ZombieGrade by Jejkobb

[raw]
made by Jejkobb for Ludum Dare 51 (JAM)

2507acb18e75b0ba426ac656e79d1058.jpg [SCROLL DOWN IN THE EMBED AND PRESS THE FULL SCREEN BUTTON FOR BEST EXPERIENCE]

Every 10 seconds you get to choose one of 3 upgrades. Press 1 2 3 to choose which one.

WASD / Arrow Keys to move! MOUSE to aim! LEFT CLICK / HOLD to shoot

Just realized I forgot to change the name in the menu…

Ratings

Overall 773th 3.326⭐ 25🧑‍⚖️
Fun 458th 3.522⭐ 25🧑‍⚖️
Innovation 1004th 2.826⭐ 25🧑‍⚖️
Theme 405th 3.848⭐ 25🧑‍⚖️
Graphics 926th 3.022⭐ 25🧑‍⚖️
Audio 555th 3.174⭐ 25🧑‍⚖️
Humor 687th 2.647⭐ 19🧑‍⚖️
Mood 996th 2.917⭐ 20🧑‍⚖️
Given 28🗳️ 38🗨️

Feedback

LDJam user 43351
03. Oct 2022 · 22:12 UTC
Just realized I forgot to change the name in the menu… ignore that.
LDJam user 305869
03. Oct 2022 · 22:12 UTC
Pretty epic game. I love shooting people.
busisen
04. Oct 2022 · 00:07 UTC
Love your take on the theme. Was fun to see how all the upgrades worked in tandem - magic bullet was my favourite lol. Really liked the disintegration effect on the zombies when they died. Nice grass system as well! Good job man :)
Phillip Scott
05. Oct 2022 · 08:30 UTC
Fun little game, it is a little easy but it was fun to kill some zombos. I found the edges of the grass and the aiming stops working if you cross it :shrug:

Well done
tosk3
05. Oct 2022 · 08:31 UTC
pretty cool game, magic bullet was a great modifier ! the hitboxes are a bit small, but i guess the modifiers help with that !
Skyward4d
05. Oct 2022 · 08:31 UTC
That one was a lot of fun! It was really satisfying as you stacked up more and more upgrades.The graphics/audio were simple but functional. The magic bullet /blood splatter effects in particular looked great. It would have been nice to have a running kill count, so I would know how I was comparing to my previous run instead of having to find out at the end. And it was sometimes a little hard to see how much health I had left through the grass. But overall, really enjoyed this one. Nice work!
Boorulz
05. Oct 2022 · 08:36 UTC
Good action, and it felt good to hit zombies. The hit boxes were a little strange as I wasn't quite sure if I had hit a zombie or not until I got magic bullet. Also, the aiming seems to lock up randomly for some reason. I did like the spooky opening music changing to the whimsical music of the actual game though.
Excy
05. Oct 2022 · 08:36 UTC
Oh man this is addictive, I was expecting waves of enemies to spawn every 10 seconds but then having upgrades every 10 seconds is so much more fun. I'd love to have like a kill feed or kills per second meter, something to tell me how well I'm doing would be a great addition. Awesome first entry for you in LD and welcome to the community :smile:
LDJam user 43351
05. Oct 2022 · 08:57 UTC
Love the feedback! I agree I should've added some kind of counter or some combo system to let you know how you're doing, that would've been perfect!
Gonzalol
05. Oct 2022 · 09:49 UTC
Simple but fun game, more like a mechanics prototype but it's a great work anyway
OtterFaeLure
05. Oct 2022 · 10:45 UTC
I killed 321 zombies. :D COUNTDOWN! XD

I had a lot of fun with this, I liked the take. Simple, easy to understand, let's get to the pew pew.
Well done!

My "room for growth" comment would be that I think I found a bug.... my gun got stuck, several times, in a random direction... so I ran far away from the zombies and just sat there shooting while strafing sideways in the hopes that nothing would get past my genius technique. XD On level up the gun would sometimes unstuck so then I'd try to find the zombies... and then it would stick again and I'd have to fleeeeeee.

Still had fun - great job making a game that was entertaining even with that bug. :D Amazing work. :3
theheheo
05. Oct 2022 · 13:16 UTC
Nice! Yeah we did have some similarities in our game haha:) Really liked the upgrade system. As others have said already the enemy hitboxes could have been a bit bigger, was a bit annoying when the hit didn't register. Other than that great job !
Lvl99Chicken
06. Oct 2022 · 04:21 UTC
fun game! i really liked how the powerup synergized together. I do with my bullets were thicker or enemies had larger hitboxes, the raycast felt like it often went right between enemies. Otherwise had lots of fun.
Sarah Alexa
06. Oct 2022 · 16:14 UTC
I enjoyed this. I did have a few issues with the cursor and ability to aim disappearing after playing a while and finding it a little tough to line up my shot but this was fun. I enjoy the 10 seconds basically being an XP bar, there was a decent variety of upgrades and though it gets easy to survive indefinitely, it's a very relaxing time. I like how the characters look and feel like I need them to have soft ragdolls! The music is nice and chill too, perfect for zombie murder!

I managed to survive so long I reached the edge of the world and then I Jumped off because I couldn't aim but that was a good ending point tbh. I feel like if you keep at this, you could have a really fun casual rogue like or level based game going here.
niccolo-temperanza
06. Oct 2022 · 18:44 UTC
Awesome, one of the best, maybe not the most original idea BUT it's super addicting, makes you wanna see just how powerful you can become!
It is definitely the game I spent the most time playing in the jam so far.
woahitsjeff
07. Oct 2022 · 01:42 UTC
Games like these are so easy to get sucked into! The frame rate was a bit rough on WebGL, but it was still fun!
Ronn Fever
07. Oct 2022 · 03:41 UTC
Fun game. Nice selection of powers, and like others, I think the Magic Bullet was the most satisfying to use. I do think it's a little too easy to just sprint off in one direction and not find any enemies, but for a weekend game jam there's plenty here to enjoy.

Other people are mentioning their reticle getting stuck and that seems to happen when you go extremely far through the map -- while YOU can keep going, your reticle is bound to a smaller area! (But really - why be a coward right? Stand and fight the zombies!)
LDJam user 240168
07. Oct 2022 · 11:34 UTC
A very nice game! It felt like the zombie's strength & speed increased with your progression, which produced an overall feeling that you're not going anywhere. Maybe there should've been different types of zombies appearing gradually, so that you'd clearly see that you are progressing? Aiming felt a little awkward from this camera angle, maybe a simple top-down view would be nicer. Anyways, good job!
SimonO
07. Oct 2022 · 11:58 UTC
Great to see such a fresh take on the every 10 seconds theme - enjoyed exploring the different upgrade options, some didnt seem to have as much of an impact as expected but others (eg bombs) made a real difference. You could add some world obstacles in there too? I felt I was walking in the same direction a lot but running into buildings/fences could add in some variation. nice work :)
Skel3ton
08. Oct 2022 · 22:53 UTC
funny, the zombies had too much life for my taste but ok i enjoyed it and how simple it all is it's very good and catchy
trASSh
09. Oct 2022 · 10:38 UTC
Interesting game, but i feel like the hitboxes for the zombies were too small i sometimes feel like my laser was straight up going through them, also being able to see the amount of zombies i killed while playing wouldve been nice!