Microgame Mayhem by Hawke Games

[raw]
made by Hawke Games for Ludum Dare 51 (COMPO)

Try and complete as many 10-second microgames as you can to get a highscore!

(Windows build recommended if the Web build has issues)

Ratings

Overall 81th 3.862⭐ 31🧑‍⚖️
Fun 49th 3.948⭐ 31🧑‍⚖️
Innovation 366th 2.948⭐ 31🧑‍⚖️
Theme 76th 4.034⭐ 31🧑‍⚖️
Graphics 227th 3.483⭐ 31🧑‍⚖️
Audio 165th 3.397⭐ 31🧑‍⚖️
Given 19🗳️ 37🗨️

Feedback

Delightfullymad
03. Oct 2022 · 01:49 UTC
Simple graphics but very fun and good take on the theme. Great work!
LDJam user 299757
03. Oct 2022 · 01:58 UTC
Simple but SOOO much fun I played this for a while and its still fun really good job 5 out of 5
Nicholas Maddalena
03. Oct 2022 · 02:16 UTC
nice work! The transition between minigames is super clean, I really like that the little pink circle stays in place from one minigame to the next, it makes everything feel super smooth and continuous.
Trabasura
03. Oct 2022 · 02:28 UTC
This was the first game that I played during this jam! I was pleasantly surprised at how such a simple game turned out to be so much fun. You really hit a sweet spot with the variety. I feel like one or two more microgames would've kept me playing longer, but besides that I don't have many other complaints. Great job, really well rounded entry.

![SCORE.png](///raw/579/c3/z/50033.png)
Jacob Diaz
03. Oct 2022 · 03:37 UTC
I love the style, and I can TELL you made these games just perfect enough to make them stressful under the 10 second constraint. I also love the seamless transitions between games
Aryaman
03. Oct 2022 · 04:22 UTC
Nice game concept there bro...
BTW can you also rate on my game? https://ldjam.com/events/ludum-dare/51/groovy-wars
3LSTMsInATrenchcoat
03. Oct 2022 · 06:47 UTC
Very juicy & polished, with a lot of variety in the minigames. I think this is one of the best minigame-based LD entries I've seen. I found the shatter-the-jars game to be the trickiest (or, at least, it's the one that came down to the wire the most often for me before I got the hang of it). My high score was 32.
m11
03. Oct 2022 · 08:36 UTC
A great jam game - loved the transitions between the games!
Kevin Du
03. Oct 2022 · 13:52 UTC
professional indeed!
mimusangel
03. Oct 2022 · 16:01 UTC
Very good idea, beautiful entry!
LDJam user 235915
04. Oct 2022 · 06:45 UTC
An interesting assembly of mini-games. I really liked the design and disclosure of the topic!)
Helzinko
04. Oct 2022 · 10:19 UTC
Had so much fun playing this, very addicting gameplay that has a lot to offer. Great job!
mdotedot
04. Oct 2022 · 13:53 UTC
having mini-fun but the controller could be a little tighter. But I'm not a good platform-gamer so it could be just m.e.
well done!
busisen
04. Oct 2022 · 15:41 UTC
Had pretty fun playing through all the small minigames :) Would love to see if you could possibly expand them into more games in the future? Nice job :)
RookRules
04. Oct 2022 · 18:18 UTC
![Highscore_microgames.png](///raw/8c4/14/z/5212f.png) I hope you all had as much fun as I did
Eugenik
04. Oct 2022 · 23:26 UTC
I just love the music and the art! Great job man.
pianoman373
06. Oct 2022 · 01:09 UTC
Excellent interpretation of the mini game formula. The juice in each of them really makes the game and the transitions feel so good. I only wish there were more minigames.
loveapplegames
09. Oct 2022 · 07:48 UTC
Great work on the minigames! Nicely balanced, and some games are different each time. I wonder why the game will not progress when you complete a minigame though.
Bart Moon
09. Oct 2022 · 11:15 UTC
The game is very sleek and easy to understand. Simple but colorful graphics present everything in a clear and nice to look at manner, also making it easy to distinguish between the minigames. Sound design, while yet again very simple, makes the experience for me, good choice of music/sounds for this kind of game.
I'm always sceptic when it comes to adding anything flappy bird related to any kind of game jam game, while I'm not a fan of that and I would enjoy the game more without it, I have to say that this is the best implementation that I saw so far. The simple addition of being able to slide on the pipes and having failure only on direct hits to the sides + not having to be constantly in air is definetely a big, big plus for me. Some other minigames however seem to lack some quality of life features that could be crucial to make the experience a little more convenient for the player, biggest offender for me being that in both platfroming sections (vases and coins) there is no "invisible floor frame" or whatever we would like to call it, that would let player jump even after slightly falling from the platform, which seems to be a staple in most platformers. In my opinion having such affordances in place is very important for jam games, as we have limited time to play a lot of games and it instantly makes it more enjoyable to play even if we don't notice it.
This is of course a fun jam game, but I sometimes felt treated unfair, because getting flappy bird 2 times in a row on a good streak was not feeling great for me. With the very varying difficulty level of randomly selected minigames it can sometimes feel like you're bound to get a good score or a bad score based on the random aspect.
I might not be the most qualified to speak about the difficulty, as I had highscore of only 10, but wanted to share my thoughts.
Nonetheless, the game felt addicting in a good way, I wanted to keep playing and going for another try and another try. Glad to play this one, looking forward to next LD entries from You :)
🎤 Hawke Games
09. Oct 2022 · 16:09 UTC
@bart-moon Wow, thank you so much for the detailed feedback!
happyslice
09. Oct 2022 · 16:41 UTC
Love the variety, the animation, and the elegance! Runs great in the browser.

If you were to keep working on it outside of the jam, I'd wish for two modes, one with a set 'path' of games, and one with random. That way its a bit easier to compare how far you get for score
vidarn
17. Oct 2022 · 19:40 UTC
I'm impressed with the number and quality of the minigames. The aesthetics were nice and cohesive, I liked that the ball you controlled would stay the same between the games, while the controls and surroundings changed. There was also a nice amount of polish to everything, and the animations were very satisfying.