Low On Power by Tatha

A robot finds himself in a world that doesn't want him to exist. Fighting his journey through an abandoned city looking for the infinite power source.
How the batteries work
Your energy is slowly running out, and you can only hold 3 batteries, each holding power to keep you alive for 10 seconds. The currently used one is displayed with 10 parts, while enemies attacking you can damage some parts of it, reducing the remaining energy faster. Once the current battery is empty, it will be replaced with another full battery if you have one (or you die). Killing an enemy grants you full batteries, but if you don't have space for another battery, the overflowing power will grant you greater strength for a limited amount of time (right upper bar).
Controls
- Move: WASD
- Jump: Space
- Attack: E
- Dash: Shift
Supports Controller Input
Credits
- Adrian Kunz - Composition
- AzureBlue - Game Logic
- Sam Wain (Tatha) - SFX, Audio Implementation
- Substain - Game Logic, UI
- Sun Kejian - Art
made with Godot
Post-Jam Update:
The v1_2 Version is a post-jam version with some minor bugfixes.


| Link | https://samwain.itch.io/low-on-power |
| Original URL | https://ldjam.com/events/ludum-dare/51/low-on-power |
Ratings
| Overall | 778th | 3.321⭐ | 44🧑⚖️ |
| Fun | 775th | 3.167⭐ | 44🧑⚖️ |
| Innovation | 852th | 3⭐ | 43🧑⚖️ |
| Theme | 675th | 3.561⭐ | 43🧑⚖️ |
| Graphics | 580th | 3.631⭐ | 44🧑⚖️ |
| Audio | 318th | 3.598⭐ | 43🧑⚖️ |
| Humor | 752th | 2.513⭐ | 42🧑⚖️ |
| Mood | 582th | 3.45⭐ | 42🧑⚖️ |
| Given | 54🗳️ | 114🗨️ |
The weapon has an interesting look and feel.
It would have been great to have some variation with the enemies. Just a little variety in appearance and/or behaviour.
Art + sound were cool though. And I liked zipping about with the dash.
-Tim
The game is fun, even if the fighting can be a bit annoying sometimes.
Good job making that game I really enjoyed it !
Sound effects were nice and they gave a cool robotic feel to it all.
Overall good jam game!
I really liked the art of the enemies and the player. Also, the music / sound effects were crisp!
Did find it strange that you could stand on top of the enemies which stopped you from getting into the put that had lots of them.
