Perihelion by Fuse in a Bowl

Play in your web browser on itch.io!
About:
It's the apocalypse, society has collapsed and the sun is slowly roasting the earth. Navigate the wasteland to reach the only helicopter left on the planet with tinted windows and working AC. Grab any water you find on your way and make sure to avoid the killer waves of radiation that bathe the environment every 10 seconds. "Slowly" may not have been the correct choice of words.
Screenshots:



Controls:
A and D / Left Stick - Move left and right
Space / A - Jump
R / Back - Reset
Credits:
By Anthony Diggle, Tony Dong, Bradley Pollard.
Includes dusty air texture from http://www.textures4photoshop.com/
Includes sound effects from https://kenney.nl/
Includes sound effects from https://www.zapsplat.com/
Includes sound effects from https://opengameart.org/
Includes fonts from https://fontsarena.com/blog/free-vintage-typewriter-fonts/
Includes music from https://incompetech.com/
| Link | https://fuseinabowl.itch.io/ludum-dare-51 |
| Original URL | https://ldjam.com/events/ludum-dare/51/perihelion |
Ratings
| Overall | 173th | 3.935⭐ | 25🧑⚖️ |
| Fun | 321th | 3.674⭐ | 25🧑⚖️ |
| Innovation | 231th | 3.739⭐ | 25🧑⚖️ |
| Theme | 34th | 4.37⭐ | 25🧑⚖️ |
| Graphics | 62th | 4.478⭐ | 25🧑⚖️ |
| Mood | 18th | 4.457⭐ | 25🧑⚖️ |
| Given | 39🗳️ | 30🗨️ |
The ambientation is very good and the graphics are awesome.
Very good job here!
Finished in 2:21.284 with 6 of the collectables. Are there more to find?
Graphics and background music do a great job at selling the moody wasteland theme, and the particle effects give it a lovely polish.
Tiny critique on the visuals is that because of the limited colour palette, it's hard sometimes to differentiate between the walkable surfaces and background art (specifically in the tower building at the end), but overall really impressive. Well done!
@relick That's a very solid 100% time, wonder if anyone can do better 👀
Would love to know a little bit more about the world, but the minimalism is an effective choice.
Job well done overall.
A large part of why I enjoyed it was the atmosphere of the whole thing. The music really suits the mood and the sound flourishes are well implemented. Given the lack of a rating for the audio I guess you didn't write it and you got the effects elsewhere? I wish I could rate it though, if you just had a disclaimer for where you got them from.
You chose the palette well. The radiation effect was suuuper well done, perfect. The water canisters were the only jarring graphical thing, maybe you could have edited them to desaturate at least. Also like others have said... I'm glad to have something to collect, cos I'm a gamer, but some sort of weight to it would be nice.
The platforming aspect was really good but a little floaty so I found it hard sometimes.
Movement wise, I found the character to be a bit fast and floaty; not entirely sure how to describe it but I often found myself wishing I had better control; especially in the end section. This could just be a skill issue, but it felt like the character had a bit too much momentum perhaps? I did feel like the fast movement helped with the urgency, which was good.
On Level design, I saw a lot of sections where I just BAAARELY couldn't make a jump unless I hopped up one tile higher before jumping. This was a bit annoying, but often forced me to move into the light; if that's the intention with these jumps then my annoyance is probably more on the movement not letting me execute the precise jumps I wanted to do there.
Ultimately this game is just lovely. The art, the music, and the feel are just spot on. It didn't have any of the common platformer jank like sticking to walls, and the controls felt like some care was spent trying to tune them even if they weren't my taste.
Nice work!
@fireslash Given more time I would have loved to smooth over some of those off-by-one tile jumps you describe. Part of it does add additional challenge but I totally understand what you mean when it feels like there's a tad too much momentum sometimes!
The visual effect for the radiation is nice and the game fits the theme.
I appreciate that you added checkpoints, I think that's essential for this type of game and many don't add that.
I would've liked some more variety (moving platforms etc) but that's totally fine for a jam :)
Played on my stream: https://www.twitch.tv/zedkraze