10 Minute Apocalypse by JuanRod707
10 Minute Apocalypse
This is a survival game, inspired by games like Vampire Survivors and 20 Minutes Till Dawn. Unfortunately the team had some scheduling issues so we didn't deliver up tp our best ability, nontheless, its a game with a complete loop shrugs.
How to play: * WASD moves your character around * Hold shift to boost * Aim with mouse, left click to fire cannons, right click to fire a powerful weapon * There is NO RELOAD, every 10 seconds you regain your boost and ammo
Survive 10 minutes to win the game, though its not balanced, therefore probably impossible
Team: * JuanRod * Mattia Ermolli * Nacho * Nickitus
UPDATE: I added an orbital cannon as a secondary weapon because why not?

| Gitlab repo | https://gitlab.com/game-jams7/ld51-topdown |
| Web version | https://juanrod707.itch.io/10-minute-apocalypse |
| Original URL | https://ldjam.com/events/ludum-dare/51/10-minute-apocalypse |
Ratings
| Overall | 617th | 3.489⭐ | 47🧑⚖️ |
| Fun | 557th | 3.413⭐ | 48🧑⚖️ |
| Innovation | 1066th | 2.696⭐ | 48🧑⚖️ |
| Theme | 780th | 3.446⭐ | 48🧑⚖️ |
| Mood | 773th | 3.239⭐ | 48🧑⚖️ |
| Given | 46🗳️ | 73🗨️ |
Come to play my game and rate it!
At least for as long as the ammo didn't run out XD
Good job
Might be missing some feedback when hitting enemies, but overall quite nice!
Thanks again!
Good job all around
Well done, good job.
The freezing bug on multiple levelups was actually something I feared but could never test out properly
Regarding the hitboxes, its resolved using raycast, therefore there are specific cases where a bullet will go through an enemy if it is at a specific angle or distance, regardless, I had that same feeling that the bullets went through enemies, but after running a frame by frame analysis I discovered that what you actually see is the trail going through, the bullet never hits the enemy, thus making that illusion that the bullet is going through.
Regarding the aiming, yeah, it takes a little bit to get used to because the bullets are not aligned with the center axis from the start, so you will shoot towards the point you aim but the trajectory is not exactly straight from the axis. Also I think different resolutions will affect the aminig, but I haven't tested it that much