SpaceRuin by MegaFuze

[raw]
made by MegaFuze for Ludum Dare 51 (JAM)

Shooting ghost aliens in a space ruin.

The Game.png

NOTE: Mac version might not work well as it was a last minute port

Controls: WASD

Shoot: Mouse

FULLSCREEN: left Alt key

EXIT: Escape

Mechanics: Every 10 seconds an event will occur, the only way to avoid being affected is by standing on the light blue sanctuary panels seen on the floor. If you dont stand on them then any event will take effect on you

Events can be seen on the bottom of the screen, it will display which one is in effect

Some benefit, you others dont, so dont stay too comfortable if youre constantly getting good ones

Timer is on top right but if youre not paying attention to it then dont worry because the screen blinks and warns you of an incoming event in the last 2 seconds

You cannot have more than 3 bullets appear on your screen. this is done to prevent flooding the screen with bullets

ALL EVENTS: Poison - Quickly Drains HP Slowness - Slows down player to its slowest Swiftness - Increases speed Half-Damage - you deal half damage from enemies but enemies also deal half damage from you. Take advantage of the sanctuary panels Heal - heals slowly

Canceled Event: Controller direction swap - your directions get swapped (cancelled because you get stuck if you touch a sanctuary panels!

PlayerSprite.gif Game was originally gonna be a small dungeon but some issues led it to be a small survival shooter game instead

TOOLS

Pixel Art: Aseprite, some spritesheets exported to json

Programming: Python/Pygame

Level Editor: Tiled

Music & SFX: LMMS

Everything was made by myself except for the font, here is the link if you want to take a look at it: https://www.dafont.com/mega-man-zx.font yes I like a Mega Man games a lot

Ratings

Overall 762th 3.333⭐ 23🧑‍⚖️
Fun 722th 3.238⭐ 23🧑‍⚖️
Innovation 1137th 2.5⭐ 23🧑‍⚖️
Theme 551th 3.69⭐ 23🧑‍⚖️
Graphics 753th 3.357⭐ 23🧑‍⚖️
Audio 558th 3.167⭐ 23🧑‍⚖️
Mood 883th 3.1⭐ 22🧑‍⚖️
Given 12🗳️ 32🗨️

Feedback

n00b
04. Oct 2022 · 02:09 UTC
The graphics gave off some titan soul vibes. I also thought the game was a great way to distract yourself for a few minutes. This would probably be great on mobile. Nice work.
Paul Avallone
04. Oct 2022 · 02:11 UTC
Fun bullet hell game. I really like the pixel art, especially that the character has 360 rotation animation. I like that you can choose to accept the event or not. It would be cool to see this expanded with more events and levels. Great job!
Jacob Diaz
04. Oct 2022 · 02:12 UTC
I really like the art style !
jacobingalls
04. Oct 2022 · 05:57 UTC
Invalid code signature on macOS :(
ChillerTyp
04. Oct 2022 · 06:04 UTC
I like the pixel dance in the thumbnail.
Rincs
04. Oct 2022 · 06:53 UTC
That was a fun romp! I wish that it was just a tad more challenging to get to a safety zone, and that if you're afflicted with an event, stepping on a safety zone won't cure the affliction (so there would just be a timer for the affliction to fade out). Still I can see myself wasting some time just trying to rake up the score. :3
Sigma-G
04. Oct 2022 · 08:08 UTC
Interesting enough, but due to the fact that everything is in one shade, the eyes are very wide. The idea with the events is cool, but needs to be finalized.
Erukolindo
04. Oct 2022 · 09:05 UTC
Playing this was a fun few minutes, though it get repetitive quite quickly.
PhoenixofForce
04. Oct 2022 · 20:06 UTC
Very fun game, but have to agree that it gets repetitive. Great game :)
unprecedented
04. Oct 2022 · 20:09 UTC
Had a lot of fun playing this one. Love me a classic top down shooter. I think the idea of getting buffs/nerfs every 10 seconds is also pretty cool. Keep up the good work!
woahitsjeff
04. Oct 2022 · 22:08 UTC
Awesome game! This feels like it could be something bigger. I love the concept of the random events and I'm curious how far it could be pushed. Thanks for sharing!
SayuriNyooko
05. Oct 2022 · 15:38 UTC
I like your game! It feels awesome, the art is simple but stylish. Great work!
Kristoffer
06. Oct 2022 · 00:12 UTC
Thought it was really nice! I would have loved if you used a bit of a darker color for the sides of the blocks to show perspective :D
Lorwon
06. Oct 2022 · 21:53 UTC
Easy to play and fun !

I had the same idea for my game (bad random events). The only issue was that I think that in one of my runs I had an event that lower my health and it killed me. So maybe you can make that the event can't kill you ?

Good job !
shogeku
07. Oct 2022 · 01:12 UTC
Nice character and enemies. Maybe you could have a bullet sprite and some enemy hit feedback? I thought the background music was pleasant.