Intomb by LittleBlackDog

[raw]
made by LittleBlackDog for Ludum Dare 51 (JAM)

intomb<em>start</em>screen.png


Rip back the folds of the astral plane and claim your mortal coil.

You've been granted a return to mortality, but only briefly. Use it wisely to escape your tomb.


Controls:

-WASD: Move

-Mouse: Camera Movement

-Left Click: Interact

-Right Click: Return to Mortality

-Spacebar: Jump


Uploaded a new version (v2) with bug fixes.

Change Log - Fixed interaction bugs where Wretches, Skulls, and the Player would stack up improperly on Pressure Plates and create progression blockers (Especially on level 4). - Fixed 'start inside of trigger' bugs that could also create progression blockers, break AI, and even break checkpoints. - Fixed 'bridge skip' (sorry speedrunners) so that the collision is not still there when the bridge is lowered. - Fixed missing light blink when activating buttons in the wrong order. - Fix issue where wretches in level 4 can potentially not activate. - Fix issue where you can activate a button if you transition into ghost while pressing it. - Fix issue where the world can be inverted in mortal form. - Enable new wretch lure strategy in level 2.


screenshot<em>03.pngscreenshot</em>02.pngscreenshot<em>01.pngscreenshot</em>04.pngscreenshot<em>05.pngscreenshot</em>06.png


Credits:

AJ Newman ( LittleBlackDog / https://twitter.com/ashenwater )

Cody Malach ( Loveschach / https://twitter.com/ExtensiveDocs )

Proto ( protowlf / https://twitter.com/protowlf )

Ronn LeFeuvre ( Ronn Fever / https://twitter.com/RonnFever )


Playable on Windows

(Please download v2 with bug fixes. Thanks!)

Ratings

Overall 36th 4.244⭐ 47🧑‍⚖️
Fun 81th 4.089⭐ 47🧑‍⚖️
Innovation 79th 4.033⭐ 47🧑‍⚖️
Theme 211th 4.057⭐ 46🧑‍⚖️
Graphics 98th 4.378⭐ 47🧑‍⚖️
Audio 88th 4.045⭐ 46🧑‍⚖️
Mood 58th 4.239⭐ 46🧑‍⚖️
Given 72🗳️ 70🗨️

Feedback

barthdamon
03. Oct 2022 · 23:47 UTC
True art. A rewarding progression through a gritty nostalgic world that nails the theme. Would recommend to all my friends.
Gdanilo
04. Oct 2022 · 03:14 UTC
Awesome Game! i saw you tweet about the developement of the game and i was hopping to found it and i did it! nice job with the vfx and the graphics looks awesome. Congratulations
goldenXD
04. Oct 2022 · 03:18 UTC
Amazing submission, really like the 3D graphics and art.
Jacob Diaz
04. Oct 2022 · 03:27 UTC
A really impressive submission, the art is incredible
NotALobster
04. Oct 2022 · 03:34 UTC
Really good submission! I love the idea, and the art's great. Gameplay is good too, I liked the way the puzzles worked.
Paul Avallone
04. Oct 2022 · 03:37 UTC
Super well crafted game. Adore the art style, music, and puzzle design. All amazing. Fantastic job!
Ategon
04. Oct 2022 · 03:37 UTC
This game is phenomenal! Everything works together to bring a great experience. Both music & visuals compliment the gameplay nicely especially with the smooth fading between the two states. The switching between mortality and not also leads to some nice gameplay and puzzles especially with the things like enemies only being active in one state.
LDJam user 296155
04. Oct 2022 · 03:39 UTC
Amazing art and overall quality! I would definitely play it in my own time!
Alviniano
04. Oct 2022 · 03:42 UTC
https://www.youtube.com/watch?v=KLppseOoAIA

