Speed Dating Fantasy by ugly_robot
Peruse 100 local single (monsters) in your area - can you see through to the AI prompts that generated them, to win over their hearts?
A rough-and-ugly and overly simplified speed dating sim with hints of Undertale and heaps of AI.
Both their portraits and their 'bio's are AI generated - and you may need both to 'get a match'.
As with all my games, there is much I would change - but I loved the experience of making it, and learned a ton.
Made solo in 48 hours - but because these AI were basically members of my team, it is submitted to Jam.
(I have opted-out of the categories where AI was used)
Special thanks to:
Optimized Stable diffusion
OpenAI GPT3
Google NSynth
AIVA Paino music
OpenAI Dall-E
textstudio.co Logo generator
My wonderful S.O.
| Link | https://ugly-robot.itch.io/speed-dating-fantasy |
| Link | https://github.com/necarlson97/Speed-Dating-Fantasy |
| Original URL | https://ldjam.com/events/ludum-dare/51/speed-dating-fantasy |
Ratings
| Overall | 704th | 3.4⭐ | 47🧑⚖️ |
| Fun | 634th | 3.326⭐ | 48🧑⚖️ |
| Innovation | 124th | 3.924⭐ | 48🧑⚖️ |
| Theme | 782th | 3.444⭐ | 47🧑⚖️ |
| Humor | 106th | 3.902⭐ | 48🧑⚖️ |
| Mood | 712th | 3.311⭐ | 47🧑⚖️ |
| Given | 31🗳️ | 71🗨️ |

But yes - good advice, if I revisit this, making the text easier to read will be top priority
Can't wait to see how all this AI stuff will advance soon, it's a very interesting subject
It is interesting to see how AI can be used in smaller games like this. I liked the portraits a lot more than descriptions and ended up guessing a lot just by the looks of the dating partner. I probably would have hoped to have custom questions for each portrait since the questions started getting very repetitive after a few tries. It was also possible to down right guess the right option if you had seen the another answer in other conservation already.
The Rolodex was a fun touch! Great work overall!
@shared thanks! Yeah - it can be quite difficult - if you were able to get any 'matches' I would definitely count that as a win!
@nash haha I wondered if I would see many similar games! I hoped the AI element might help it stand apart. I like the portraits better as well - though sometimes I felt both are needed to answer the questions fully. Definitely wanted to have more dynamic questions, but it eventually fell out of scope. With 100 characters, all the work was easily magnified. However - you mention 'down right guess'-ing, but I'm not sure I understand. The right answer depends on the species, job, and personality of the character - and the same character should not come up twice. Did you experience this? - just checking if there is a bug I need to investigate
@wizcas That's so kind of you! I'm glad you enjoyed it! Not sure if it is obvious - but the text (their 'bio's) are AI generated as well - so hopefully their grammar and whatnot is good enough!
@grandblood yeah haha I was shocked how scary some of them came out - and some had me laughing out loud! For me, the best part of working with AI for this project was little unexpected moments like that.
I hope this clarified my point!
@organicpencil Yay! Glad to hear it 😊
@davidbradbury and @hotaloca yeah - I struggled with how to do player input for the game, I started with just two simple buttons to click, but wanted to add a bit of spice to make it more arcade-y / engaging. However, when adding a more complex minigame to play, it became too difficult, so I had to scale back to the easy-ish (but somtimes annoying) broken hearts. Thank you for playing!
@cmaujluk I'm flattered! And glad you had fun!
@tygrak yeah, the music was a shocker for me too - I had expected the audio to be the least interesting part (as the 'bad' portraits were entertaining, but if the music was 'bad' - it would just be grating) - but the result I ended up with was quite charming. Especially intriguing, as solo-piano music is often considered one of the more 'soulful' genres (if that makes sense). As a piano player, I had originally intended to record myself - but decided to see if I could work in another AI - and I'm sure it did far better than I could have managed!
@hotaloca I love the idea of extra images of what the person likes to do... I wish I had thought of that!! Thank you for playing and thank you for your comment!
Also to @davidbradbury, @tygrak and @hotaloca I wish I had time to implement a 'relaxed' mode that gave the player much more time to read - I will definitely keep your comments in mind if I revisit this! Thank you for the feedback!
@slef hey you! :heart: :heart: :heart:
@kuboxxxxx haha yeah - If only the theme was 'every 20 seconds' amIright? Thank you for playing! I'm glad you had some fun
The use of AI generator was very interesting - interesting and fun submission!
@mortiss haha thanks! That's a great way to see it :wink:
@pietrek Thank you! Glad you enjoyed it
@mbrezu Thank you! And nothing is generated during gameplay, but all of the AI content was generated during the jam. Portraits were local Stable Diffusion (apx 8 hours overnight, each character creating 3-5 portraits, with me selecting the 'best' for each), the bios are from api calls to GPT3 (generated 200-300 letters for each character, editing down to only the most important sentences - adding bits here and there for continuity), the SFX were edits of Google's NSynth, and the piano music is from AIVIA, and some visual assets (like phone BG and broken hearts) were from Dall-E.
Links to the tools used are in the entry description and happy to answer any other questions!
None of this is to say the game is bad. In fact it was very unique and it was really fun to see the portraits and make judgments on them. On top of that, it was also fun to observe how the AI interpreted certain traits about us measly humans. What a teacher would look like. What a "builder". Very interesting stuff.
This was a bold entry given the state of AI being on the cusp of becoming huge. One day we're look back at the first batch of AI API games and remember this one fondly lol.
- The theme is very well used.
- The AI art look very good and is funny.
- The gameplay mechanic is unique.
- A lot of humor.
- The fact that your game concept comes from all those strange result that we can have when we try to use IA for creating images !
I really enjoyed your game good job :)
@dgspitzer Thank you! I'm glad you found it interesting - especially coming from you! I love '10 Second Magic Artist' - which frankly is much more impressive than my silly dating game, haha. I'm really glad you were able to find a way to provide direct interaction between the player and SD. Feels like humanity is standing upon a great precipice, and though we cannot see into the darkness below, I cannot help but dream of the beauty we might find there.
@lorwon Thank you for your comment! I'm really happy you were able to find the humor in it - some of the portraits had me laughing out loud as they were generated. If they made me giggle, they went in the game!
@hare-software Thanks! Good for you - guessing on portrait alone shows a keen eye and (perhaps ironically) some well tuned personality-instincts. Or, perhaps, a good perception of how we take photos of teachers vs musicians vs builders, etc. A subtle but interesting difference!
@shrillwhip Thank you! I hope all my games come out a little bizarre 😉 And I would love to see a more polished version - I may even revisit this myself, but I would not be surprised if a more serious studio doesn't get to it first. In the not-too-far future, I'm certain we will have live conversations with in-game text-generation AIs - deep, personal, and dynamic chats. Dating sims may get to it first, as for that genre, it has perhaps the highest impact on gameplay, and they can 'focus' their dev time there (rather than, say, an open-world-RPG. They will eventually utilize it as well- but they will likely not be first). Of course, this is all just the ramblings of a non-expert internet stranger, so take it with a grain of salt.
I don't know if I matched with anyone I could really date, but there were some pretty suitors in there for sure :eyes: