Angsthase by Fantasieleben
You look like a cute bunny. But you really are a monster!! Do monstrous things, but operate from the shadows, so no ones perception is mislead by your cute appearance.
Increase global fear level by activating objects in the world. But as soon as anyone sees you the fear level is reset to zero.
Activate objects by pressing 'SPACE' whilst touching them.
Move forward pressing 'W'.
Use A and D to orient your body, but not whilst moving forward - you are too anxious to change direction whilst moving.
This game uses the NEEDSIM Life simulation that Tilman is working on for the Unity Asset Store. We have a website, although it is still under construction: http://www.fantasieleben.com.
The post-jam version fixes some major issues.
Angsthase is German for "Scare inducing bunny"
Increase global fear level by activating objects in the world. But as soon as anyone sees you the fear level is reset to zero.
Activate objects by pressing 'SPACE' whilst touching them.
Move forward pressing 'W'.
Use A and D to orient your body, but not whilst moving forward - you are too anxious to change direction whilst moving.
This game uses the NEEDSIM Life simulation that Tilman is working on for the Unity Asset Store. We have a website, although it is still under construction: http://www.fantasieleben.com.
The post-jam version fixes some major issues.
Angsthase is German for "Scare inducing bunny"
| Web (Unity) Post-jam | http://fantasieleben.itch.io/angsthase |
| Win, Mac, Linux Post-jam version | http://fantasieleben.itch.io/angsthase |
| NEEDSIM Life simulation | http://www.fantasieleben.com/needsim/main.html |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=57718 |
Ratings
| Coolness | 57% | 3 |
| Overall(Jam) | 2.34 | 1081 |
| Fun(Jam) | 2.07 | 1071 |
| Humor(Jam) | 2.72 | 561 |
| Innovation(Jam) | 2.97 | 560 |
| Mood(Jam) | 2.33 | 981 |
| Theme(Jam) | 3.00 | 830 |
I have Chrome so I cannot run the Webplayer...
I think this game would be greatly improved with simple 8-directional movement. That way, if I get discovered, it feels like I did something wrong strategically, rather than feeling like I didn't master the controls properly.
Really cool take on the theme overall! It's a creative twist on the stealth genre. I like the non-violent idea behind it; you aren't trying to kill anyone, and being discovered doesn't "kill" you like in most stealth games.