Lure.Lair.Lunch by daveh

[raw]
made by daveh for LD33 (COMPO)
Lure.Lair.Lunch. is a puzzle game where "you are the monster." Developed with Cocos2D(Python) and Pyglet. GIMP for the assets. Sadly there is no music or sound effects as I just couldn't find the time!

The premise was that you are a monster that is being hunted because you're just a downright terror. In order to get the best of your monster hunting nemesis you are disguised as a friendly forest spirit.

The hunter has resources by was of ammo for his shotgun, and durability for his pickaxe and machete. It may seem simple to guide the hunter to your lair, but doing so too quickly might have unintended outcomes.

The aim of the game, disguised as the friendly spirit, is to use all of the hunter's resources and still arrive at the lair. That was he is easy pickings and unable to hunt you. There are two fail states: you guide the hunter to the lair with resources remaining, and he is able to kill you. The other is using all his resources and leaving him stranded. The second scenario I didn't have time to actually detect the fail state as I was busy with other things.

I would've liked to included more levels, but I didn't implement level switching soon enough, choosing to focus on other things that didn't work out. There was no time remaining when I was finally ready for it. New maps are trivial to add by hand if you are inclined to try out the game system: they're just .cfg/.ini files with collision/logic and graphics tables.

I've only tested on one other system: an old Windows system with old integrated graphics and the graphics were garbled, seemingly being addressed incorrectly. This may be a limitation you experience on old hardware.

NOTE TO LINUX USERS:
There are now 32-bit and 64-bit binaries. Neither has been tested due to being built on virtual machines but should work. If they fail to work please let me know in the comments below. The Windows version reportedly works under Wine.

Update: Linux binaries removed for now. If I get a chance to debug and test I will re-upload.

Update 2: The Linux crash bug turned out to be caused by loading the same font more than once in Pyglet. Easily fixable and would be permissible as a crash fix, but it turned out there was another game breaking Linux-only bug waiting to be discovered that would not be a permissible fix. So alas, the Linux version is to remain borked. Lesson learned for next time: periodic testing on Linux.

NOTE TO OS/X USERS:
There is now a 64-bit app for OSX. It is untested as it was built on a virtual machine but should work fine. Please let me know in the comments if it fails to run.

Ratings

Coolness 86% 2
Overall 3.04 540
Audio 1.64 662
Fun 2.78 630
Graphics 3.43 288
Humor 2.26 660
Innovation 3.22 329
Mood 2.80 584
Theme 3.71 254

Feedback

TiByte
24. Aug 2015 · 17:13 UTC
The game looks pretty complex for a Compo game. The Story is interesting. (It even works on Linux with Wine). This game could really do with some Music or SFX.
Korso
24. Aug 2015 · 17:32 UTC
Good level, I would liked a tutorial, but finally I completed. Nice concept and very related to theme.
goodolvic
24. Aug 2015 · 18:17 UTC
Dig the mood and graphics. I'd want to play a game that looked like this.

Tough to play, though. That hindered the fun factor.
razavidn
24. Aug 2015 · 19:16 UTC
Every time I try to download it tells me it's not a valid archive :(
Zammalad
24. Aug 2015 · 19:25 UTC
Seems like you managed to get a lot of feature in for such a short time so well done. Love the concept and graphically it is very pleasing. Took a while to get used to what I was supposed to do but then enjoyed it. Shame about the missing audio and I did have one crash http://pastebin.com/GjSu6nfY (log file for you)

Overall though very good effort
MrSylar59
24. Aug 2015 · 19:25 UTC
It's a good game! but quite complex to play though...
TooMuchPete
24. Aug 2015 · 19:27 UTC
This could be a really neat little puzzle game! It's a great start for such a short time period, and sound would really help it a lot.

