Deca-second by aa4z2
Eliminate all monsters in every level. The clock hand is deadly - use that to your advantage.
LEFT, RIGHT - Move
UP - Jump
| Original URL | https://ldjam.com/events/ludum-dare/51/deca-second |
Ratings
| Overall | 910th | 3.184⭐ | 21🧑⚖️ |
| Fun | 780th | 3.158⭐ | 21🧑⚖️ |
| Innovation | 111th | 3.947⭐ | 21🧑⚖️ |
| Theme | 655th | 3.579⭐ | 21🧑⚖️ |
| Graphics | 1036th | 2.684⭐ | 21🧑⚖️ |
| Audio | 640th | 2.974⭐ | 21🧑⚖️ |
| Mood | 979th | 2.947⭐ | 21🧑⚖️ |
| Given | 36🗳️ | 0🗨️ |
Audio side was solid, liked how the music progressed in the first levels. Graphics were simple but effective. Theme was taken into consideration nicely. Less randomness, more enemy types (like ones that shoot projectiles that fly around the clock etc.) and more variety between levels would have made the game even more enjoyable, but amazing job for a 72h jam!
BTW, how many levels are there in total? Is there an ending?
Liked a lot that rising music through the levels!