Cat.exe by Alpha Wolf Studios

Oh, the sweet memories of the good 'ol days of the internet, when you could download a cute kitten game and get 20 different types of virus and malware...
HOW TO PLAY:
Use WASD to move, Shift to dash and Spacebar to jump
Check out the leaderboard and try to get the highest score!
Credits
:computer: Developers
Adrian Sgro
Federico Olive
Mauro Leonel Mendoza
Guido Tello
Guillermina Aien Manzano
Micaela Luz Benitez
:art: Art Director and Technical Artist
Nicolas Jimenez Lamberti
:art: Lead Artist and UI
Guadalupe Ferreira Le Roi
:paintbrush: Artists
Santiago Lafosse
Sofia Albano
Francisca Maria Traini
Siro López Alach
Juan Ignacio Ranedo
:pencil: Game Designers
Goran Blazevich
Federico Delgado
Fran Imperioso
:musical_keyboard: SFX
Julian Silguero
Manuel Roca
Andrés Montaña
Follow us on Instagram to see our future projects!
| Itch.io: Play | https://alpha-wolf-studios.itch.io/cat-exe |
| GitHub | https://github.com/Alpha-Wolf-Studio/Cat.exe |
| Original URL | https://ldjam.com/events/ludum-dare/51/cat-exe |
Ratings
| Overall | 877th | 3.214⭐ | 58🧑⚖️ |
| Fun | 973th | 2.921⭐ | 59🧑⚖️ |
| Innovation | 918th | 2.918⭐ | 57🧑⚖️ |
| Theme | 1164th | 2.623⭐ | 59🧑⚖️ |
| Graphics | 281th | 4.063⭐ | 58🧑⚖️ |
| Audio | 271th | 3.664⭐ | 57🧑⚖️ |
| Humor | 396th | 3.176⭐ | 53🧑⚖️ |
| Mood | 402th | 3.632⭐ | 59🧑⚖️ |
| Given | 49🗳️ | 88🗨️ |
The player controller was a little shakey and floaty, but fun overall!
Thanks for sharing!
Super cool to see those graphics in the browser
The platforming could be tightened up a little bit though
Good game with amazing sound, though timer feels like "eh, we need to make 10 seconds game" :(
This game has a huge amount of developers! It must've been tricky managing all of that. Outstanding work!
Some of the jumps seemed really difficult, and I recorded myself playing the game so you can have even more feedback.
https://www.youtube.com/watch?v=Mxeq__HvWE8
I must admit I almost gave up. The most frustrating issues were the jumping (couldn't jump unless centre of your body was on the platform - seemed a bit unresponsive) and that you'd get stuck on edges of platforms. The spike timer on the platforms that switches spikes from top to bottom seemed too short - ended up jumping and dashing over them instead which felt a bit like I was cheesing it!
I stuck with it, but didn't make your scoreboard!
BTW, how the heck did you guys manage to coordinate efforts on a team so big? I only worked with one other person and that was tough! Kudos just for gathering so many minds into one idea for a 72-hour game jam!
I'm not really good at these sort of games but enjoyed the flow with a lot of the sections after I got used to the floaty jumps. On my first play through I jump dashed over a lot of the red platforms you could land on so when I got to the section when they were moving back and forth it took me awhile to realize I could land on them as I had started thinking red=don't touch and instead thought I was just really messing up the jump-dash timing.
Overall I thought it was a really solid game especially done with such a huge team! I've been on several huge teams in the past and I know how hard it can be to coordinate across so many people especially in a game jam setting where communication can easily break down. So I was really impressed with how polished and cohesive of a game you guys were able to put out!
Here are a list of a few bugs I ran in to
* Sometimes it will buffer dash if you dash in quick succession which feels really bad
* It felt like your jump could be eaten by dashing or maybe it wouldn't go off if you had a jump buffered, I'm not sure but it made jumping feel a bit weird
* some times you land just right on a platform edge so you don't get your jump back nor can you walk on the platform
* sometimes you re spawn 2 or 3 times at the checkpoint after dying, which creates a rubber banding like feeling
* If you use the exit button to reset to menu music starts overlapping and buttons become less responsive
* It seems like you can try to start the game multiple times if you rapidly click on the actual game icon which causes weirdness
The only other thing I felt was weird is the spikes, the spikes that come through the floor are incredibly unforgiving, I almost quit the first time I had to deal with them after attempting for 4 minutes
Overall though its a great game and it really sucked me in!
But you found bugs that we didn't even know that could be reproduced, so thank you so much for the QA :)