Void Timeline by HexStart
Just another day in a vast timeless space, one could imagine that between screams of Roaming Marauders, and cannon barrages of Space Crusaders, there will be at least some time to enjoy the view outside the window and simply relax. Even ten seconds of peace would be nice, but they keep coming one by one…
Void Timeline is a tactics game where you command a ship and battle enemy vessels from parallel universes. Fill out the ten-second bar with just the right combination of actions to destroy your enemy with minimal losses.


Created by
Hex - Twitter
Kusy - Twitter
Sushi - Twitter
LittleMayBee
Yeris Twitter
HaaYaargh - Twitter
Together we create Tano Collective - Twitter, Itch
Resources
Drum loops used in creation of the soundtrack: loop 1, loop 2
| Link | https://tanocollective.itch.io/void-timeline |
| Link | https://tanocollective.itch.io/void-timeline |
| Original URL | https://ldjam.com/events/ludum-dare/51/void-timeline |
Ratings
| Overall | 28th | 4.286⭐ | 44🧑⚖️ |
| Fun | 19th | 4.298⭐ | 44🧑⚖️ |
| Innovation | 44th | 4.167⭐ | 44🧑⚖️ |
| Theme | 690th | 3.548⭐ | 44🧑⚖️ |
| Graphics | 158th | 4.256⭐ | 43🧑⚖️ |
| Audio | 240th | 3.713⭐ | 42🧑⚖️ |
| Humor | 928th | 2.114⭐ | 37🧑⚖️ |
| Mood | 201th | 3.885⭐ | 41🧑⚖️ |
| Given | 42🗳️ | 33🗨️ |

Good job!
I really like your core gameplay. The difficulty and the ramp up is also perfectly tuned up. The mechanics are easy to understand and grasp yet quite hard to fully master. The only thing I would add is an indication on the max ship health, and maybe more feedback when the ship takes damage and how much, because it is not really clear without looking at the tool tips atm.
One final unrelated advice, you should definitly add more screenshot to your game description, that'll motivate people to try it!
this turn based strategy thing you created is very new and bold. I really imagine a full game with this mechanics. The EMP power is genius. I think having more attacks and variety of strikes could make this a very competitive strategic game. One suggestion I would do however, perhaps having a list of the moves the enemy has (it would be like, you know the ship and you know what it can do, but you don't know the order) and removing the ? blocks entirely from the enemy line, would make more sense to emulate a "real" ship battle. But that is just me, the game is awesome already, amazing entry!
Is it endless? (otherwise I think I died at the boss battle)
Made it a few rounds while also repairing my ship every now and then, at round Nr5 I discovered that energy also stays between fights - but at that point, it was probably too late.
Played it for about 30min I think - which is quite long to start over, so yea, a checkpoint for "long" games is always a good idea. (or player lives, would also work, anything that makes it a bit more forgiving)
Still had a lot of fun with your entry, it's great and has a wonderful, innovative puzzle-combat-system. (as well as cool graphics and sound)
Thanks for making this game, it's amazing. :)
Amazing game everyone, we loved it a lot. Here is the glorious moment that we took down the enemy with us. Glad we didn't break the game XD
https://clips.twitch.tv/GlutenFreeArtisticWerewolfBudBlast-SfAxylqhF4TA44Hf
If you’d like to rewatch the playthrough, you can find it here: https://www.twitch.tv/videos/1609823066?t=4h54m10s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
that final boss was cruel!
The only real thing I'd say is that early on the enemies were a lot more blatant/easy to read with how they were fighting, but that pretty quickly became less of a complaint as I got more attacks and I kept getting dang EMPd!
Though it is a little bit of a "just figure it out" game it's not terrible about, it was mostly easy to figure out what as going on after the first couple turns which is nice. Although descriptions of specifically what everything does or a accurate display of power usage per your setup every turn would be nice. For example I spent a bit not realizing that the EMP took power, and so I was using it then trying to use a titan beam and being confused as to why I couldn't. Thought I EMPing my own thing.
To be fair it did say energy cost on it, I just somehow didn't read it. For general planning it would be nice to have a little +/- for the power amount. That and.. and this might just be me, it might make more sense for it to be "energy" rather than power? Cause I assumed it was a buff, not a resource. Based off the name and the coloring being yellow.
Overall though like I said a really polished game that I had a lot of fun with.
Gorgeous (for a jam game or otherwise), fun, exciting. . .
10/10 folks. My current GOTJ. ;)
Really amazing work across the board, great job!