Cat Wave RUN by CooLguNxDD
Quick update: seems like LD site is bugged, for the web build, please go:
https://coolgunxdd.itch.io/cat-wave-run Thank you!
Description
A huge wave of tsunami is coming. Your cat should run and escape from it, otherwise, it'll be forced to take a bath.
How to Play:
Use the arrow key or WSAD to control your cat or defeat the enemy by clicking the arrow in order.

killing slime or run upward will gain your score!
blue: normal
green: low attack rate but it has powerful attack
red: deadly and rare slime
"Event" will indicate the current occurring event and "Wave" will show how far the wave from your cat.
What is 10s?
Every 10s, The wave will start move toward player in a growing rate.
Every 10s, There will be a global event happens.
Every 10s, cat can regenerate it's health
Every 10s, any more 10s? give me 10 more days to get more 10s!!!!!
Credit:
Thanks all for playing our game!
Programming: CooLguNxDD
level design: Destiny2028 and CooLguNxDD
Game Idea: Destiny2028 and CooLguNxDD
Art and animation: CooLguNxDD, Destiny2028
Thanks to kenney Asset! https://www.kenney.nl/
THanks Noob for the cat: https://opengameart.org/content/2d-cat-sprite
Thanks to War: https://assetstore.unity.com/packages/2d/characters/high-fantasy-slime-enemy-228568
https://www.1001fonts.com/scrubland-font.html
Music/SFX: CooLguNxDD, https://www.kenney.nl/, https://creators.aiva.ai/, https://sfbgames.itch.io/chiptone
Quick Note:
To defeat me CooLgunxDD you need:

BEAT ME!!!!!!
| Scouse Code | https://github.com/CooLguNxDD/Ludum_Dare_51 |
| Itch.io | https://coolgunxdd.itch.io/cat-wave-run |
| Original URL | https://ldjam.com/events/ludum-dare/51/cat-wave-run |
Ratings
| Overall | 949th | 3.14⭐ | 70🧑⚖️ |
| Fun | 472th | 3.507⭐ | 69🧑⚖️ |
| Innovation | 710th | 3.182⭐ | 68🧑⚖️ |
| Theme | 968th | 3.194⭐ | 69🧑⚖️ |
| Graphics | 1047th | 2.634⭐ | 69🧑⚖️ |
| Audio | 621th | 3.032⭐ | 65🧑⚖️ |
| Humor | 695th | 2.625⭐ | 62🧑⚖️ |
| Mood | 1054th | 2.82⭐ | 66🧑⚖️ |
| Given | 139🗳️ | 129🗨️ |
Quick update: seems like LD site is bugged, for the web build, please go:
https://coolgunxdd.itch.io/cat-wave-run Thank you
Took few minutes till I realized the cat can move if I keep pushing the buttons, but at least after that I could advance very fast.
Liked the sound, like the monster "fight".
I also liked the maze kind of aspect, thinking I'm good and then hitting a closed path...
Congratulations for finishing your game!
Aside from that I found it to be quite fun! nice effective mechanics, I played it for longer than I thought i would
Am I suppose to be able to pass through here?

I feel as though some of the text/sprite is a little bit unclear, like how your fighting HP bar works in the top left corner. Some of the blocks that are not passable are also a little unclear imo. But once I figured it out though, the combat system became really fun as you had to make sure you got all the inputs in time, but also making sure not to mess up. Music (breakbeat was great) fit the gameplay well, along with the SFX too.
Fun game with cool concept :)
The music is jamming and feels like a race, but not really like running away. I kind of like the lighthearted vibe it gives the whole experience, though! :)
I will also praise the mood of the music and the selection of sound effects. I do not know which of those are made by your team but the sound effects fit the music and their balance is on point.
Overall, great work!
It accompanies well and makes me tense when it approaches... the labyrinth trolled me and I lost... I feel frustrated and wanting to overcome this run. the art is nice, especially the movements of the slimes

Also I almost beat your record:

This was super-fun. I almost shat myself when I saw the wave closing in, I was also stuck fighting a red slime at the time so that worsened my situation all while the music ramped up. Good job!!!

Tho after the first run I was constantly afraid I was gonna head into a dead end ^^'
Is faster running a global event?
I never saw the water coming which reduced the sense of urgency but that worked fairly well for me as figuring out where to go was enough to keep me going.
The shifting environment was great too - it's hard to build an involved environment in the time span of a game jam so very very very well done. :D
The combat was fun but it seemed like a missed opportunity to give the player a reward for killing slimes. Like killing a green slime could give you a health boost, blue slimes increase your speed, and maybe red slimes are a combination of both. The longer I played the more I tried to avoid combat. Even though the goal is to go as far as possible, I think you should have some mechanic to encourage the player to stop and hunt down slimes so they can engage with the cool combat system and receive some reward that would help them survive longer