Peace was never an Option by Sacha_Soul
IF YOU OWN A QWERTY KEYBOARD, USE THE ARROW KEYS TO MOVE

Play the G O O S E and kill the hoos every 10 Seconds
Peace Was Never An Option is a fun game where you get to play a goose in her pond. Adorable, right ? Except, you have to kill everyone that gets in your territory using a chainsaw, a shotgun and a powerful magical wave. Ennemies try to kill you by waves, each 10 seconds. Good luck defending what's yours, and remember : Peace was never an option.

- Movement : Z Q S D or the arrows
- Weapon Change : 1 2 3
- Skill Tree : A
- Attack : Left click
- Magical Honk : Right click
- Dash : Space

- Dev : Sacha_Soul, Alexis Le Bourhis, Birox1er
- Art : Floups, Ineso, Mounounette
- Design : TSUYEAU, Aramiss, Nicolas, Amine
| Link | https://sacha-soul.itch.io/peace-was-never-an-option |
| Original URL | https://ldjam.com/events/ludum-dare/51/peace-was-never-an-option |
Ratings
| Overall | 732th | 3.366⭐ | 43🧑⚖️ |
| Fun | 384th | 3.598⭐ | 43🧑⚖️ |
| Innovation | 1031th | 2.768⭐ | 43🧑⚖️ |
| Theme | 988th | 3.159⭐ | 43🧑⚖️ |
| Graphics | 504th | 3.744⭐ | 43🧑⚖️ |
| Humor | 91th | 3.962⭐ | 41🧑⚖️ |
| Mood | 684th | 3.341⭐ | 43🧑⚖️ |
| Given | 34🗳️ | 72🗨️ |
I can't get to the Magical Honk tho >< too many enemies
I had to play with the controller & a mouse at the same time (didn't notice that you could use the arrow keys until I read a comment here), as the movement keys weren't WASD and I don't use a french keyboard. Would be nice to have a remap keys option (or just a simple toggle for those rare WASD keyboard holders).
Un jeu comme ça en trois jours mais c'est du jamais vu, vous êtes des GRANDS MALADES !!
Tout est un pépita (comme disent nos voisins du sud), seul minuscule bémol selon moi, le fait que des ennemis puissent nous spawn directement dessus :'(
Mais sinon BANGER ABSOLU :flushed:
1. The gameplay was extremely solid. The skill-tree was THE idea which elevated the core gameplay to a higher level. Now, we have seen this implementation many times, but this was nonetheless enjoyable and well thought out. Skills Trees do not work without excellent planning. I give gameplay a solid 4.5. That .5 is gone because this is done a lot!
2. The artistic direction was absolutely hilarious. The title and the combination between the violent gameplay and anger coming from the random people sold the humor of the game for me. Solid.
3. Now, with that being said, I do not see the connection to the theme that well. Sure, it might be added as an element. But the game could have been the same **without** the theme. Personally I feel the game should revolve around theme, it being an *integral* part. That is the main critique from me.
4. The game was *irresistible*, which not many games, even AAA titles could achieve. It was the blend of the humor, art, combat, and theme (not topic) which made for such a great experience. Props to you for thinking of that. The style was extremely appropriate for a Jam! No compromises made, which is seen in 90% of games.
Superb, Magnificent, Splendid and all those words. **The game is a 5.**
Enzo - Game Designer <3
The artwork is fantastic, and I love the concept of a duck defending his pond with a chainsaw and shotgun! Ha!
I recorded myself playing the game if you want even more feedback:
https://www.youtube.com/watch?v=p2tyMUiUQZU
You guys got crazy idea ♥
Feedbacks :
- let players choose between ZQSD WASD
- sounds are way too low
- sounds FX
Thank you!