One Shot Death by cafebeef

[raw]
made by cafebeef for Ludum Dare 51 (COMPO)

A fast-paced bullet hell with a new boss every 10 seconds.

Click here to play ONE SHOT DEATH!

Screenshot1.png

Screenshot2.png

Screenshot3.png

INSTRUCTIONS:

WASD (or arrow keys) to move
Click to shoot (hold down for continuous shooting)
Bosses spawn every 10 seconds
(even if you didn't kill the last one!)
Your bullets collide with their bullets -- use this as a last-minute shield!

I made this game in 48 hours for Ludum Dare 51, where the theme was "Every 10 seconds." This was my first Ludum Dare game. The source code is available as a ZIP file below. The game was made with Godot 3.5, graphics were made with GIMP, and sounds were made with sfxr and BeepBox. The font used is HelvetiPixel by pentacom (released into the public domain).
Please leave feedback including any and all comments, criticisms, and compliments! Thank you!

Changelog:

V2: Added support for other locales. If using an AZERTY keyboard, it should now allow you to play with ZQSD rather than WASD. (This update should have no effect if you were already using a QWERTY keyboard layout.)

Ratings

Overall 268th 3.365⭐ 28🧑‍⚖️
Fun 153th 3.538⭐ 28🧑‍⚖️
Innovation 363th 2.96⭐ 27🧑‍⚖️
Theme 221th 3.635⭐ 28🧑‍⚖️
Graphics 430th 2.635⭐ 28🧑‍⚖️
Audio 260th 3.043⭐ 25🧑‍⚖️
Given 39🗳️ 31🗨️

Feedback

SciDev
03. Oct 2022 · 01:44 UTC
The variety in the bosses was fun, especially the ones that make you aim *just* right. The explosions when the enemy dies is also a nice touch that may or may not have gotten me several times.

On the critique side, the audio's fine, and art definitely needs work, but there is never a question in how to play the game which is good.
🎤 cafebeef
03. Oct 2022 · 02:12 UTC
@scidev I wholeheartedly agree. If I had more time, the first thing I would have done is redo the art. Any recommendations for software/tutorials for better art?
SciDev
03. Oct 2022 · 03:08 UTC
@cafebeef
For drawing, I personally use **Krita** (from KDE), which is optimized for painting, but it has pixel art tools too.
- **GIMP** is a similar story, but more popular.
- I've also heard **Photoshop** is good if you pay for it.
- If you're more interested in 3D, you can look into using **Blender**.

In terms of learning, go online and look for resources on the **basic principles** of art **(3d forms, composition, color theory, etc.)** and then look into each of those, **practicing each of those skills as you go**.

And finally, don't forget to **have fun**! If making art is becoming boring, try a new kind or take a break and come back to it.
Naemis
03. Oct 2022 · 04:13 UTC
I'm a big fan of bullet-hells so this game was very enjoyable. Sometimes the bullets were a little hard to see because the color values of the bullets and the bg were very similar (ie. clarity with some of the visuals, the blue boss in particular).

I like the little song as it suited well with the game. Very nice work :D
blk_dg
03. Oct 2022 · 11:36 UTC
The simple joy of that one bullet that hits, good job on your first LD game ! As it was said art is bit simple, but at least you can now take some time to enhance that and learn so congrats :)
LDJam user 234567
03. Oct 2022 · 16:12 UTC
The last boss was hard to beat. My eyes were crossed. It was a little bit epileptic :stuck_out_tongue_closed_eyes:

