Lay low by MaximBegunov
Lay low
The mafia is coming for you. You have 1 minute to grab your stuff and leave. But what will you choose to take with you? Even worse, your house is a real mess. It feels like should you blink the thing is not there anymore.
Grab up to 5 items and see how the story unfolds into one of 8 different endings.
Controls
WASD - move
Mouse click - interact/grab
You blink once every 10 seconds.


| Link | https://asgaard42.itch.io/lay-low-ld51 |
| Original URL | https://ldjam.com/events/ludum-dare/51/lay-low |
Ratings
| Overall | 212th | 3.875⭐ | 22🧑⚖️ |
| Fun | 410th | 3.575⭐ | 22🧑⚖️ |
| Innovation | 452th | 3.475⭐ | 22🧑⚖️ |
| Theme | 757th | 3.475⭐ | 22🧑⚖️ |
| Graphics | 479th | 3.775⭐ | 22🧑⚖️ |
| Audio | 679th | 2.868⭐ | 21🧑⚖️ |
| Humor | 246th | 3.5⭐ | 20🧑⚖️ |
| Mood | 193th | 3.9⭐ | 22🧑⚖️ |
| Given | 11🗳️ | 16🗨️ |
The writing is great and I do like the man in the woods and his weird endings. A few items were static in their location, though I do not think I found a use for them. More items could have benefitted from being a bit more predictable. Overall good job!
Good entry 👍
- Navigating the plot/dialogue should be done entirely with your mouse, similarly as the rest of the game. There is no point in doing the main part of the game to be point-and-click and then navigating the plot options using arrows and space/enter.
- Text is sometimes difficult to read. I'm not sure what exactly causes that: maybe positioning + line width etc. Maybe looking at good examples of readable text in games (e.g. Disco Elysium) could help.
- There is a bug: when you click on an object too close to the character you don't pick it up.
Anyway, really good game.
To be entirely frank, I didn't plan to do the endings, but doing an "incomplete" run, where you know what you need to progress, really hooked me, and so I did all! (except 5th I don't know how to get it :sob:)
From a gameplay improvement standpoint, highlighting the items would break the game, but I think making the hover hitbox for objects bigger, and maybe the text more separated from the background would be good ?
Congratulations on this fantastic entry!
The eyes blinks is not easy to understand. A made a few games before I understood the items were moving. I thought there were multiples socks, rings, etc. And even after, I always have items I need disappearing in front of me. And if I don't have luck, I never find what I'm looking for. (In example, I made 5 tries just to find the metro ticket)
So I can't count on my eyes to find things, there is luck too. And the game will ask me, one try per one try, what more item I need. It took too long to follow a way.
Finally, I found endings 1, 2, 3, 5 and 6. I don't have the patience for the others (And they seem harder than the others)
The writing and the designs are pretty cool, by the way. The items and the background work well together. Good work ! I just find you can have more anticipation about the gameplay and what we feel in game... for my proper experience, of course !
https://www.youtube.com/watch?v=xV3jh22L53c