One thing that might make the game a little more challenging is to make it work like tower defense, except that the spirit has to prepare the lair before the hunter walks in, and the hunter will try to complete the maze without using resources if he can.
kidando
24. Aug 2015 · 19:28 UTC
I liked the graphics the most. It would have been awesome with some music in the background. Congrats on submitting your game!
AdenMansonGames
24. Aug 2015 · 20:29 UTC
Very nice level design.
Insality
24. Aug 2015 · 20:29 UTC
good game and game-mechanics, but some complex too understand it from first time
anyway, nice entry! Graphics++
frokes
24. Aug 2015 · 21:33 UTC
Really cool idea. But it could have used a bit more "tooltips".
Halleflux
24. Aug 2015 · 22:38 UTC
A lot of trial and error is involved, and it's a bit slow when you're doing it over for the third time =P
However, I really like the idea. Well made, theme inspired, and good looking. Well done!
unnamed1334
24. Aug 2015 · 23:15 UTC
The logic portion of the game was good. The controls and information needed to be better. I am still not sure why I could go over some of the gaps but not others and it took a minute to realize that there was more then one way to kill the glowing eyes.
ReactorScram
24. Aug 2015 · 23:29 UTC
Had some trouble playing it in WINE on Arch Linux: http://i.imgur.com/msqeTqY.png

The text is garbled and I got stuck. The hero didn't want to shoot that second monster. Also I couldn't figure out if he could jump or not.
AndyBrown
24. Aug 2015 · 23:45 UTC
I thoroughly enjoyed it! It took me awhile to understand that you could cut the vines with your sword, but to be fair it's the logical thing to do, but I had "0" uses on my sword left so I didn't think it would still work. I could see this working as a full game, it's a fun concept.
Eingya
25. Aug 2015 · 02:16 UTC
That's a really cool concept for a platformer!
bentglasstube
25. Aug 2015 · 02:18 UTC
A cool concept for a puzzle game - would love to see it expanded upon. I really dig the art style.
thedashdude
25. Aug 2015 · 02:36 UTC
A tutorial would be very good for a game this complicated, but quite fun once I figured it out.
wijnen
25. Aug 2015 · 03:35 UTC
Neither of the Linux versions worked for me (32bit was expected, as I don't have many 32bit libraries installed). The Windows version works in Wine, but the text was unreadable. Without, it was still a cool game. Impressive for just 48 hours!
lowercaserho
26. Aug 2015 · 06:46 UTC
Cool idea, and mechanically sound, but I spent more time figuring out the interface and the rules than figuring out the puzzle. Has a lot of potential if only youd had time to squeeze in some extra UI work and some audio.
Ybalrid
26. Aug 2015 · 10:56 UTC
Fun litle game, the graphics are cool and it's original. Audio would really make it better... Still, it's really cool ^^"
GagaPete
26. Aug 2015 · 19:31 UTC
Thanks for creating a Linux build of your game. Unfortunately I can't get it to run (64bit Arch Linux). After pressing any key in the start screen, I get a Invalid Memory Access error.

But the startscreen looks awesome, so do the screenshots! I may can't rate the entry but still, thank you at least for trying.
🎤 daveh
27. Aug 2015 · 04:02 UTC
Alas, the Linux crash bug was an easy fix but doing so revealed another game breaking Linux-only bug that wouldn't be allowed by the rules. Testing during development for Linux next time for sure!
Koba0100
28. Aug 2015 · 03:17 UTC
Very cool and interesting idea overall, but teaching the mechanics in-game would be extremely valuable to the experience.
boardtobits
28. Aug 2015 · 05:23 UTC
Cool concept and nice graphic design style. A couple rough edges on the controls like the extra machete use and the jump icon (didn't realize what it was for a while), but all in all a good, complete game.
wesley werner
28. Aug 2015 · 05:55 UTC
Nice idea and pretty good graphics!

By the way, I got the game running under Linux, the spirit led me into the cave, I saw it transform, and... segfault.
Would love to see this game grow.
crucknuk
29. Aug 2015 · 19:36 UTC
Nice concept! Could be developed further!
Biruts
31. Aug 2015 · 16:54 UTC
Very nice project guys, i really love it, please check our game too and if you liked it give us a vote. Look for Road to hell and enjoy.
hexagore
04. Sep 2015 · 15:57 UTC
Sorry, your OSX download didn't work for me. :(
philomory
06. Sep 2015 · 21:36 UTC
OS X port hangs on launch. Running from the command line, I get:

Arcadia:MacOS adam$ ./lurelairlunch-ld33
Traceback (most recent call last):
File "<string>", line 356, in <module>
File "<string>", line 31, in __init__
File "/private/var/root/Dropbox/ld33/build/build_osx64/out00-PYZ.pyz/ConfigParser", line 330, in get
ConfigParser.NoSectionError: No section: 'menu'
Realize2D
13. Sep 2015 · 00:07 UTC
nice concept! liked the graphics. it would be great to have more levels.