Sakeo by Krunoslav

[raw]
made by Krunoslav for LD33 (JAM)
In Sakeo you controll a bloody general (in red) which mission is destroy the humanity (in purple). You have some minions (in orange) that follows you, they will kill or capture the humans.

Kill as many humans as you can!

Control:
Arrows

Ratings

Coolness 37% 1713
Overall(Jam) 2.74 916
Audio(Jam) 2.89 490
Fun(Jam) 2.63 841
Graphics(Jam) 2.32 952
Humor(Jam) 1.94 902
Innovation(Jam) 3.05 486
Mood(Jam) 2.33 981
Theme(Jam) 2.55 997

Feedback

tMalicet
26. Aug 2015 路 19:32 UTC
I don't know what am I supposed to do :/
馃帳 Krunoslav
28. Aug 2015 路 08:36 UTC
Use the arrows to move the general, and your allies will follow you. Then when you see a purple circle it will be a battle.
Saf
28. Aug 2015 路 11:43 UTC
Trie a couple of times.. game wont load. I get an error (chrome+macbook)
馃帳 Krunoslav
28. Aug 2015 路 17:33 UTC
Did you try webUnity or web?
Arowx
28. Aug 2015 路 18:17 UTC
Nice idea, the game crashed with an exception when a large purple hit one of my minions?
Jajo
28. Aug 2015 路 18:17 UTC
It's a bit of a gamble, trying to eat a human. Certainly fun to build up an army :D
arzi
29. Aug 2015 路 12:46 UTC
Original take on the theme! It was pretty fun and the mechanics worked well.
Taldius
29. Aug 2015 路 12:47 UTC
Nice concept, the gameplay is simple but effective.
Good job!
SoulGame
29. Aug 2015 路 12:59 UTC
The Web version didn't work here, it froze Mozilla!
The Windows version didn't work as well, you might have forgotten a file with the .exe, it says: "There should be 'sakeo_Data' folder next to the executable"
Hopefully the WebUnity version worked on Mozilla!

The game is cool, took me a couple of time to understand the rules better, but then it was fun! A couple of notes:
- Considering the size of the map, I felt a bit slow. Traveling around would have been smoother for me at a higher speed.
- It would be cool if my units could teleport to me when they're stuck in trees out of the screen. I had to backtrack a couples of times to pick up them!
- I'm not sure I clearly understood the combat rules: I often lost units which were way bigger than the one attacking...? Maybe the random is a bit too high (just saying)

Overall, I enjoyed it :)
congusbongus
29. Aug 2015 路 13:20 UTC
Cool idea, but I think you can do a lot more with this idea, because as it is the outcome - whether the humans fight or join - is a bit random.
jofra
29. Aug 2015 路 14:53 UTC
need some instrutctions on description or something :s ( i figured out quick but i can see it being a bit dificult to understand. cool concept tho!
gj
CrefossusJam
08. Sep 2015 路 17:02 UTC
I like the concept and followers, interesting twist. I like that you can "lose" an enemy by getting them stuck on a tree :D (since they change their state back or.. simply don't follow if not close enough - this is cool.). Of course that pretty pointless once I figured out how I'm actually supposed to play.

I got to 150 humans left before I lost the will to find more. So maybe could use dirt paths to connect the towns to have less random wandering, or an arrow indicator of nearest village. Or maybe the camera zooms out when your army is bigger? Maybe just a less big game since it gets kind of repetitive after a while?

Still really neat idea and good feedback for human death.
eddynardo
11. Sep 2015 路 11:03 UTC
had to download the game to actually work.I dont blame you web is messed up anyway.Cool gameplay.I liked the idea ;)
Jelinib
12. Sep 2015 路 07:50 UTC
Cool unique idea, and very clean art!

Could be helpful to have some kind of indicator of how many more hits you and your minions can take before dying, if that's how it works, anyway. Is it just luck? It's hard to tell.

Sometimes it feels a little too hard to find the tiny humans. There are quite a few dull moments where I am just wandering aimlessly looking for easy battles.

But overall good job! I like the style and it's quite satisfying when you get another person on your side.
crucknuk
13. Sep 2015 路 23:36 UTC
Did you just used CIV V logos? :P
otherwise i like the concept of gathering and expanding, but I didn't know that my "hero" could die as easily.
The web link is bumpy and it crashed my browser on several occasion, but other than that i enjoyed it. There is no limit on the map so once i got out of the forest i was kinda lost :P maybe you could put invisble walls or something :)
Wish to see more of it. keep up!
WubAlliance
14. Sep 2015 路 00:33 UTC
Interesting concept. Takes a while to get used to your own unit's movement. The graphic elements are decent, it would be nice to see more along the lines of a background. Audio is pretty good. Overall fun entry, good job!