Area 51 by Bdiaztobarra

Nevada Desert, 1970. You are a trained agent with one important mission: raid into a Bunker situated in the Area 51 and stop the activation of the deadliest weapon on Earth. To do it, you will have to go down to reach the main computer.
But it won’t be that easy: the security system will be active the moment you set a foot in the Bunker so you will have to type a code (pressing E) every 10 secs in the control monitors you’ll find in your way. If you don’t do it on time, the system will kill you.
🎮GAMEPLAY 🎮
🖥️ Press E in the nearest computer before the timer gets to 0 to avoid dead.
3️⃣ You can only press E when there is less than 3 sec left.
🔴 Activate all the computers in the area to open the door and access the next level.
🔫 Kill the enemies you find in your way.
➡️ ➡️ Play here: https://makingenemies.itch.io/area-51 ⬅️ ⬅️


👾TEAM 👾
DEV: MIGUEL ÁNGEL PASCUAL & ALBERTO PAZ
SFX & MUSIC: ANTONIO VOZMEDIANO
ART DIRECTION: AYOSE TRUJILLO
SCRIPT & LEVEL DESIGN: BEA DIAZ
EXTRA CREDITS
Main Character: pixelvspixel.itch.io Main enemy: penusbmic.itch.io
| HTML(web) | https://makingenemies.itch.io/area-51 |
| Original URL | https://ldjam.com/events/ludum-dare/51/area-51 |
Ratings
| Overall | 944th | 3.146⭐ | 26🧑⚖️ |
| Fun | 887th | 3.042⭐ | 26🧑⚖️ |
| Innovation | 1109th | 2.604⭐ | 26🧑⚖️ |
| Theme | 476th | 3.771⭐ | 26🧑⚖️ |
| Graphics | 645th | 3.542⭐ | 26🧑⚖️ |
| Audio | 336th | 3.563⭐ | 26🧑⚖️ |
| Mood | 830th | 3.167⭐ | 26🧑⚖️ |
| Given | 28🗳️ | 23🗨️ |
There were several environments that were tough to navigate. Nonetheless, this game is fantastic! It's fantastic!! Thank you for a wonderful experience! :D
I like the graphics and the intro font was nice. Wish you could hold down the button to shoot. Nice shooter, good job
I'd only add one thing, an indication which computer was already hacked, so the player would know where they have already been.
(There were also a few collission issues on level 3 but they were rather minor)
I would have liked to see some kind of indication of how many terminals I've hacked, since I couldn't always remember; similarly, having some kind of indication on a given terminal to show whether or not it has been hacked.
There were some niggles with colliders for some of the walls, but the level design was fairly interesting and varied.
The only thing that I found annoying is colliding with elements is somewhat strange: sometime I thought I can go behind, sometime between, but every time I got stuck :cry:
(with a particular mention to shelves where I literally go inside of them :p )
Graphics are solid and the music has this infiltration vibe to it.
I would've liked to know what computers have been used and how many there are left overall in HUD.
Good job!
Pixel characters are nice, but bullets needs more contrast. They are not visible against the background.
The best thing in the game is the sound that warns you about the low time counter.
Nice entry! With some polishing it will become a good game.