Polyhedron by Skeptes
Hello, I am Mathias Davril and this is my participation in the Ludum Dare 51. We made a game about smashing fourth-dimensional objects with your keyboard. Try to make the best score in this frenetic game!
(Your heartbeat will go through the roof)
Also, watch out for photosensitivity.
In each round, you have ten seconds to complete the code, and it goes harder and HARDER!
Antoine Lag (Squash) made the graphic part.

CREDIT: Bass loop: https://www.looperman.com/loops/detail/73331/5-seconds-only-bass-guitar-by-techseeker-free-101bpm-chill-out-bass-loop Menu music: https://www.looperman.com/loops/detail/195769/killing-dreams-164bpm-rnb-piano-loop
| Original URL | https://ldjam.com/events/ludum-dare/51/polyhedron |
Ratings
| Overall | 212th | 3.875⭐ | 38🧑⚖️ |
| Fun | 211th | 3.819⭐ | 38🧑⚖️ |
| Innovation | 588th | 3.306⭐ | 38🧑⚖️ |
| Theme | 518th | 3.736⭐ | 38🧑⚖️ |
| Graphics | 395th | 3.889⭐ | 38🧑⚖️ |
| Humor | 655th | 2.707⭐ | 31🧑⚖️ |
| Mood | 526th | 3.515⭐ | 36🧑⚖️ |
| Given | 8🗳️ | 11🗨️ |
I was quite proud of my score of 60, but WTF @maxthedoom 161!? The difficulty spikes took me by surprise, very creative take!
In addition, a warm welcome to Ludum dare! I am eager to see what you produce in the DL52!

Really nice little game this, more pattern variation would be nice and fairly easy to add. Great job!
It's impressive how you transformed something as basic as QTEs in something quite cool. Feedback are well designed, and I was pleasantly surprised when letter then numbers were introduced.
As other said, the visuals take a large part of the screen without being of any use. I believe that without even changing mechanics, you could easily connect them to the QTE, like by making them spin faster when the QTE progress, or removing / adding some arrays for each key press for example.
Good job and thanks for the game ✨
I think it is interesting that each kind of code has a different degree of readability. I would say that the letters and plain numbers are the easiest to push, the arrow keys are harder, and then the math equations are the hardest. The math equations are hard for two reason: one, decoding them to a number is harder, and two: I can't reach most of the relevant numbers from my right hand. It seems like numbers 1 and 2 are the ones not displayed through equation, and I can reach those numbers with my left hand. However, the larger numbers, which are displayed with an equation, I have to reach with my right hand. But my right hand I also have to move downwards to press the arrow keys. This makes those equations hard in two different ways.
In fact, I often find myself hunt-and-pecking the large numbers, because I'm moving my right hand back and forth between the arrow keys, and I don't know how to locate numbers by feel alone while my hand is still on the arrow keys.
My final score was 131... I was not trying too hard at that point. It didn't seem like the difficulty was really rising, but reading some of the other comments it sounds like the patterns eventually got longer? I think that makes sense as a difficulty change. I do think that it would be kind of cool if the game had an ending--I was somewhat expecting it to end after 100. But it also makes sense as a high score game.
So overall, fun game, really great use of the keyboard (and the Ludum Dare theme).

the graphics are very nice but as someone pointed out, it can be hard to actually look at the shapes because a lot of attention is directed on the keys.
gameplay is kinda simple, and it took too much time to actually become difficult.
nice entry tho!