It's Remember me some old shmup
mdotedot
03. Oct 2022 · 16:47 UTC
When a new enemy spawns that you don't know it can be hard. But the Checkpoints are great!
Would hate to start over with the same. ha ha Nicely balanced overall.
As always I tend to focus on the bullets and not the enemies so I had to dodge too much to actually kill them... ha ha ..
Well done.
Nicholas Maddalena
03. Oct 2022 · 21:26 UTC
well done! I really like that each boss explodes into one final bullet pattern when you destroy them. It seems like you balanced that really well so it fills out the last few seconds before the next boss arrives. A lot of games in this jam have a little bit of a problem where you have to wait around for a bit until the next ten-second timer is ready. It's a very small problem, obviously, but I was pleased to see you found such a clean way to avoid it!
Lady
04. Oct 2022 · 05:31 UTC
Fun game. Great concept and I liked that the bosses keep just keep coming even.
red-stake
04. Oct 2022 · 07:39 UTC
It's an interesting decision to make enemy bullets destroyable with your bullets. From most of the bullet hell games I've played, that doesn't happen. It's neat because you can block enemy shots coming at you, but it also blocks your shots at them, making them often pretty hard to hit.
I thought that was a really neat decision! Great job.
BridgeOnAStick
04. Oct 2022 · 09:08 UTC
Interesting that you can shoot the bullets with your own bullets. This makes it easier as well as harder to fight the boss. Fun game!
Henrik Ganard
04. Oct 2022 · 09:15 UTC
Nice twin-stick. The simple graphics makes it easier to see and control the situation when you have multiple bosses going on. Great game.
foolmoron
04. Oct 2022 · 17:07 UTC
Very smooth controls & cool effects, great first game! I like how the bosses were defending against your OHKO bullet more than you were defending against them
fermingimpel
04. Oct 2022 · 21:31 UTC
simple but funny game, i like the yellow boss dancing and shooting
LDJam user 0
04. Oct 2022 · 21:42 UTC
I supose you game will be at good place in fun, because it is FUN. Thememaster, thats you are, fit into the theme. I like little that audio, maybe next time.
Eugenik
04. Oct 2022 · 23:00 UTC
HAHA I love the concept! Well done!.
shimmerscale
05. Oct 2022 · 18:37 UTC
Fun and easy to learn how to play. I really liked the variety in the boss's movement and firing patterns.
DzejPi
06. Oct 2022 · 16:23 UTC
Love a bullet hell type of games! Well implemented and great to see many different bosses! This would go super well with some hectic music. Perhaps next time. Either way, nice one!
LDJam user 258850
07. Oct 2022 · 14:20 UTC
I did it \o/ that was tough :sweat_smile: I had both the last 2 bosses at once and it was a nightmare haha ^^
I did suffer from some bad frame drops, but nothing I couldn't deal with ^^ great first LD!
🎤 cafebeef
07. Oct 2022 · 23:04 UTC
@rickylee Thanks for the feedback! Would you mind sharing your system specs?

I tested the game on my laptop only after the deadline, and I noticed it could lag a bit (down to about 30 fps for me). But on my desktop (pretty beefy, AMD 5800X/RTX 3070), it ran at 144 fps no problem. I wonder if upgrading to OpenGL3 and using GPU particle effects would have made it faster?
LDJam user 258850
07. Oct 2022 · 23:26 UTC
@cafebeef mine aren't as beefy but they run current gen games ok, i5-11400 / GTX 1650
its could be due to the browser I used, OperaGX which is Chrome based.

Hope that helps :smile:
LDJam user 263100
12. Oct 2022 · 15:59 UTC
I loved it! It's an interesting take on a bullet hell game. It's really nice that you can just retry the current boss instead of starting all over. I really wish it was longer though! If you expand on this in some way, I'd love to play it. :)

To be critical as well: Obviously the art could be better, although I think it's okay. If there was a neat UI and font fitting the style of the sprites, perhaps a nice background or light effect for the player/bosses/bullets or something, it would certainly be a solid style!
I like the gameplay and audio as they are. Simple, but fun!
aligator
16. Oct 2022 · 19:07 UTC
That was a fun little game :-) I also like the sound and music of it.
Its nice what you got out of very basic textures.

One thing which would be really cool would be some powerups for better weapons and some more levels.
🎤 cafebeef
18. Oct 2022 · 20:56 UTC
@gapagames @aligator Thanks for the feedback! I've been mulling over whether I want to make a larger version of this game with maybe 10-100 levels. I'm considering adding co-op multiplayer with different classes of ships (each with a special weapon or something), and have each boss drop different powerups (maybe increased ship speed or firing rate?). Do you have any thoughts on it? Does it sound like a game you'd enjoy?
BlueDingo
19. Oct 2022 · 01:24 UTC
fun little bullet hell game. Although I feel the game would have loved a health system for both the player and bosses instead of a 1 shot death.