RoadFromHell by 01edward01
A little witch called Berna accidentally goes to hell, separated from her dog. She tries to reach heaven by defeating monsters while being cursed by the Archangel. Defying heaven's will is no easy job, what motivates her is knowing that Maya is waiting for her to come back.
Every 10 seconds, our character's curse activates and gives a random buff or debuff. You have 30 seconds to finish the level. You may or may not defeat the monsters blocking your way. All of this will be your choice. Our game could be challenging for some, do you have the power to defy your fate?
!!!Game is compatible with windows!!!
CONTROLS
Jump /W , Double Jump /W*2 , Move /A-D, Ranged Attack/ Left Click
2D Artists:
-regalias : Berna Tunalı
-Zailr : Pınar Tekelioğlu
Game Designers:
-All Members
Level Designers:
-01edward01 : Yağız Selek
-regalias : Berna Tunalı
Game Developers:
-KTYPRK : Kutay Perk
-01edward01 : Yağız Selek
We only used assets for music, backgrounds and the door in the last scene.
Asset Links:
https://assetstore.unity.com/packages/audio/music/sc-fi-music-214312
https://assetstore.unity.com/packages/2d/environments/rococo-pixel-art-asset-free-147531
https://assetstore.unity.com/packages/2d/environments/pixel-skies-demo-background-pack-226622
https://assetstore.unity.com/packages/2d/textures-materials/nature/free-pixel-art-forest-133112
https://assetstore.unity.com/packages/2d/environments/pixel-skies-demo-background-pack-226622
| itch.io Link | https://maywemeetagain.itch.io/roadfromhell |
| Original URL | https://ldjam.com/events/ludum-dare/51/roadfromhell |
Ratings
| Overall | 1085th | 2.944⭐ | 65🧑⚖️ |
| Fun | 1100th | 2.706⭐ | 65🧑⚖️ |
| Innovation | 1131th | 2.532⭐ | 65🧑⚖️ |
| Theme | 1063th | 2.992⭐ | 65🧑⚖️ |
| Graphics | 757th | 3.352⭐ | 66🧑⚖️ |
| Humor | 768th | 2.491⭐ | 58🧑⚖️ |
| Mood | 917th | 3.056⭐ | 64🧑⚖️ |
| Given | 65🗳️ | 124🗨️ |
The game is difficult but also quite fair so it's fine.
It would have been nice to include a game finished screen. Good job ;)
Other than that, the game was really great! I recorded myself playing it so you can have even more feedback:
https://www.youtube.com/watch?v=p9BZBQ8LAZE
The artstyle is nice, music is alright as well. The only thing I'll say is this, I don't mind bs deaths cause it can be part of the charm the only thing I found weird, and perhaps you could help me out with this and clarify, is that I seemed to be dying at random sometimes, nothing happening, just being brought back to the beginning, was it one of the random effects?
Still, in the end I managed to rescue my doggo friend <3
Congratz on finishing your first ever game jam entry guys!

The buffs and debuffs were creative but barely did something, longer durations would've been maybe better.
The pixel art was nice and the music very soothing.
Nice work!
The background and art was nice! I think making more contrast between damaging fixtures and the background would help the player more, but the message is pretty clear that they're dangerous after a few restarts haha. One thing that would really elevate the game is sound effects for level change, taking damage, using the wand, hitting enemies, etc. That audio feedback would probably help other players track their gameplay a bit better. It especially would've helped me identify the Archangel's crystal projectiles at the end. I also think it'd be more fun if the Archangel had more hp since it's the final stage boss!
Great work on the game! Thanks for uploading it!
i somehow got stuck in the 3rd level, i went left to explore and ... fell under the map or something idk, but even respawning didnt put me back on the level ahah woof woof tho