The Stowaway by BuffaloPhil
The Stowaway
_________________________________________________________________________
You have hatched on a starship returning to Earth. Hunt and eat the crew one by one to ensure your survival!
__________________________________________________________________________
Move with WASD
Look with Mouse
Approach and 'touch' (walk into) an astronaut to eat them. Try to stay out of eyeshot.
__________________________________________________________________________
Made with Unity. Try Firefox if Chrome is unable to load. Windows and Mac builds soon.
Be sure to visit www.dirigogames.com and check out "DEPTHS of FEAR" 1 and 2.
Have a great Ludum everyone!
_________________________________________________________________________
You have hatched on a starship returning to Earth. Hunt and eat the crew one by one to ensure your survival!
__________________________________________________________________________
Move with WASD
Look with Mouse
Approach and 'touch' (walk into) an astronaut to eat them. Try to stay out of eyeshot.
__________________________________________________________________________
Made with Unity. Try Firefox if Chrome is unable to load. Windows and Mac builds soon.
Be sure to visit www.dirigogames.com and check out "DEPTHS of FEAR" 1 and 2.
Have a great Ludum everyone!
| Web | http://www.dirigogames.com/STOWAWAY2/New.html |
| Source | http://www.dirigogames.com/STOWAWAY2/1.unity |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=8563 |
Ratings
| Coolness | 92% | 2 |
| Overall | 4.11 | 21 |
| Audio | 3.84 | 43 |
| Fun | 3.68 | 101 |
| Graphics | 4.33 | 33 |
| Humor | 2.16 | 702 |
| Innovation | 3.33 | 258 |
| Mood | 4.28 | 12 |
| Theme | 4.25 | 31 |
Admittedly, I have always wanted to make a game like this, but I don't know how to do an FPS, and have had a hard time learning how. (A lot of it is the graphics.) =\
I had to start over a couple times before I was able to beat it. The game isn't too long so it's not that bad but going through the beginning each time was a bit slow. Maybe having checkpoints could help with that? Also I encountered a bug where one of the crew members was firing through a wall (I could only see the laser shining through the wall) and I wasn't sure what was happening so I went up to the wall and I died.
Other than that it was very impressive and I really enjoyed it!
Super impressive mood, graphics (though I feel kind of like they're going to give me a seizure in fullscreen or something), music, and level design. The alien moving faster and jumping higher as the game goes works well.
I took out the last astronaut with a flying jump and it was close, on a dramatic catwalk. Unfortunately as a dumb alien, I ate all the astronauts and now no one is alive to fly the ship!
My only issue was that my cursor wasn't captured by the game window.
It was a little difficult to actually *find* crew members, bordering on frustrating. It would be helpful to have some kind of audio/visual cue to help you know if you're getting closer to the crew.
It might also be interesting if, as the game progresses, the crew grows more aggressive and tries to hunt you down, helping to reduce some of the dead time spent wandering aimlessly.
I like the style with the gray and red.
Very nicely done
I can't seem to complete the game though. Every time, I kill a few crew members, and then I can't find anyone else except in the two big rooms with large circular columns in which there seem to be characters clipping through the walls nears the columns. I can't find a way to reach them, but they can see me and shoot me through the walls. :\
The only problem I had is that the mouse wasn't staying focused in the screen for me.
Anyway, I liked the art style and ambient music, created a very unique mood, good job :)
Can't hear the humans which is too bad.
Nice graphical style. Could've used some more touches of color, but just as detail like the blood, would be nice.
The player doesn't capture the mouse cursor which is kind of annoying, although the fact that you don't need to click anyway makes it a bit better.
Pretty tense game.
The ship is large and varied, good job modelling all that interior.
I would like to look through the code and the grahics stuff... Thanks