HALL OF GAMES by spudboy
A small WarioWare clone. Made this one in the custom game engine I've been working on for a bit, which of course slowed down progress on the game versus if I'd used Unity or something but it was fun 😊
Play a series of minigames as they appear faster and faster. WASD and J to play. Let me know your high score! Mine is 51.
| Link | https://computerkiwi.itch.io/hall-of-games |
| Link | https://computerkiwi.itch.io/hall-of-games |
| Original URL | https://ldjam.com/events/ludum-dare/51/hall-of-games |
Ratings
| Overall | 687th | 3.425⭐ | 22🧑⚖️ |
| Fun | 318th | 3.675⭐ | 22🧑⚖️ |
| Innovation | 880th | 2.975⭐ | 22🧑⚖️ |
| Theme | 1068th | 2.975⭐ | 22🧑⚖️ |
| Graphics | 744th | 3.375⭐ | 22🧑⚖️ |
| Humor | 246th | 3.5⭐ | 21🧑⚖️ |
| Mood | 556th | 3.475⭐ | 22🧑⚖️ |
| Given | 27🗳️ | 21🗨️ |
As for the game balance, I think it would be nice to make the size of the match 3 minigame smaller. It has more information compared to other minigames and it takes much more time to process everything on the screen. Whenever I got to a new door I wished to get anything other than match 3.
Out of the four micro games, I do think my favorite was the balloon one. Complex enough that the balloon goes in a different path each time, but simple enough to be able to be done in a second. The platformer does not change besides being sped up, and the other two have a lot of info to take in too quickly.
I did have a lot of fun with this game, good job!
It's already hard to make one game, so congrats on making four!
They all feel very intuitive and work well, great job.
Of course, it would be great if as with Wario Ware, some things changed on top of the speed going faster, but it's already pretty cool as is!
Thanks for the game I had fun ✨
(I'm not as good as other haha I only made it to 31 after a few tries)
1. mistake: two times the same link ("Microsoft Windows https://spudboy.itch.io/hall-of-games")
2. controls are layout-independent, great (I have an AZERTY keyboard)
3. varied graphic style, which is great; including that for the alignment game, which looks somewhat like (Color) Game Boy, and
4. funny fitting music
5. bug for balloon the first time: aim does not move
6. second attempt: once again, the first occurrence of the balloon does not let me move
7. oh, randomised shapes for the shape-matching game! Procedurally generated? :)
8. theme: should be ‘Every 10 seconds’, but the game seems to speed up! Or am I wrong in some way?
9. ironically, lost (with 21) at the platform challenge, which I thought may be the easiest, because I banged the character’s head XD
10. 3rd attempt, out of curiosity
11. ah, this time, the balloon challenge does work! :)
12. alignment game: oh, I realize you can switch *several times*!! I thought you had to find the right move in one time (which I did before)! XD
13. I think the most difficult challenge may be the shape-matching one; or the alignment one if you are unlucky, since it depends on the configuration
14. lost with 44 at my third attempt! (alignment game; there was quite a lot of blue at the bottom, but I took too much time to react X))
**Takeway:** very effective game, with nice ‘naive’ hand-drawn presentation (the numbered doors suddenly make me think of Bowser’s castle from *Super Mario World*! X)) and other graphic styles, as well as engaging funny audio, especially the music. I am a bit uneasy with how to assess the originality of the game, since it is an unabashed clone of *WarioWare* as you state yourself. I think there is still some in the minigames themselves, especially the alignment and shape-matching ones (although you would have to know all minigames from the *WarioWare* series to tell, which I do not, far from it…). I am wondering whether the theme is really obeyed or not, seeing the acceleration!! :o Which is an essential part of keeping interest by raising difficulty… Still, funny, and the score is a good incentive. I wonder whether you could have crammed more in, so as to add more variety; I think using more **randomisation** would have helped, as can be seen in the shape-matching game.
Thanks for the funny challenge and enjoyable music. :)
PS: forgot to say that each minigame really had its own carefully crafted setting and context, not only graphic style. This helps for the amosphere.
Nice work on the overall feel. It captures the intended vibe pretty well. Like the graphics and audio here.
I could not tell how the theme related to this project at all.