{"author_link":"\/users\/mindbug","author_name":"Mindbug","author_uid":1056801,"comments":[{"id":845769,"author_name":"LDJam user 300745","author_uid":"300745","epoch":1664819662,"text":"I tried to play but it was very slow. It showed the game frame after frame. I thought it was frozen. Tested on Windows 11.","format":"md","likes":3,"spam":"N"},{"id":852767,"author_name":"Ggross","author_uid":"ggross","epoch":1664868684,"text":"I could play normally on Windows 10. \nCool game! I like the sense of operation. And it will be coooooler if I can see the double speed replay after the game is over.","format":"md","likes":5,"spam":"N"},{"id":860516,"author_name":"Oliver Richmeier","author_uid":"oliver-richmeier","epoch":1664914116,"text":"Really interesting concept, there's potential for a lot of depth with more mechanics. I agree that a full-speed replay at the end would be cool","format":"md","likes":4,"spam":"N"},{"id":862493,"author_name":"resacaGames","author_uid":"resacagames","epoch":1664927134,"text":"Fun little game! Only wished there was a way to pass time when all enemies are dead, I had to randomly slide to kill time. Like the others say, normal speed replays would rule, maybe for next time.\nOverall nice work!","format":"md","likes":3,"spam":"N"},{"id":867622,"author_name":"Slush","author_uid":"slush","epoch":1664992096,"text":"Cool game! Maybe spawning more enemies earlier would be better as there is a lot of downtime early in the game.","format":"md","likes":3,"spam":"N"},{"id":871943,"author_name":"Correia de Brito","author_uid":"correia-de-brito","epoch":1665053263,"text":"Reminded me of Superhot, but I like this one more. Really good! It would be amazing if you made it a full-fledged game! I see the potential :D","format":"md","likes":2,"spam":"N"},{"id":882421,"author_name":"LDJam user 245333","author_uid":"245333","epoch":1665330514,"text":"Pretty neat concept! It create some great action sequences and a bit of puzzle elements. I wasn't always sure when the enemy was attacking if I could get him first or not. Evading with slide didn't always seem efficient, and inversely the beam weapon felt over-powered on the first level. I think the game mostly needs some feed-back effects to better enhance the hit-box (I was never sure about what hit me when). Good job for making this unique entry!","format":"md","likes":1,"spam":"N"},{"id":885298,"author_name":"LDJam user 297980","author_uid":"297980","epoch":1665484716,"text":"Good concept, Nice fun gameplay. This can turn into a great game with some polish.","format":"md","likes":1,"spam":"N"},{"id":886054,"author_name":"Georgy16","author_uid":"georgy16","epoch":1665533051,"text":"Fun game","format":"md","likes":1,"spam":"N"},{"id":891890,"author_name":"MrSamafu","author_uid":"mrsamafu","epoch":1666209968,"text":"Really nice :D Bravo :)","format":"md","likes":1,"spam":"N"}],"format":"md","images":["ld51\/wayback-placeholder.png"],"links":[],"metadata":{"g_key":"84679","g_author":"1056801","g_event":"LD51","g_eventkey":"114","g_subevent":"JAM","g_urlkey":"393265","g_title":"Decobelisk","g_status":"WAYBACK","g_place":"1007","g_commentcount":"10","g_site2_node_id":"301260","g_hide":"Y","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"301260","n_urlkey":"393265","n_parent":"296586","n_path":"\/events\/ludum-dare\/51\/decobelisk","n_slug":"decobelisk","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"56801","n_created":"1664466229","n_modified":"1778522995","n_version":"937324","n_status":"WAYBACK"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD51","removed_author":false},"_superparent":9,"_trust":1,"author":56801,"body":"Survive as long as you can against relentless waves of robots. 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