Yo, Listen! by Trabasura
The land of Lowfree, is filled with young adventurers! The dungeons, the adventures, the excitement, all aspiring heroes have a grand story waiting to be told. This is not one of the stories. This seems to be an intermission of sorts, with an angry little house guest...
A frantic puzzle game about escaping a time loop!

Made in 48 hours for Ludum Dare 51 Compo. Tools used: Aseprite, Adobe Photoshop, VS Code, Sfxr, Bosca Ceoil, Unity 2021.3. Font used "VCR OSD MONO"
| Link | https://trabasura.itch.io/yo-listen |
| Link | https://github.com/shameedjob/LD51 |
| Original URL | https://ldjam.com/events/ludum-dare/51/yo-listen |
Ratings
| Overall | 102th | 3.761⭐ | 25🧑⚖️ |
| Fun | 214th | 3.391⭐ | 25🧑⚖️ |
| Innovation | 80th | 3.783⭐ | 25🧑⚖️ |
| Theme | 31th | 4.217⭐ | 25🧑⚖️ |
| Graphics | 68th | 4.043⭐ | 25🧑⚖️ |
| Audio | 97th | 3.652⭐ | 25🧑⚖️ |
| Humor | 11th | 4.217⭐ | 25🧑⚖️ |
| Mood | 42th | 3.891⭐ | 25🧑⚖️ |
| Given | 20🗳️ | 26🗨️ |
For real though I laughed at the loop, and a very very good premise for the theme.
I really like the humor in this game and how the dude just won't shut up Lol. The graphics are really cool and the sound effects are neat. I like how there seems to be different endings, but it does feel weird having a score card at the end because the game is a bit tedious to replay. But overall, a really cool game :)
I'm happy that you thought some of it was funny, it was different for me to try to focus on some humor in a jam like this.
I'm too dumb to figure out how to win though, I got the sword and destroyed the window, used the poison(?) on the annoying guy but he still kills me after 10 seconds, I tried killing the guy then leaving but I just couldn't work it out.. I need a hint :')
You're really close to figuring out the good ending, maybe just try TOSSING OUT ideas and you'll eventually figure something out...

Also I felt like a kid again, like when parents used to yell at You :D
Thanks for posting the source repo!
https://github.com/ShadowBrian/Yo-Listen-VR-Fork
https://youtu.be/FFVEignLbDg
I didn't mind going around the loop over and over, and was having fun exploring the mystery. Until it got to be a while and I started dragging. I got the sword and broke the window. But I didn't get past that. I was committed to figuring it out, but two things caused me enough friction that eventually I lost heart and gave up:
- The guy sets me ALL THE WAY back and I have to restart from "get cheese and draw mouse out" and do it all over again. And again. And again. Sometimes it was fine, but other times I would feel like I was just about to test a theory with my next life, but NOPE back to the start. Eventually this wore me down.
- The controls are fast and tight. Except for one aspect: They are really stingy about whether I did or did not pick an item up and don't have any instant indication of whether I did or did not. I don't think it's important to the gameplay that I have to be pixel-perfect with my mouse aim when picking up the sword. I would prefer if you granted me leeway, and when I click the button, see what the closest object is within some distance and grant me some slop to my input by understanding my intention rather than requiring precision. This was NOT a problem at first, but given the repetitive loop + the tight time limit, I needed to be able to move as fast as possible and wanted to feel smooth, and "nah actually you didn't grab that item" kept kicking me in the teeth exactly when I was already feeling low.
Hrm I worded those strongly but actually they were really minor and I only point them out because this was such an overall excellent game!
I sunk a lot of time in and had a bunch of fun.
Really nice job with a super-well-rounded comp entry here, very impressive!