MineKeeper by flanne
WASD - Move/Dig
Left mouse click - Select/Build turrets
Enemies spawn every 10 seconds. Build turrets to defend your base. Mine materials to build more turrets.
HTML5 https://flanne.itch.io/minekeeper-ludum-dare-51
| Link | https://flanne.itch.io/minekeeper-ludum-dare-51 |
| Original URL | https://ldjam.com/events/ludum-dare/51/minekeeper |
Ratings
| Overall | 321th | 3.763⭐ | 61🧑⚖️ |
| Fun | 258th | 3.754⭐ | 61🧑⚖️ |
| Innovation | 668th | 3.22⭐ | 61🧑⚖️ |
| Theme | 658th | 3.576⭐ | 61🧑⚖️ |
| Graphics | 290th | 4.051⭐ | 61🧑⚖️ |
| Humor | 702th | 2.612⭐ | 51🧑⚖️ |
| Mood | 580th | 3.454⭐ | 56🧑⚖️ |
| Given | 20🗳️ | 18🗨️ |
It also seems really heavily inspired by the game "Dome Keeper" That recently released, just with the 10 second theme slapped on as a difficulty curve.
I wasn't really prepared for how quickly I needed to get towers out on my first go, but managed to beat it on my second attempt. I was a little disappointed that it ended so quickly, but that's just because I was having a good time :smile:
I lost my first run because I didn't realize I could climb walls. Dug myself into a hole and then realized too late I was stuck and couldn't escape.
Even knowing that, my second run I'd often try to jump up 1 block and end up digging out the block I was trying to land on , which was fairly annoying and cost time
Up top, while building towers, after building one tower you lose the ability to build more even if you have the cash. I'd have to press right click, which would send me down into the mine, then climb back up, in order to build more towers.
That said, it was pretty good aside from those rough bits. The art's pretty good and after getting over the "what's going on phase" it's not too difficult.

EDIT: Okay nvm, figured it out
It was really fun to combine mining with tower defence and I wish it was longer as I would love to play this game more. I hope you develop it further!

Does seem like an exact dome keeper clone, but good job to build it in just so few hours!
I think making the ramp up slightly slower would be nice. There's not much time to learn and improve the game and that can get frustrating. Since you can't change the 10s timer because of the theme, perhaps balancing less ramp up of the waves and slightly less powerful turrets could give more time to get into the game without sacrificing the difficulty?
The beginning is hard. The second wave is deadly. Also it is not easy to jump to get higher resources.
Also I don't know why but I have a hard time to construct turrets. I don't where to click, so I just click everywhere in the squares until one spawn.
It was a little short but fun anyway.
With a little bit more content, this could be a great game also for longer play session.
I could easily see myself playing this for longer if it had random ore generation and more resource/cannon types.
(just one little note , the ladder to climb was a bit off center for me)
(unfortunatly i cant post picture to show you)
My only criticism is the difficulty at the start, maybe ease it up a little bit so players can understand the flow of the game and get into it more easily.
Overall a really solid entry, Great job!
Unfortunately, I didn't win despite beating all the waves and more.
Took me a while to figure out that I could jump over blocks. The ui was also a little lacking for me.
I also felt like the space inside the tower right where I get off the ladder was a little problematic for me to do my upgrades.
I enjoyed the game itself so much, thanks for making it!