience.

You are a prisoner. Your job: press a button every few seconds to shock a beast.

That is, until a mysterious message appeared on your console...

If you are having trouble keeping up with the text logs, you can actually scroll/drag on it to see history logs! Scroll wheel can be buggy, so draging is recommended! :smile:

**Since my progression balancing is really scuffed, here's a list of story event triggers (measured in total shocks performed):

!> 5 10 20 50 55 60 65 75 100 110 125 130 149 !> Some of these events require other conditions to trigger, including unlocking certain panels/buttons. !> Also there's one that only requires you to exhaust the inspect button.

Have fun!

This game is made in around 30 hours. Had to rush it out ._.

Ratings

Overall 574th 3.525⭐ 22🧑‍⚖️
Fun 966th 2.925⭐ 22🧑‍⚖️
Innovation 278th 3.675⭐ 22🧑‍⚖️
Theme 83th 4.25⭐ 22🧑‍⚖️
Graphics 1062th 2.579⭐ 21🧑‍⚖️
Mood 40th 4.325⭐ 22🧑‍⚖️
Given 39🗳️ 16🗨️

Feedback

jcor
08. Oct 2022 · 09:03 UTC
Cool concept, interesting sound, nice atmosphere.
nullval
08. Oct 2022 · 09:13 UTC
was the beast ever in cage I wonder? Was I in the cage all along?
what a great, really engaging game. The writing was really good.
Ambear
08. Oct 2022 · 09:24 UTC
10/10
Like it
More sounds of screaming or some ambient and it is actually hard to read so many messages and do your zombie job xd
Like the story didnt press the wait button wanted to be zombie until the end
Nice job
witchpixels
08. Oct 2022 · 09:30 UTC
Wow that got dark... I love it! ^^

Love the concept, and you made really good used of the theme. I don't think I've seen any other clicker style games so far, either. Really liked how this one unfolded and revealed it's little micro mechanics... and... the other things it revealed. Good work!
Nick_Gozak
08. Oct 2022 · 09:30 UTC
The concept is interesting, but if there was graphics It would be much, much better.

I think that the monster that is trying to sleep and wakes up when the Player shocks it in the background would make a deal.
OddSocks
08. Oct 2022 · 09:38 UTC
I played this game for way longer than I thought I would. It was addictive! As @nullval mentioned, it felt like the I was the one in the cage. Didn't notice any bugs at all, everything ran really smoothly. Really great LD entry :raised_hands:
Sahan
08. Oct 2022 · 09:58 UTC
Cool concept, I really liked the atmosphere (sound direction was really on point) I think a couple of minor UI hiccups hurt it quite a bit in the early game (it's not obvious E and O are costs, I almost clicked away due to not knowing what to do at the point).
candlesan
09. Oct 2022 · 02:08 UTC
Really dark and moody game. I liked the setting - reminded me of those psychology experiments where they bring somebody in and you tell them they are a lab assistant when in fact they are the subject of the experiment themselves. To what degree will they shock the subject simply because they are being told to do so? :)

At one point the game told me to stop shocking the beast. I shocked about 5 times after that but then went ahead and stopped and that seemed to have ended and reset the game. Not sure if that was intentional but it was a very surreal ending.
LDJam user 250825
09. Oct 2022 · 17:17 UTC
Interesting concept, I like the way you slowly introduce new mechanics. The uniform design language with the charging buttons is very clever, especially for the retry button which didn't *need* to be one! I lost at the point where I unlocked the buffer due to lack of electricity and initially gave up, but decided to go for another attempt, and I'm glad I did. The game got a lot better after I had the option to stop worrying about clicking the shock button every 10 seconds. The story was also really interesting but unfortunately I missed some lines as the gameplay still required quite a lot of my attention (and sadly I couldn't read the logs after "beating" the game).

I tried to scroll but it was super slow for me on Chrome (like a couple of pixels every time I scroll), not sure how Unity handles it but at least in a custom engine browsers can report scrolling in different units (lines, pixels, pages) so might have something to do with that. Also balance-wise in the end I ended up relying on the buffer and just buying everything on cooldown after investing early in the resource gathering upgrades :D but that's probably pretty much intentional with the focus on the story.

In the end I'm really happy that I went back, really moody entry with great writing, super impressive for 30 hours!
Solah
09. Oct 2022 · 19:07 UTC
What a great experience! Your writing and sound design are great and made it hypnotic! I don't know if there is another end than stopping shocking the beast, that will haunt me xD

Congrats!
thebmxeur
09. Oct 2022 · 23:39 UTC
I was interested to see were the game was going as shocking someone/"something" felt uncomfortable from the start. I didn't go to the end (if there is one) because I missed the buttons at some point and didn't feel like doing all the work again to load the various bar.

I also felt that the game was missing a bit of feedback to know if the game is still progressing. For example when the bar to load electricity appears, and I use the button to load it, it takes a while with no more new things happening. I didn't know if there was more to the game, there was a few lines of text that seemed different but wasn't sure it that mattered. After looking at the comment I went back to the game because they appeared to be more and I got to the point were there is a big rectangle on the top right with text in it, which I didn't really grasp what it was about and failed to press the button while reading it.

So I liked it, but since it seems like it's story driven (with the gameplay making everything resonate) I would have liked some checkpoints or at least not a complete failure state for missing to press the button once.
Gonzalol
11. Oct 2022 · 11:13 UTC
5 stars mood and innovation. I really love the concept and the atmosphere you created here.