10 Seconds Hero by Stefan0198

[raw]
made by Stefan0198 for Ludum Dare 51 (JAM)

Do you love the sound of a great song, the chills you get when the beat precisely matches your mood? Do you know the feeling that comes deep from your inside, that makes you want to hit those beats at the right moment, maybe dancing, maybe beatboxing or singing along? Do you know that we created a game where you can train your sense of rhythm and feel the overwhelming satisfaction of perfectly hitting the beats?

We present you the opportunity to test your sense of rhythm and be the star of literal beatboxing. But stay concentrated because the rhythm changes every 10 seconds and always watch out for the boxes you must hit to fully enjoy our game and to make it to the top score.

HighresScreenshot00010.jpg HighresScreenshot00007.jpg HighresScreenshot00012.jpg

:keyboard: Controls

  • Mouse: Look around
  • Left Mouse Button: Hit with the hammer
  • A: Move Left
  • D: Move Right

:construction_worker: Our Work

  • @MisterJBro
  • @Quoc
  • @Stefan0198

WARNING:

This video may potentially trigger seizures for people with photosensitive epilepsy. Viewer discretion is advised.

Ratings

Overall 834th 3.261⭐ 25🧑‍⚖️
Fun 944th 2.957⭐ 25🧑‍⚖️
Innovation 840th 3.022⭐ 25🧑‍⚖️
Theme 886th 3.326⭐ 25🧑‍⚖️
Graphics 209th 4.174⭐ 25🧑‍⚖️
Mood 689th 3.333⭐ 23🧑‍⚖️
Given 18🗳️ 23🗨️

Feedback

hansj
04. Oct 2022 · 11:18 UTC
This game looks really good! Thanks for sharing it, it reminded me a bit of BeatSabre!
dUmMy432
04. Oct 2022 · 11:19 UTC
i liked the game but my render latency was about 34.1 ms.. and my fps was 35 fps
Chocolat-Endive
04. Oct 2022 · 11:22 UTC
Nice work! I really enjoyed the graphic and sound design. I think the game could really benefit from having some kind of feedback. It's really difficult to understand when we play right. Since the game has a really flashy vibe, the visual cue should be quite exagerated.

A high-score screen could be a nice thing too.

Good job on this one, it's simple and it plays well.
Davirtuoso
04. Oct 2022 · 11:25 UTC
Awesome visuals (love the aesthetic), fun gameplay loop and good use of the theme. I found the switches in music to be jarring in places but overall I really enjoyed this, so much so I played it twice. Great job!
LDJam user 297867
04. Oct 2022 · 11:36 UTC
A rhythm game is imo the best idea for the 10 seconds theme I've seen so far. The gameplay seems to be inspired by Beat Saber, and it was interesting to see how that game would look like outside of VR
Even though the idea is good, implementation is poor and the game fails to give that satisfaction that player should feel when he hits the note correctly. There are no hitsounds, no miss effects, most of the time the blocks just go through the player without any effects and player movement speed is too slow and doesn't match the crazy rhythm of the music on the level itself
Kostas Nik
04. Oct 2022 · 20:21 UTC
pretty heavy game, my graphics really cant handle this! sound is great!
Whitenoize
06. Oct 2022 · 07:07 UTC
Really good graphics and fun game :)
ShaunShepherd
16. Oct 2022 · 08:13 UTC
The visuals are amazing and the smashing the cube to bits is lots of fun.

Having the song change every 10 seconds didn't feel significant enough. Maybe if the music styles and their rhythms were vastly different it would give a little more variety and motivate the 10 second change.

Really good work looks great and is lots of fun!
jk5000
16. Oct 2022 · 19:21 UTC
The visuals is really good. I also like the chosen music, but the transition between the music switches could been more smooth. The gameplay was okay. Overall an okay little jam game.
Codey
18. Oct 2022 · 17:50 UTC
Wow, what an experience! I like it!
Tom Kun
18. Oct 2022 · 21:05 UTC
Great art direction! It would be 1.5x more fun if you have a hit sound for the boxes! Overall very enjoyable and unique experience!
Fedora
18. Oct 2022 · 21:09 UTC
Really cool experience, reminds me of Beat Saber! Two things that I found could be improved are: adding a sound effect when you hit the blocks/miss them, so that you receive some feedback, and smoothing the song transitions a bit so it's not that sudden.
Oliver Richmeier
18. Oct 2022 · 21:12 UTC
Overall it's an interesting concept but some issues in the execution. The visuals are very nice, the music is alright too but I thought the transitions were a bit jarring and the differences in tempo weren't significant enough. It's fun to break the cubes, but could have been more satisfying with sound effects. Also the cubes frequently did not line up with the rhythm, making the tempo changes feel kinda arbitrary. All things considered though, this probably took a lot of technical work and definitely has the potential to be really fun and interesting.