Just In Time ! by Heine Hohenhart

Play two characters between two phase who change every 10 seconds. Recolt some coins, build some towers, protect your home !
Basics :
WASD - Move! Spacebar - Action
Credits for assets :
- 0x72 (characters)
- Game Endeavor (Tileset)
- Kronbits (Sfx)
- Darkworld Audio (Sfx)
- escalonamusic.com (music)
( if i forgot someone, tell me ! )
( I have a bad english :( )

| itch io | https://heine.itch.io/just-in-time |
| itch io | https://heine.itch.io/just-in-time |
| Original URL | https://ldjam.com/events/ludum-dare/51/just-in-time |
Ratings
| Overall | 250th | 3.846⭐ | 28🧑⚖️ |
| Fun | 289th | 3.712⭐ | 28🧑⚖️ |
| Innovation | 202th | 3.788⭐ | 28🧑⚖️ |
| Theme | 25th | 4.442⭐ | 28🧑⚖️ |
| Humor | 504th | 2.981⭐ | 28🧑⚖️ |
| Mood | 571th | 3.462⭐ | 28🧑⚖️ |
| Given | 18🗳️ | 29🗨️ |
However the concept is very interesting! I think it needs more refinement. I liked the idea of handling two sides, with two different objectives. It's like a coop game! :D As it is, the "tower-defense" gets more weight than the other one (since it has emergency), unbalancing the whole. But there's certainly way to make it work! On the single game where I lasted longer than 40 seconds, I enjoyed coordinating myself and switching between two states of mind!
I should also mention that, even if it is only assets, the game looks and sounds great! It could use a bit more juiciness (on the projectiles, the enemy attacks, or the looting), but it's already satisfying to play. Congrats for this entry!
a good tower defence game x)
between product phase and defence phase, its god that all happening without stop.
its become a litle monotonous at a time, keep doing the same move, and in the end, the prod can't follow, maybe a upgrade for the prod ?
good job, is a good game !
( I have a bad english too x) )
The game is maybe a little difficult to understand at the beginning, but when you understand it, it's good balancing (In a game jam, you don't have to be more difficult than that).
I think the main default than you could avoid, it's the difficulty of the waves has a limit. So, if you upgrade everything, you can't loose, and you have to quit the game when you want. It's a bit frustrating, and you can avoid it simply, with always more ennemies, or more and more strong. But your game must have a end. It's important.
Otherwise, the system works. Good job !
@0x-void-x0
Time management was indeed the main idea! Forcing the change of phase suddenly imposed choices in terms of the actions undertaken, I would have liked to put more things in to manage this time! Thank you anyway !
@upcharlie
It is true that more options for improvements would have made the experience more interesting. But I ran out of time haha! Thank you anyway !
@aes1
Thank you for your comment ! Indeed, at the very base I intended to add more elements: wood for repairs, ammunition to reload the towers, all that. But... Not enough time, unfortunately. For a full version maybe!
@karbirus
Thanks a lot !
@itooh
Thanks for playing! It's true that the difficulty was a bit complicated to set up, haha. Not enough time, like a lot of other things! And it's true that to do it again, make it a co-op game rather than a phase succession would be more fun!
@nahuelito
Thanks !
@loki-drams
Bon toi, ça sera en français, plus simple hein. :P Mais ouais, la difficulté a été un peu fait à la va vite à la fin. J'ai été très productif le premier jour, beaucoup moins le second (alors que j'ai autant travaillé !), et le troisième jour a été assez relou à gérer aussi haha. Merci en tout cas !
@kalendhos
Français ici aussi, alors je ne vais pas m'embêter avec mon anglais de vache espagnole. XD Merci d'avoir joué ! Comme je l'ai déjà dit plus haut, ouais, la difficulté a été le soucis principal. Je n'ai malheureusement pas eu le temps de trop tester le jeu, ce qui explique que je n'ai pas trop travaillé (et j'en suis deg quand même) la courbe de difficulté. Merci encore !
My main feedback would be that you can die too easily at the start. I had to keep replaying the game so I could have enough time to figure out where to go to make the towers and that the towers only shoot in their lanes. Also, once I'd fully upgraded the towers, I'd essentially won since nothing could get to them anymore, but the game kept going.
I had a lot of fun with it once I got the hang of it, and thinking about where I should place the character so I could maximize my time on the next phase was really fun! Great job!
The game was fun to play, but you reach the "end" pretty quickly. After upgrading all turrets to the max there isn't much else left to do.
Nonetheless very fun to play, I enjoyed it ^^

I think you should continue using your idea for the game post jam, it can lead to a very fun game :)