Foodmnesia by naplz







EN
"Foodmnesia" is a chaotic cooking videogame for one player. You are the cook and like every day you are ready to deliver the orders that customers demand, but what if every 10 seconds they forget what they ordered, changing their order and forcing you to deliver another totally different dish? You will have to prove that you are a skilled cook and that you are not at all affected by order changes, or are you? Deliver all orders on time before your tolerance level reaches 0. Can you do it? Oh and, watch out for the bananas.
ES
“Foodmnesia” es un caótico videojuego de cocina para un jugador. Tu eres el cocinero y como todos los días te dispones a entregar las comandas que los clientes te demandan, pero que pasaría si cada 10 segundos estos se olvidaran de lo que pidieron, cambiando su orden y obligandote a entregarles otro plato totalmente diferente? Deberás probar que eres un hábil cocinero y que para nada te afectan los cambios de pedido, o si? Entrega todas las comandas a tiempo antes de que tu nivel de tolerancia llegue a 0. ¿Podrás hacerlo? Ah y, cuidado con las bananas.
Ratings
| Overall | 510th | 3.595⭐ | 39🧑⚖️ |
| Fun | 575th | 3.392⭐ | 39🧑⚖️ |
| Innovation | 973th | 2.857⭐ | 37🧑⚖️ |
| Theme | 392th | 3.861⭐ | 38🧑⚖️ |
| Graphics | 535th | 3.694⭐ | 38🧑⚖️ |
| Audio | 385th | 3.485⭐ | 36🧑⚖️ |
| Humor | 258th | 3.473⭐ | 39🧑⚖️ |
| Mood | 760th | 3.25⭐ | 38🧑⚖️ |
| Given | 64🗳️ | 50🗨️ |
https://www.youtube.com/watch?v=3NQ9YrgIEbE
I personally didnt like the controls (i get that they were propably intended) but im just easily frustrated :)
Talking about frustration: Where did all these damn peels come from? I sure as heck didnt serve any bananas! XD
An enjoyable, fast past experience. It's just missing a win condition and a tutorial.
### Fun
Enjoyed trying to fulfill the orders as fast as possible, though sometimes it would generate an impossible to complete combination of ingredients. I would've like to see some additional reward for finishing dishes early or having some "goal" to work towards.
### Innovation
Definitely reminiscent of Overcooked, but having each ingredient show the countdown on it, and having such a short rapid-fire sequence of request definitely gives it a different feel.
### Theme
Theme was well represented in the hectic gameplay, though I felt like there could have been some more "every 10 seconds" included in the game, like more customers lining up, hazards appearing, ingredients swapping places, etc.
### Graphics
The 2d graphics in the game were fantastic, definitely gave a me "fast-food" vibes. Clean and vibrant. I think the 3d model for the character looked decent and was animated well, however they looked a little out of place next to the furniture and the 2d foods. The furniture looked nice, but could've used a little more contrast from the floor.
### Audio
Good sound effects and cute music. Well done! I would've liked a little variety in the music track to keep it from getting too repetitive. Having the music pitch up when the timer was close to finishing would be a nice way to add some more urgency and variation to the music.
### Humor
The banana peel was funny, but other than that, not much humor in the game other than the general craziness of it all but I feel that fits more in Mood.
### Mood
I definitely felt like a short order cook, scrambling to get orders ready for my customers. So well done on the mood here. I think adding either ambient sound effects like customers murmuring, doing dishes, honking horns would add to the mood nicely. Adding sound effects unique to the different ingredients would also help in the same way.
I would maybe suggest changing the "turn-in" to a drive-through window instead of a counter as well, as that fits better in my mind. Not a huge thing though either way.
The second thing I want to mention, it appears you checked the "other aspect ratios" options in your player settings, without actually modifying your UI to support other resolutions. You should probably uncheck it and just support the standard ones (ie 16:9). The UI cuts off on my ultra-wide, and I have a feeling I'm missing some important information.
I tried playing the game, but I honestly had no idea what I was doing. I could run around, there was a lot of sliding, I could fall on banana peals... and that's it. I saw GUI elements over some food and tried pushing space bar next to them, but nothing happened. Again, I'm thinking some stuff was cut off because of the aspect ratio issues, so I might have to revist your game when I'm on another monitor.
Main issue is if the randomizer picks the same order it seems weird that it erases your progress on that item (had hot dog 3 times in a row)!
Anyways thanks for the feedback!!
The first time I played, I didn't even know, what to do. I understood the walking around and the collecting things, but it took me a while to figure out that I need to bring it to the counter. Felt a bit dumb there :)
Maybe put that hint next to the controls or put a waiting cusomer to the counter.
Another thing that would have made it a little easier for me are some bigger hitboxes. Being able to deliver the dishes on the side of the counter still makes sense and would prevent players from getting stuck there.
Even though I am pointing some things out here, I just wanna make clear that I very much enjoyed your game and am just searching for ways I would try to improve it. Great game!
PS: You should take the exit button out of the Web-Export. It just freezes the game
The slipping on the banana is funny XD
And the scream adds in the humor!
but for some reason I can't grab anything.... I press the spacebar right?
Am I Missing something?
I am already bad at games so help is appreciated XD
I think you can add more infos during the game. A sound when you take an ingredient (I think you didn't have time for a asset in the plate), a message "Serve" where you have to go when you have all of it.
However, it's beautiful on 2D and 3D (With a lot of different things). The game is fun with the bounces and the bananas (And tactic), but very less cool when you are just stuck on a thing.
My high score for historic (The picture doesn't load) : 283

I really enjoyed it though! Well done!
Thanks for the GitHub repos too! Maybe, you should make a rb.velocity method?.. (Idk if slippery was an idea or just bug)
Overall, like it, great game!
To be constructive. I think the game is punishing me for playing it. And that's completely unnecessary. And whether it's from clumsy control of the character, or poorly marked ingredients that I'm supposed to collect. How many times have I not taken something just because for some reason the green ring was not properly visible. Difficult games are fine, but this just feels unfair.
Thanks for submitting your game to stream!
I swear to god hotdogs are impossible to make. :rofl: This was a fun little Overcooked-esque game, well done!
Hernan is my hero. o7
Fitting bgm and fun sound when slipping un banana. At first i was a bit confused n where to bring the dish once i'm done but figured it out after a while because well it's quite obvious. My bad.
Great entry. Well done.