Angsthase by Fantasieleben

[raw]
made by Fantasieleben for LD33 (JAM)
You look like a cute bunny. But you really are a monster!! Do monstrous things, but operate from the shadows, so no ones perception is mislead by your cute appearance.

Increase global fear level by activating objects in the world. But as soon as anyone sees you the fear level is reset to zero.

Activate objects by pressing 'SPACE' whilst touching them.
Move forward pressing 'W'.
Use A and D to orient your body, but not whilst moving forward - you are too anxious to change direction whilst moving.

This game uses the NEEDSIM Life simulation that Tilman is working on for the Unity Asset Store. We have a website, although it is still under construction: http://www.fantasieleben.com.

The post-jam version fixes some major issues.

Angsthase is German for "Scare inducing bunny"

Ratings

Coolness 57% 3
Overall(Jam) 2.34 1081
Fun(Jam) 2.07 1071
Humor(Jam) 2.72 561
Innovation(Jam) 2.97 560
Mood(Jam) 2.33 981
Theme(Jam) 3.00 830

Feedback

keddelzz
25. Aug 2015 路 15:47 UTC
Nice idea, cool bunny animation, but the controls for changing the direction react too slow for my taste.
Team Klappermann
25. Aug 2015 路 17:33 UTC
Can you provide a download of the post Jam version?
I have Chrome so I cannot run the Webplayer...
Ariake81
25. Aug 2015 路 17:34 UTC
Interesting, like your take on the theme, weirdly scary!
馃帳 Fantasieleben
27. Aug 2015 路 07:59 UTC
Thanks for the feedback! We fixed many things in the post build version, including the orientation speed. Furthermore we now made builds of the post-jam version for Windows, May and Linux.
justinooncx
27. Aug 2015 路 08:16 UTC
Has a really odd feel to it, mostly with the controls, as well as how the whole thing plays out. Still, an interesting and challenging game!
SvenFrankson
27. Aug 2015 路 08:23 UTC
:)
peterkirk
27. Aug 2015 路 08:48 UTC
I really like this take of the stealth-hunting type monster games. Great concept, there is a lack of polish but I can see the potential in this.
馃帳 Fantasieleben
27. Aug 2015 路 11:18 UTC
Thanks for all the feedback. We fixed a bug in the movement controls, hopefully it feels better now!
reiknight
27. Aug 2015 路 12:57 UTC
Good concept and idea! The controls are a bit awkward. The scare sounds is actually scary xD
radmars
07. Sep 2015 路 18:02 UTC
I loved seeing the bunny get progressively scarier on the "fear meter". Nice touch!

I think this game would be greatly improved with simple 8-directional movement. That way, if I get discovered, it feels like I did something wrong strategically, rather than feeling like I didn't master the controls properly.

Really cool take on the theme overall! It's a creative twist on the stealth genre. I like the non-violent idea behind it; you aren't trying to kill anyone, and being discovered doesn't "kill" you like in most stealth games.