10seconds by xhz636

[raw]
made by xhz636 for Ludum Dare 51 (COMPO)

A simple puzzle game working in Ludum Dare 51.

All you can do is move and reach the target point where the little yellow flag is located within 10 seconds. Beware of falling.

为Ludum Dare 51制作的一个简单的解密游戏。

你所能做的就只是移动,在10秒内到达小黄旗所在的目标点吧。小心坠落。

level7.jpg

level9.jpg

Ratings

Overall 241th 3.417⭐ 14🧑‍⚖️
Fun 199th 3.417⭐ 14🧑‍⚖️
Innovation 88th 3.75⭐ 14🧑‍⚖️
Theme 398th 3.125⭐ 14🧑‍⚖️
Graphics 450th 2.5⭐ 14🧑‍⚖️
Given 21🗳️ 1🗨️

Feedback

Hadik
03. Oct 2022 · 11:18 UTC
Game is fun, but not as good as I hope so. You art is not good, sorry. Partly match the theme, maybe next time it will be better.. Good and inovative game, good work.

One last note: I always write down honest review, because everybody need that, not just nice craps with some bullshit, but sometime I will appreciate very good games. So if this review insult you, but use it well :) Anyway every game is counting so :)
🎤 xhz636
03. Oct 2022 · 13:40 UTC
@hadik Thank you for your honest feedback! I will keep improving my skills and do bettle next time, glad you got some fun out of this ugly game :)
Ben Parisi
04. Oct 2022 · 03:24 UTC
Haha Hadik is brutal.
I gave this game high marks for fun.
I really liked this game. It was well designed, had a good difficulty curve. I got stuck on some of the later levels. But eventually I won. I'm glad I spent the time. Good work.
Brainloaf Studio
06. Oct 2022 · 01:09 UTC
Cool concept! I like the use of time- having to make quick decisions or plan your route before starting is an interesting take on a puzzle game. Some of those later levels get pretty tricky, but the challenge is welcome. Nice work!
john-wuller
07. Oct 2022 · 22:43 UTC
This game is incredible! Great job slowly building up the mechanics and making us use them in interesting ways. The later puzzles are tricky, but they're all tricky in a good way (except level 9, which I feel like I got thru thru sheer luck). I especially like what you did with the last level. My main challenge (especially with level 9) is that it feels unintuitive to move two spaces rather than just one with every key press (though that's just something to get used to). It'd also be nice to have some sort of background music or ambience. Finally, I wish the arrow keys could be used to move rather than just WASD. Incredible puzzle game with very well-designed puzzles!
Cogent.Invalid
07. Oct 2022 · 23:08 UTC
Fun and well-designed puzzles. The automatic movement was a nice twist that you don't usually see in these kinds of puzzle games, and with the movement mechanics it became sort of like a puzzle & action game hybrid. I'm pretty bad at puzzle games so I pretty much brute-forced everything, but I was still able to beat the game. It would have been nice to have some kind of feedback to show which direction you're going to move in the next step, just to show that your inputs are having an effect. Other than that everything was pretty clear.
Taximan981
07. Oct 2022 · 23:11 UTC
The idea was very nice, a simple puzzle game which you just need to get to the end, easy. I found the gameplay to be a little... intimidating, for lack of a better word. Like having x seconds to beat the level meant no room for mistakes or observation, but I get that is part of the theme. Overall, pretty cool entry!
Volodymyr Karchevskyy
09. Oct 2022 · 11:20 UTC
Nice concept with puzzles! Some of them are really tricky)
Lsy
11. Oct 2022 · 19:19 UTC
The loop from level 10 to 1 is fun, but I didn't seem to satisfy with it and tried to find a solution for both slimes getting to the flags. It seems that level 10 doesn't have such a solution, or does it?
🎤 xhz636
12. Oct 2022 · 04:45 UTC
@lsy I'm very sorry, there is no solution for level 10, because the "second" is needed to highlight this theme, the lack of reasonable guidance leads to some abruptness
UkuleleFury
14. Oct 2022 · 20:31 UTC
:D Very fun game! Simple mechanic. Well-crafted levels. Graphics and sounds are pretty minimal, but it works well. I'm impressed with how many levels you implemented!