Microgame Mayhem by Hawke Games
Try and complete as many 10-second microgames as you can to get a highscore!
(Windows build recommended if the Web build has issues)
| Source Code (WARNING SPAGHETTI)) | https://hawke-gaming.itch.io/microgame-mayhem |
| Link | https://hawke-gaming.itch.io/microgame-mayhem |
| Original URL | https://ldjam.com/events/ludum-dare/51/microgame-mayhem |
Ratings
| Overall | 81th | 3.862⭐ | 31🧑⚖️ |
| Fun | 49th | 3.948⭐ | 31🧑⚖️ |
| Innovation | 366th | 2.948⭐ | 31🧑⚖️ |
| Theme | 76th | 4.034⭐ | 31🧑⚖️ |
| Graphics | 227th | 3.483⭐ | 31🧑⚖️ |
| Audio | 165th | 3.397⭐ | 31🧑⚖️ |
| Given | 19🗳️ | 37🗨️ |

BTW can you also rate on my game? https://ldjam.com/events/ludum-dare/51/groovy-wars
well done!
I'm always sceptic when it comes to adding anything flappy bird related to any kind of game jam game, while I'm not a fan of that and I would enjoy the game more without it, I have to say that this is the best implementation that I saw so far. The simple addition of being able to slide on the pipes and having failure only on direct hits to the sides + not having to be constantly in air is definetely a big, big plus for me. Some other minigames however seem to lack some quality of life features that could be crucial to make the experience a little more convenient for the player, biggest offender for me being that in both platfroming sections (vases and coins) there is no "invisible floor frame" or whatever we would like to call it, that would let player jump even after slightly falling from the platform, which seems to be a staple in most platformers. In my opinion having such affordances in place is very important for jam games, as we have limited time to play a lot of games and it instantly makes it more enjoyable to play even if we don't notice it.
This is of course a fun jam game, but I sometimes felt treated unfair, because getting flappy bird 2 times in a row on a good streak was not feeling great for me. With the very varying difficulty level of randomly selected minigames it can sometimes feel like you're bound to get a good score or a bad score based on the random aspect.
I might not be the most qualified to speak about the difficulty, as I had highscore of only 10, but wanted to share my thoughts.
Nonetheless, the game felt addicting in a good way, I wanted to keep playing and going for another try and another try. Glad to play this one, looking forward to next LD entries from You :)
If you were to keep working on it outside of the jam, I'd wish for two modes, one with a set 'path' of games, and one with random. That way its a bit easier to compare how far you get for score