I loved this game, really, one of the few i really wanted to play it to the end.
SuicidalMango
04. Oct 2022 · 03:43 UTC
A beautiful lesson on 'freedom'. Loved the graphics. Wish there was more.
Scrubbal
04. Oct 2022 · 03:45 UTC
Really fun! Had a good time learning the mechanics and the theme and style were super on point. I'm in love!
KoningMathijs
04. Oct 2022 · 07:13 UTC
Wow what a cool submission and an original take on the theme! Congratz :D
Zakku
04. Oct 2022 · 08:08 UTC
Loved it ! Great concept and nice level design, had my share of reflexion and ambiance :D
Stalemeat
04. Oct 2022 · 09:17 UTC
OOH! This game has extreme polish! I really enjoyed it. The only thing I didn't enjoy was the sound of the text but that's just a personal problem. The level designs were really great and I really appreciated the checkpoints. Also reminding the player that they can jump was noticed. Great look, great puzzles, and great stress from being chased by ghosts!
thegamearchitect
04. Oct 2022 · 10:42 UTC
Cool game, i like the art. Nice work!
Steamdr4gon
04. Oct 2022 · 12:56 UTC
What a lovely game. The puzzles were just the right amount of challenging. Well polished art, love the slightly adaptive music, very fitting of the atmosphere. also an intriguing story.
Zubi
04. Oct 2022 · 12:59 UTC
Wow, what an amazing job! When I went into it, I was amazed by visuals. The graphics are very well put together and the music really adds to the atmosphere. I love how everything looks together. It's so mysterious, yet intriguing. What a cool approach to the theme! I love this concept. I especially appreciate all the checkpoints in the game. I'm so glad I don't have to redo puzzles I've already solved, it's great. It's a feature I wish all modern games would have. I enjoyed your game a lot!! All of you worked very hard on this and it's definitely noticable. So good job, well done to each of you!
protowlf
04. Oct 2022 · 19:19 UTC
Thanks for all the comments and feedback! Really made us smile. Very happy you all played it and had a good time!
nataku92
05. Oct 2022 · 00:19 UTC
Wow, this is really high quality! Obviously the graphics are great, and I really like the puzzle mechanics so far. Unfortunately, I'm not sure how to get past the hallway with 2 ghosts and a single button on the ground, with bars between the button and door (around 4-5 levels in):
![stuck.png](///raw/060/b4/z/5232c.png)

I'm sure I'm missing something obvious, but any chance I can get a hint? I thought about trying to attract the ghosts to stand on the button for me after I went through the bars, but no dice.
Loveschach
05. Oct 2022 · 00:23 UTC
@nataku92 you have the solution right but unfortunately there's a rare bug that can happen here where the pressure plate breaks. I'm going to look tonight and see if I can fix it!

Thank you for the nice comments!
BoxedMeatRevolution
05. Oct 2022 · 04:46 UTC
That was awesome! I love the idea, and you had a lot of variations to keep it fresh. It was also so atmospheric, and the music was so good! Great entry
Loveschach
05. Oct 2022 · 07:14 UTC
@nataku92 We just uploaded a new build (v2) with several bug fixes, including this one if you want to try again!
Krebzor
05. Oct 2022 · 07:50 UTC
ahahaha I screamed so much trying to flee the guys, felt like 90's doom. Very nice also LOVE the hollow knight feel of the art and the music <3 very nice
Developer On Trip
05. Oct 2022 · 08:19 UTC
the music cool when you use ur ability !!
Faust_Mi
05. Oct 2022 · 12:53 UTC
Amazing job!
LDJam user 299852
05. Oct 2022 · 20:42 UTC
Really clever use of the mechanic through the level design, easy to play but with some interesting puzzles. Simple (but challenging), to the point & interesting. The art works super well. Bravo!
burst
05. Oct 2022 · 20:58 UTC
Amazing entry. After that ending I had to immediately replay it once more to see if there is alternate ending where you just decide to keep the 10 second power and exit the tomb. Was disappointed when the game wouldn't let me. Love the graphics and the mood. Puzzles were well paced and the game ended before it became tedious.
protowlf
05. Oct 2022 · 22:07 UTC
@burst hah, in hindsight we really wish there was an alternate ending. The ending was thought up and added VERY late, and it's sort of a coincidence that it seems to imply an alternate. Once we played it one of us immediately said we should add a secret ending, but it was just too late!
PeachTreeOath
06. Oct 2022 · 03:34 UTC
Curse you random evil narrator!!!!!

That's what I shouted at my monitor when I finished the game. In all honesty, those ghosts were terrifying. I think if this was a 2d or topdown game, the effect wouldn't be here at all. But with the lack of peripheral vision plus fairly fast ghosts and instant kills, it was kinda scary holding down those buttons. Luckily it wasn't TOO hard and I got away in time for most of the buttons, so it all turned out well in the end.

