Monster's Dungeon Shop by Deniz ARAS
In Monster's Dungeon Shop, sell as much as item in 60 second to accumulate as much coin as you can.
All of the assets are created during the jam. Construct 3 game engine, Krita, and SFXR were the software I used to create this game.
This game is created for Ludum Dare #51 Compo by Deniz ARAS with the theme of every 10 Second. Hope you like the game. Do not forget to leave a comment about the game!
--
If you experience any bug related to the restarting your game, you should refresh or reopen the game to fix it. (Sorry for the inconvenience)

Ratings
| Overall | 293th | 3.309⭐ | 36🧑⚖️ |
| Fun | 301th | 3.176⭐ | 36🧑⚖️ |
| Innovation | 235th | 3.309⭐ | 36🧑⚖️ |
| Theme | 415th | 3.076⭐ | 35🧑⚖️ |
| Graphics | 133th | 3.794⭐ | 36🧑⚖️ |
| Audio | 207th | 3.279⭐ | 36🧑⚖️ |
| Humor | 202th | 2.758⭐ | 33🧑⚖️ |
| Mood | 236th | 3.235⭐ | 36🧑⚖️ |
| Given | 32🗳️ | 40🗨️ |
Having variety of customers that will pay more to get their item sooner (aka be more impatient) but pay more gold would also help this problem as well.
Overall, very cool innovative and cool idea, graphics were fine for what you were going for, and audio worked as well... I just believe that with a little more fine-tuning the gameplay elements and this would've been rated a lot higher.
I actually wanted to add a frustration bar instead of timer. However I did not have enough time to add that feature. With that when you got customer it will start a timer and how long that specific customer wait will add to frustration bar. However, within 48 hours I did not have time to spare for that future.
I did not want players to wait for the items, so I created crusher. It recycles your items for a new one. That way when player did not have the item they need they just have to recycle to find their weapon. (That might not be clear on the "How to Play" section. Sorry.)
Thank you for playing my game. Hope you like it.
Thank you for your comment. You are right it is bit hard to see. I didn't notice till now, silly of me. Thanks for the feedback.
That is a quite unique bug. I have never encountered it before. Hope it didn't effect your game play and enjoyment of the game.
Thank you for your input.
Its a simple idea done really well! I didn't experience any bugs. All the items are easy to identify and move there's just SO MANY ToT haha :')
I guess you have to spread the items around, otherwise they will clog the spawn real quick.
Not sure if you are aware, but the timer goes to negative after game over. Very minor thing, but I wanted to let you know.
@castitatis
@rickylee
@coderaurus
Thank you for your kind words. I just uploaded sprites and assets I used for this game. If you want to grab them you can find them on
denisaras.itch.io/monsters-dungeon-shop
I had the bug where I could not restart the game (easily fixed with a reload).
The idea of having a furnace to get rid of duplicate items was a nice addition, i.e. introducing a tradeoff between "tidying up" the playing field vs. dragging items through a pile of currently useless ones at a cost of time.
A solid game.
I am not a great coder. Addition of the furnace actually comes from that. Nearly all of the item spawns are random. I needed to give player the power of recycle and get the item they need.
I noticed that bug also. However, I couldn't find the solution within the jam time frame. I solved it now, but it is to late.
Thank you for playing and giving the great critique.
And if I would like to play with huuuge mess I would sit down to my life, not play a game! :smile:
Jokes aside, as for compo, cool game. Simple, short so you won't get bored with its mechanics.
Played twice an enjoyed it!
Physics interaction between the different weapons wasn't prohibiting movement which I thought it was.
Nice work!
I just had some troubles to see some items like the bow or the wood mace. And it is quite frustrating when the items you need don't spawn x)
GG Well played !
I'd definitely give this one another go sometimes. Lots of cool things you could do with it!