Card Empires by SunnyRx
Game Description
Build your empire, develop your army and defend the castle from waves of enemies!
You have only 10 seconds per turn to think and lay out your units, can you make the best decisions between development and defence?
How to play
Goal
Defend the castle and survive as long as possible.
Failure Conditions
- Your castle's HP drop to 0.
- Lost all your units.
Action
All the movements will be executed at the end of 10 seconds.
Collect resources: Drag [Farmer] or [Artisan] to [Resources Deposit].
Attack enemies: automatically attack all the enemies in your unit's attack range.
Construct Buildings: Drag a farmer to an open space and select the matched building from the construct menu.
Add units: After a building is constructed, players will gain 1 more person to join the construction. If that person has been defected, again there will be a new person added to replace him on the next turn.
Unit Types
Farmer: can build buildings and collect resources
Artisan: can build buildings and collect 2x resources
Archer: can not build buildings, can not collect resources, 2 attack distance
Transfer
After placing [Farmer] on the [Artisan College] or [Archer Barracks] to let them consume the corresponding resources. [Farmer] can be transferred into another occupation.
Attack
Currently, all attacks are automatic.
For all the enemies in the attack range, the one with the lowest HP will automatically be selected as the prior target.
If there is more than one enemy with the lowest HP, the target selection order will be from the bottom left to the top right.

Developers
- AcaciaSai
- Quan Ran
- SunnyRx
Art Asset
| Link | https://sunnyrx.itch.io/card-empires |
| Link | https://sunnyrx.itch.io/card-empires |
| Original URL | https://ldjam.com/events/ludum-dare/51/card-empires |
Ratings
| Overall | 51th | 4.182⭐ | 46🧑⚖️ |
| Fun | 71th | 4.102⭐ | 46🧑⚖️ |
| Innovation | 100th | 3.988⭐ | 45🧑⚖️ |
| Theme | 43th | 4.341⭐ | 46🧑⚖️ |
| Given | 50🗳️ | 17🗨️ |
We need more tower defence elements!:smiling_imp:
I don't know if there's a game exactly like this already and you've got the idea from there, or that you came up with this(in which case amazing job!), but this is very polished and well made
Late game is too easy, almost automotised it! I want it to become harder and harder! But only two wolves per turn is easy to deal with. Can't upload screenshot for some reason(
另外发现好像没有铁矿可以采?所以没有造出 artist。玩到52回合发现好像敌人又开始一直出狼了,就停了~
We are sorry the iron is not marked clearly enough, the resource deposit in the top left corner of the map is iron.
And only farmers and artisans can collect resources.
We only design to the 50th level due to time, and the later are 2 wolves repeat.
I love these little pocket-sized strategy games, and this one it really good! I can just imagine it with more unit types, buildings, enemies, different terrain - a really, really solid foundation for a game!
It's really an interesting game, good job!
becomes loads of clicking though :smile:
Card game + Age of Empires alike it's an explosive combination for me, you hit me on my weak point.
Here you have your 5 stars, sir.

The design is fantastic. Having to make all those decision quickly makes the simplicity of it really shine. I like small details like the farmers respawning after some times when an unit dies. The game feels like it was well tested and adjusted.
Great job and thanks for the game!
I went up to 80 and stopped when I was sure it was only going to be 2 wolves per wave from this point!
The idea is just great and fits jam at any point.
Gameplay is slow, but it has a point.
Thank you for a submition!
I was already a fan of you 10 years ago.
I'm very happy that the game we designed was recognized by you~