The puzzles were nice and clean. You could understand almost immediately what you needed to do. The main X-factor was how to handle the ghosts that were going to swarm you after turning mortal. Actually now that I think of it, there was a puzzle where a ghost was hiding behind 2 companion cubes. I put the cube down on a button and I didn't see anything nearby that opened up. I assume it opened up something down the hallway then.

My favorite puzzle was the last one. Partially because it was different than the others, and partially because it happens after an intense section of dodging ghosts and I finally didn't have to worry about them anymore!

Neat game and it must've taken a fair bit of balance work to make a lot of those puzzles so tight. Well done.
Alexaur
06. Oct 2022 · 07:01 UTC
I love the illustration!
The game itself is so polished and well made. Encountered no bugs at all. I like the music and the atmosphere. Very fun puzzles, stressful in a good way. Enjoyed all of it. Great job!
Ronn Fever
06. Oct 2022 · 07:57 UTC
@peachtreeoath Omg thank you for the high praise, it's so cool you saw appreciated the detail and care we tried to put in the game. You never really know until it's out there how the balance and difficulty is. Glad you enjoyed it, and thanks for playing!
Adam Gallina
07. Oct 2022 · 04:15 UTC
This game looks and feels amazing, I had a lot of fun playing it. My one qualm was not being able to cancel the 'mortal' mode, but that was just impatience tbh. I really liked how the music was the same in both modes, but more intense in the mortal one

I did end up softlocked in (what I think) was the last level, with the floating platforms :( I died after unlocking the door, but without going in it, and then when I got respawned, it was slightly to the side of the map, and I just fell into the void and died repeatedly. Other than that, it was a great submission!
Doot
07. Oct 2022 · 13:44 UTC
That's an impressive one!

The controls feel perfect, the implementation of the theme is nice, everything is very clear and the puzzles are well thought and just the right amount of them.

Very strong entry, great job and thanks for the game ✨

It's nice that you added hands and a dot in the middle of the screen to limit FPS induced nausea, but I still was a bit nauseous I admit. I had to limit the framerate so that the game didn't feel too choppy and it was a bit better then.
Bluesand
08. Oct 2022 · 16:28 UTC
The game that amazed me! The cover is very attractive to me! Beautiful graphics, suitable sound, smooth controls. And a narrator that shapes the atmosphere. The mechanics of the game are set up to fit the narrative setting very well. Very exciting chase. I encountered a bug though, I was on the bridge level, fell off the platform and then the game didn't restart, I had to quit the whole game. That doesn't detract from the game though. I love this idea! Great work!
Loveschach
08. Oct 2022 · 20:38 UTC
@bluesand What happened were you falling forever?
aeveis
09. Oct 2022 · 03:30 UTC
Liked the story and was able to get to the end! Liked the puzzles and the how the music changed when you were solid. I also liked how the textures felt like they were inverted, but both color palettes worked really well to communicate when you were a ghost versus ghost. Nice job!
Kostas Nik
10. Oct 2022 · 20:29 UTC
HEY!!! One of the best games in the jam! great storytelling and writing, unique artstyle , Soul Reaver mechanics and some good puzzles!! Great Game!!! HEH. HEH. HEH.
Wakobu
10. Oct 2022 · 21:10 UTC
Awesome graphics and mood
Frogman
16. Oct 2022 · 20:06 UTC
Amazing game! One of the best ones I've played this jam. Everything just worked so well together - the graphics, the narrative, the music, the gameplay... This was just perfect, as another commenter has said. I also loved the attention to detail - my favorite one was when the narrator instantly stopped you at the end when saying hold. Speaking of which, the narrator was absolutely awesome - reminded me a bit of Inscryption. A really minor nitpick was that the transition between levels could use some work - the music restarting each level felt a bit jarring. Other than that, incredible entry!
Kitkii
17. Oct 2022 · 21:02 UTC
So glad I managed to catch this one before it's over. Phenomenal game really liked the art style and gameplay. Really liked the last section with the low gravity was a nice little bit of twist at the end which was nice too.
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